EQ Never

Agenor

Ahn'Qiraj Raider
2,472
6,416
You might be confused with SG( siren's grotto ? ) ? KK only had a haste belt worse than the fbss
rrr_img_7040.png


You're right about SG. I swear there was like a 22% haste item on the seahorse though in KK Can't seem to find the info though.
 

Lemmiwinks_sl

shitlord
533
6
So the point was that only the top 1% was level 50? Because that is a stupid and pointless argument that has nothing to do with a discussion on the importance of super low drop rates.

You're one of those people that when you lose an argument you keep changing what your actual position is because you only care about being right.
Okay man. Youre right. Thats right, I was arguing that only the top 1% was lvl 50. Obviously.

Funny how you agree with Agenor on this page,yet disagree with me, even though we said the exact same thing.
 

Mr Creed

Too old for this shit
2,394
287
The point of an item being rare like that is the enjoyment of the lore/idea behind obtaining it. You know,fantasy. Players say "Bro, there's this legendary pegasus that flies around the zone, but he only appears at night/during a full moon, or when you kill 10 skeletons in certain locations. I think he may drop this cloak that levitates you". Then your friend is like "No fucking way thats awesome". Its like how people thought there was a kraken underneath Lake Rathe for years. People didnt check out Lake Rathe to find the kraken to see what he dropped (imo), but to see if he really existed. That item is rare, and since the chance to kill quillmane only comes around so often, it is as a result, hard to obtain.

Thats what youre missing. The IMMERSION. Its a real thing. Immersion and rarity of items can be interconnected to great effect. Theres a reason people play these fucking games and its to escape reality into a world of fantasy. The whole debate of WoW and its themepark vs. EQ and its living world boils down to the immersion they create. Its hard to get into WoW and its item system for some players because its bland as fuck, you dont have to journey to some dungeon in the depths of the forest, you click a button and there you are. Some people want to "experience" finding legendary monsters that may or may not exist. They want to travel through perilous lands to get to a place where some mystical creature may or may not exist. Finding an axe that they drop for them is just icing on the cake.
That's pretty much the game I'm looking for. Although I'm not sure it's possible to generate a huge enough world to keep the curiosity going. I wish whatever MMO feels they need more content would just shamelessly steal all the dungeons from EotB and similar games, pretty them up, write some lore and drop them into their world just like that. Maybe I'm wrong there but sounds like intern work on the dungeon building tool. I absolutely loved the small crypts/caves in GW that had some traps and monsters and maybe even a pressure plate for a door I think? But those are way too rare and small, and even though the game is really fun for explorers while leveling, they didnt really include much longevity in their game.
 

Ambiturner

Ssraeszha Raider
16,153
19,738
Okay man. Youre right. Thats right, I was arguing that only the top 1% was lvl 50. Obviously.

Funny how you agree with Agenor on this page,yet disagree with me, even though we said the exact same thing.
The issue I was talking about were the claims that 1% of the population had plane gear. It's been in every post and every quote I've replied to. Every post you claim I'm taking about something different since other people who actually were doing the content stepped in and said I was right and that you're a fucking retard (paraphrased of course).

Go back and read the post I quoted, then you saying nobody had plane gear, then claiming you never said anything about plane gear. Then please put a gun in your mouth so everyone will be happy
 

Royal

Connoisseur of Exotic Pictures
15,077
10,642
There's 2 different types of players is what this comes down to. The Powergamers (you) vs. The Escapers. The powergamers like you want the cloak so they can wave their epeen, show it off to their friends, brag about being l33t, and say how easy/trivial it is and say that everyone has the uber raid gear. The escapers want to be in a world of mysticism where if you explore, study lore, and maybe with a little luck, you can find the rare pixie of legend who drops his wand or whatever. Its perspective.
It's almost impossible to replicate this in today's MMO's because the environment in which they exist has changed so fundamentally. This sort of information is compiled, collated, and made readily available at such a rapid rate that unless you're involved in beta testing or push yourself at a breakneck pace after release to stay ahead of the information curve (and thereby undercutting your ability invest time into exploration) it really is hard to experience newer games on this level with any sort of consistency. Sure you can consciously avoid spoiler information outside the game, but it still takes that special luster off of finding some obscure, out of the way cave or NPC and upon telling a friend or guild mate about it immediately hearing "Oh yeah, I saw that on YouTube a few weeks ago" instead of delving into a discussion about the various possibilities connected to the discovery.

Those of us who got to experience the genre in it's infancy and enjoyed this particular aspect, whether it was in UO, EQ, AC, or any of the remaining handful of titles that came out in those first few years, got to enjoy something special (to us at least) that players today just aren't capable of knowing on the same level and to the same extent that we did, even when they are themselves introduced to the genre for the first time. Unfortunately, we aren't able to get that experience back either, but at least we can take comfort in that we were around when it could still be had.
 

Daidraco

Avatar of War Slayer
10,698
11,358
Lets get this shit straight:
Are you comparing retail EverQuest to Project1999 or something? I dont know what server you played on, but there was an insanely small minority of players that were full planar, with a CoF and double yaks at the release of Kunark.Much less the <1% that had sky items.PoF > PoH > PoS werent in at release, mind you. (Druids were the only class I clearly remember being full planar because they could kite PoF Mobs). It was only until a few months had passed into Kunark, that classic items started to saturate EC tunnel. At least, somewhat comparable to what you're implying.
See that bolded, underlined part? I never implied that it was 1% of the server population. Though, I would bet that figure wouldnt be far from the truth. I remember my guild from classic and we only had maybe only 25-35 people when we raided. Same goes for our competing guild. Our guild didnt get into true zerg status until midway into Kunark. Point is, 70-90 (hell, lets double it 180) people isnt some astounding portion of the server. Its a low percentage of players over the entire population of the server, or EverQuest as a whole that had full suits of Planar gear IN CLASSIC.

Are you seriously implying several hundred people had full Planar by the time Kunark came around? Think about this for a minute. I even went so far as to point out to you that the Planes didnt have a very long shelf life before Kunark came out.
 

Lemmiwinks_sl

shitlord
533
6
The issue I was talking about were the claims that 1% of the population had plane gear. It's been in every post and every quote I've replied to. Every post you claim I'm taking about something different since other people who actually were doing the content stepped in and said I was right and that you're a fucking retard (paraphrased of course).

Go back and read the post I quoted, then you saying nobody had plane gear, then claiming you never said anything about plane gear. Then please put a gun in your mouth so everyone will be happy
Sorry man, youre just simply a wrong retard. Everyone disagreed with everything you posted about "Everyone having fbss and planes lewt before kunark" and agreed with me on the fact that the only people who had that gear were the minority of players. Youre mad because you're memory of EQ is jaded and you were said to be wrong, so now you're jimmies are all in a rustle. Take a deep breath, relax, and go reread the posts. Look bro, as I write this theres a guy posting named Daidraco about how the minority of players had the gear that you claim "everyone" had. Not one post here as agreed with your assumptions on planar gear, and theyve all reinforced what I said.

Its okay to be wrong sometimes man.

rrr_img_7062.jpg
 

Ambiturner

Ssraeszha Raider
16,153
19,738
10 people in my small, non hardcore guild on 1 of 20ish servers did. So, ya I do believe that more than a few hundred did. Others have stated it was fairly common as well. Unless you were on a newish server, a good # had their plane gear.
 

Lemmiwinks_sl

shitlord
533
6
It's almost impossible to replicate this in today's MMO's because the environment in which they exist has changed so fundamentally. This sort of information is compiled, collated, and made readily available at such a rapid rate that unless you're involved in beta testing or push yourself at a breakneck pace after release to stay ahead of the information curve (and thereby undercutting your ability invest time into exploration) it really is hard to experience newer games on this level with any sort of consistency. Sure you can consciously avoid spoiler information outside the game, but it still takes that special luster off of finding some obscure, out of the way cave or NPC and upon telling a friend or guild mate about it immediately hearing "Oh yeah, I saw that on YouTube a few weeks ago" instead of delving into a discussion about the various possibilities connected to the discovery.

Those of us who got to experience the genre in it's infancy and enjoyed this particular aspect, whether it was in UO, EQ, AC, or any of the remaining handful of titles that came out in those first few years, got to enjoy something special (to us at least) that players today just aren't capable of knowing on the same level and to the same extent that we did, even when they are themselves introduced to the genre for the first time. Unfortunately, we aren't able to get that experience back either, but at least we can take comfort in that we were around when it could still be had.
Yea I agree with this.
 
1,678
149
No doubt someone is going to chime in and re-iterate how much camping shit for hours sucks, that a carbon copy modern version of EQ will suck, and I dont blame them. I dont have time for that shit anymore either. But I like the EQ playstyle/philosophy, and will stand up for the fact that I want that type of game made, even if I dont have the ability to play it like I did years ago.
Camping stuff for hours has its plus sides though. I quite enjoy splitting a room, then camping it for a few hours while I do chores around the house or play some other game and alt tab back for spawns. It's not perfect obviously, but I enjoy it. The problem is that the only alternative that has ever been created in 13 years, is to make dungeons a single crawl that you do in one go, like in WoW, TSW, GW2, Rift, etc. And the problem with those is that it's only fun once or twice and then it's the same boring routine over and over. If I had to choose I would definitely choose the EQ way.
 

Royal

Connoisseur of Exotic Pictures
15,077
10,642
Camping stuff for hours has its plus sides though. I quite enjoy splitting a room, then camping it for a few hours while I do chores around the house or play some other game and alt tab back for spawns. It's not perfect obviously, but I enjoy it. The problem is that the only alternative that has ever been created in 13 years, is to make dungeons a single crawl that you do in one go, like in WoW, TSW, GW2, Rift, etc. And the problem with those is that it's only fun once or twice and then it's the same boring routine over and over. If I had to choose I would definitely choose the EQ way.
To create the "camping culture" in a game, you have to design it from the ground up to force people into that behavior though. The on demand resource recovery (HP and mana) like WoW and newer games have to enable single group dungeon crawling doesn't mesh well with those larger, social dungeons where people establish a camp and work from that for hours at a time shooting the breeze, beating off to porn, or watching tv between pulls.
 

Ambiturner

Ssraeszha Raider
16,153
19,738
Lemmiwinks;43701 said:
Everyone disagreed with everything you posted about "Everyone having fbss and planes lewt before kunark" and agreed with me on the fact that the only people who had that gear were the minority of players. Youre mad because you're memory of EQ is jaded and you were said to be wrong, so now you're jimmies are all in a rustle. Take a deep breath, relax, and go reread the posts. Look bro, as I write this theres a guy posting named Daidraco about how the minority of players had the gear that you claim "everyone" had. Not one post here as agreed with your assumptions on planar gear, and theyve all reinforced what I said and I like big black dick.

Its okay to be wrong sometimes man.


I am starting to think most the people here didn't do the Planes when they came out..... and sat begging in EC Tunnel....Almost every 50 on Sol Ro had full/near full planar before kunark.
This whole post stinks.

Most people had full planar gear in the top guilds. So much so that we spent weeks if not months deleting the shit from all the extra drops. And comparing CoF to FBSS is like comparing an Oracle Robe to a CRoA. Get the fuck out.
There now that you've been completely owned please stop being such a complete fucking retard. Your lies can constantly be proven bullshit just by scrolling back a few posts.

Now go sit in your corner and let the adults speak.
 

Lemmiwinks_sl

shitlord
533
6
Are you comparing retail EverQuest to Project1999 or something? I dont know what server you played on, but there was an insanely small minority of players that were full planar, with a CoF and double yaks at the release of Kunark. Much less the <1% that had sky items. PoF > PoH > PoS werent in at release, mind you. (Druids were the only class I clearly remember being full planar because they could kite PoF Mobs). It was only until a few months had passed into Kunark, that classic items started to saturate EC tunnel. At least, somewhat comparable to what you're implying.

I agree that The Raster camp was easy but saying nothing was easy is just wrong.



Yes same on my server too. Only the most uber hardcore had planes gear, and even most of those people didn't have 'full' sets. The average hardcore types were still working on that second yak and the elusive fbss. The more casual players were still only level 30 something.

I'm starting to think you didn't actually play EQ...

You are so full of shit its not even funny. Prior to Kunark coming out most people did NOT in fact have full fbss / cof / rbb. Majority of people hadnt even gotten into the planes yet and one was a clear bug where you could have a guild get level 1s up there to loot the planes armor and that was fixed shortly. In fact, with the spawn timers , there would be no way for "everyone" to have CoFs even if one dropped on every kill by that time.

If you are going to try to make a point then make it, dont just make up shit to try to justify your position.
Is this debate about the entire population of the game or just those in high-end guilds? Most people were not in a "top guild", so therefore the original statement that "most people did NOT have full planar gear at Kunark's release" is probably accurate. Shit,mostpeople were not even level 50 when Kunark came out.
I was thinking the same stuff... I guess he's trying to say nothing was hard to obtain in EQ? Either way he's shitting up the thread...
Whoah look, I can play the quote game too. You sir, are fucking dense. The entire point of the discussion was that only the minority of the players (those that were in guilds that could obtain such items) were the ones that that had those sets of gear. Entire. Point. Over. Your. Head.

Your previous post, just before this one, is just dripping with stupidity. Are you calling me a retard because you claim that I said "Players in the top guilds didnt have the best loot"? Here, a quote from myself, condemning your idiocy:
And why the fuck would you even bother making the point of the people who raided had the best raid gear? Are you serious? So your point is "Hey guys did you know that the players who raided the top zones got the best gear?" Well no fucking shit. News at 11: Players who raid the planes get the planar gear!
That part from Jait's quote where it says "Most people had full planar gear in the top guilds. So much so that we spent weeks if not months deleting the shit from all the extra drops. " IS EXACTLY WHAT I SAID. He says most people in top guilds had full planar, and so did I. I went on to say these players are the definite minority of overall EQ players at the time, then you gotta come in here and shit it up.

Dude...god dammit...just...fuck man. You're raging for no reason what-so-ever. Man, whatever drivel you spew out next I'll just kindly not respond to because its getting old.


Here, a special tidbit from soygen:
Most people were not in a "top guild", so therefore the original statement that "most people did NOT have full planar gear at Kunark's release" is probably accurate. Shit, most people were not even level 50 when Kunark came out.
 

Lemmiwinks_sl

shitlord
533
6
Yeah thread got way off track and Im somewhat to blame...Anyhow...

Id like to see more intelligent mobs.

It seems like mobs dont have much brains, and are really mostly canon fodder to players. Is this because mobs with a brain are "hard"? Id guess because its hard to program that type of AI. Sure sometimes youll get a mob that does something interesting, but its usually because the AI always does that because its _A_Wizard_ , its programmed for that specific mob, not part of an overall intelligence.

Now, I dont mean like "Oh well too much healing, I got aggro!!" I mean the mob is pulled to the camp, sees there's a healer and casts silence on them. An enchanter mob is pulled and while the wizard is casting his 7 second mega nuke, the ench mob pops off a 2 second casted stun so that it doesnt get blasted. Rogue mobs would actively try to get behind players to backstab their bitchasses. How about this? Mobs dont want to get fucking pulled. What kind of monster just follows some dude down a hallway and lets itself get this shit beat out of it by 5 dudes in platemail? It would seem to me that theres a whole nature of mobs design that would open up if there was some more creative AI.

This sort of thing should really be implemented. Not only would it encourage player co-operation, but players would be obligated to pay more attention to their abilities. It would also foster the design of skills beyond simply different animations for similar DPS between classes. This would also dramatically cut down on "Run to mob, 1, 2, 3, 4. Mob dead. Next. 1, 2, 3, 4." Games aren't so tedious when they require the ability to make intelligent decisions on the fly, rather than the tedium of mashing skill bars.