If optional another question, do they have a competent dev on the team for crafting.
Meaning someone that knows how it works and can do their job with it. So far, its been a side show add-on like they put in the game as an "oops, we forgot crafting for the game" last minute mess. Dedicated Crafters should be able to make profit from other players on things they make, its not a mini-game for players to just do something to pass the time. It should mean sometime to those focused on it, much like raiders gearing up, crafters should have unlocks and specialities where all types are needed and limit player competition with other crafters of the same profession.
Not talking the EQ2 bs where they need to get items from other crafter to complete their item either, that should only be an option for bonuses for X stat/skill added during creation.
I know I am the odd-man out on the forums here not being a major raider/combat and care more for crafting/exploring and profit but I would like to voice action on something that I care much about which is heavy crafting and very much tinkering!
Always wondered why potions from shamans and tinkering never got together, something i always thought would pair together nicely!