EQ Never

etchazz

Trakanon Raider
2,707
1,056
Play more EQ. If that Necro isn't good enough then "good necro class" must mean "way the fuck OP" compared to every other class.
think draegan stated before that he didn't play EQ, at least not for very long. but yeah, necro's in EQ were pretty damn good. they weren't as great in groups, but if you liked to solo, they were really good.
 

Legaeveth

Silver Knight of the Realm
137
26
think draegan stated before that he didn't play EQ, at least not for very long. but yeah, necro's in EQ were pretty damn good. they weren't as great in groups, but if you liked to solo, they were really good.
Bad Necro's weren't good in groups. Good Necro's were able to do the job of enchanters and always have mana for constant dmg on a mob. If asked nicely would even supply the group with mana although that was later on in the game. As a person who played a necro early on in the game they literally could kill more and faster then a group especially when we were able to Feign death and charm mobs.
 

Mr Creed

Too old for this shit
2,394
287
Well if we're going nostalgic about our favorite classes, enchanter would be mine. So I guess I'm screwed as far as getting a class even remotely similar ever again, because crowd control is the devil in this age of MMOs and buffs/debuffs are sidegrades.

Good Necro's were able to do the job of enchanters and always have mana for constant dmg on a mob.
I found this amusing. I guess it's a matter of perspective.
 

etchazz

Trakanon Raider
2,707
1,056
yeah, i would NEVER take a necro in a group over a chanter, at any point in EQ. chanters were almost essential in having a solid group for having clarity, charm, and mez.
 

Grim1

Ahn'Qiraj Raider
4,918
6,929
I think his point was that a good necro could help in a group when an enchanter wasn't avail. Which was true of many of EQ's classes early on. Skill really mattered in non traditional group set ups. Playing a SK made me very aware of that fact.
 

Tol_sl

shitlord
759
0
For a good while, necros could keep any 2-3 mobs locked down, but then it basically never got upgraded to match level caps, aside from the undead mez. I remember like 80% of the necros I knew didn't even have screaming terror, and I had to lecture them to buy it. Good necros were fucking amazing in EQ depending on the expansion, but I almostnevermet ones who knew how to utilize their group tools. ST also had a built in memory blur that would always work if you used it with FD/max range. It got nerfed pretty hard at some point though.
 

Fight

Ahn'Qiraj Raider
4,730
5,614
Also, group mana drain/recourse... better than clarity. A good necro could do 75% of crowd control the duties of an Enchanter with 300% of the damage. Amazing pullers with invis, invis vs undead, root, screaming terror, snare, and feign death... but Enchanters could Slow and Haste, which are both essential.

I'd take a Shaman/Necro base group foundation over a Cleric/Enchanter any day of the week. My Shaman/Necro group will kill twice the amount of mobs with half the downtime.
 

althuna_sl

shitlord
141
0
Yea..new account, 2 post...PM what you know so I can verify troll or not=P
That's all I really know. I read on the web that they restarted the game a year or two ago so that was already common knowledge. And then my guildmate in eq said he has played the alpha very recently and he said it seems impressive. All he said is that it is a bit different to the usual mmos we've been getting and he liked it. But i think he only played it once or twice.

And ya long term lurker! (on first of heaven at least) and my main is a necro, they rule in eq.
 

Draegan_sl

2 Minutes Hate
10,034
3
Play more EQ. If that Necro isn't good enough then "good necro class" must mean "way the fuck OP" compared to every other class.
I actually played a necrosis in Eq at release. I think I was the first to level 16 or whatever on my server.

Sojourn necrosis was a minor nuker, decent debunks and had a minion point system. By max level you could summon skeletons, zombies, ghouls, vamps, ghosts and finally you had your epic quest spell that could summon some uber undead thing that I can't remember what it was. You also had a licensed form that could increase your point total.

Each undead had a point score. So you could summon 9 skeletons if you wanted to or two ghouls and 4 skels etc.

You had a Horde of undead rather than a single pet.

If I remember correctly, necrosis in Eq only had one pet right?
 

Draegan_sl

2 Minutes Hate
10,034
3
You also needed corpses to raise your dead.

You could also have pets rank too which was cool. You were a great soloer. That was in the mud days though where you had to group.
 

Mr Creed

Too old for this shit
2,394
287
Ya I would in no way price an enchanter as high as etchazz for example but then again I didnt have to group without one, so maybe I just dont know better. I think most casters played well could be a big asset anyway, its only mages that I never really got. Giving up alot of the utility for a pet just wasnt my thing I guess.
 

Laura

Lord Nagafen Raider
582
109
Pet pulling was the shit until they nerfed it. My SK tank was appreciated since I used to pull busy rooms with my pet. A good necro pulls much better than a SK though since their pets have more HP (the trick is to FD, send pet, back back back back back).

Far superior than any kind of pulling in my opinion. Necros can also twitch which prevents clerics to go OOM, mez undead, snare, and in small groups their DPS is quite good (because, otherwise, in solid fast groups their DOTs don't get enough time to do damage). They have other tricks up their sleeve and if shit hits the fan they can aggro kite an add until your group get their shit together.
 

Dyvim

Bronze Knight of the Realm
1,420
195
Also, group mana drain/recourse... better than clarity. A good necro could do 75% of crowd control the duties of an Enchanter with 300% of the damage. Amazing pullers with invis, invis vs undead, root, screaming terror, snare, and feign death... but Enchanters could Slow and Haste, which are both essential.

I'd take a Shaman/Necro base group foundation over a Cleric/Enchanter any day of the week. My Shaman/Necro group will kill twice the amount of mobs with half the downtime.
This.

Also mages never got utility, thats why they suffered heavily in the expansions and gotworse and worse.
They didnt need utility in vanilla cause back then both pet classes were insanely overpowered, in terms of out damaging whole groups on boss camps and such.
 

oddphase_sl

shitlord
1
0
Bad Necro's weren't good in groups. Good Necro's were able to do the job of enchanters and always have mana for constant dmg on a mob. If asked nicely would even supply the group with mana although that was later on in the game. As a person who played a necro early on in the game they literally could kill more and faster then a group especially when we were able to Feign death and charm mobs.
QFT
 

tad10

Elisha Dushku
5,534
601
Sojourn necrosis was a minor nuker, decent debunks and had a minion point system. By max level you could summon skeletons, zombies, ghouls, vamps, ghosts and finally you had your epic quest spell that could summon some uber undead thing that I can't remember what it was. You also had a licensed form that could increase your point total.
Basically OP.

This.

Also mages never got utility, thats why they suffered heavily in the expansions and gotworse and worse.
They didnt need utility in vanilla cause back then both pet classes were insanely overpowered, in terms of out damaging whole groups on boss camps and such.
I hated ksing mages when I started on Combine and later Fippy. Bastards sat back an ate all the mobs long before my guy had a chance to even get close - so no tears here for them ;-)
 

Draegan_sl

2 Minutes Hate
10,034
3
So dismissive! Actually necros sucked in sojourn power wise but they had their niche and were fun to play.

You of all people should realize that balance is hard but possible with any concept.
 

Legaeveth

Silver Knight of the Realm
137
26
For a good while, necros could keep any 2-3 mobs locked down, but then it basically never got upgraded to match level caps, aside from the undead mez. I remember like 80% of the necros I knew didn't even have screaming terror, and I had to lecture them to buy it. Good necros were fucking amazing in EQ depending on the expansion, but I almostnevermet ones who knew how to utilize their group tools. ST also had a built in memory blur that would always work if you used it with FD/max range. It got nerfed pretty hard at some point though.
It was amazing how many never played this class correctly. Early EQ Necros were a small community at least we were on the Tunare server and yes ST was an amazing spell.
 

Bellringer_sl

shitlord
387
0
Balance does not have to mean that every class is just as strong in every situation. Classes are supposed to be stronger/weaker depending on situation. Otherwise it's bland as shit and classes will never matter.