EQ Never

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Wasn't EQ billed as one of the first games to "require" a 3d card ? The days of those voodoo2 12mb sli'd together and glide days..........
also i think they are really missing the mark by not, at least, pledging interest in later development for the oculus. that e3 vid just mentioned a passing interesting in it. granted, they are too far in to wholly create the proper groundwork for a vr game (ui/ingamescale etc). vr is just too high a potential that even if adoption rate is slow to begin, having a heads start in toying around with it is invaluable (market defense/offense etc ).
 
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I'm planning on buying a Rift as soon as its released (the 1080p version). But I don't think I would want to use it for an MMO. Because I see it more as an incredibly immersive thing to use in flight sims, racing sims, or to enjoy running around in Skyrim or something, but not for a serious game where I actually have to fight for my life and keep watching my back etc. And if EQ Next is not that type of game, then I probably wont want to play it anyway.
 

rolx_sl

shitlord
561
0
Honestly I don't believe the game is in friends and family to tell you the truth. There would be some hero out there that would do it. Someone would. The only chance its still tight is if its black box. Or people are so scared of losing their beta keys they don't want to risk it. Fuck I just contradicted myself.
 
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I'm planning on buying a Rift as soon as its released (the 1080p version). But I don't think I would want to use it for an MMO. Because I see it more as an incredibly immersive thing to use in flight sims, racing sims, or to enjoy running around in Skyrim or something, but not for a serious game where I actually have to fight for my life and keep watching my back etc. And if EQ Next is not that type of game, then I probably wont want to play it anyway.
i get your point. and all indications suggest that it is combat is actiony which suggests that not all classes/abilities may be ideal. (tf2 heavy is most suited for vr (slower pace.. as opposed to scout)).
things like having to check your back constantly (spies) in different tf2 configurations cannot be ideal. then again, you get benefitial subtle depth cues that you'd otherwise not get.

i don't imagine this degree of fps will be prevalent (and if it is, maybe by then there'll be a toggle to switch to 2d with no headtracking, injectors or otherwise). even so, i'd give up alot just to be immersed - which i think mmo should be.
 
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I'm planning on buying a Rift as soon as its released (the 1080p version).
i love this guy zombie'ing around in the background using a Rift during this E3 interview:

NpLJE00.png
 

slicedmass_sl

shitlord
132
0
Played EQ basically right when velious came out and played till near the end of Luclin. I have so many fond memories of the game that no other MMO was able to provide since. Heres to hoping for similar memories in EQN.
 

kudos

<Banned>
2,363
695
Honestly I don't believe the game is in friends and family to tell you the truth. There would be some hero out there that would do it. Someone would. The only chance its still tight is if its black box. Or people are so scared of losing their beta keys they don't want to risk it. Fuck I just contradicted myself.
Could possibly be that they have it locked down so tight they can't do anything even if they wanted to.
 
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Yeah Brad is excite

https://twitter.com/Aradune/status/362684970315169792
"Saw a preview of the EQNext intro yesterday. I think EQ and VG players are going to love it!"

https://twitter.com/Aradune/status/362686671478726656
"It has features that Jeff & I wanted to put in EQ & VG (& a bunch of other great ideas) but the tech wasn't there yet. Well, it's there "
which is to suggest in part that: diplomacy + storybricks == dynamic diplomacy (which includes the self as an npc? pvp diplomacy?). could someone explain/link to what was the old vg combat mechanics *and* its idealized intentions? (it was mentioned glibly). always felt that spellcrafting/weaving/makeyourownspells always fell short in all games.
 

Malakriss

Golden Baronet of the Realm
12,639
11,968
~550k in mid 2004. Dropped hard when WoW launched in November.
I wouldn't be surprised if it started dropping before Omens of War came out. The news coming out about that expansion was not inspiring, the biggest slap in the face being the lack of focus scaling up to 70.
 

Bellringer_sl

shitlord
387
0
Yawn. Sitting in an airport waiting for my plane to Vegas. Gotta sleep the whole way there, how else can I take advantage of both SOE live and the casinos. Weeeeeeeeeee.
 
I can definitely see storybricks being used as part of a diplomacy system. From what we saw in the little video presentations, storybricks could replace the whole card game aspect with something that feels much more natural.

I also remember Brad talking heavily about the "Advanced Encounter System" Vanguard was supposed to have. It was supposed to be Vanguard's non-instancing solution to the overcrowding problem. Encounters would have been spawned in the world dynamically for a certain group/player; others would be able to see the mobs/encounters but they would be pre-tagged to a certain group or player. The "Advanced" part is that scripts could chain one another and have your group wandering from one part of a dungeon to another. They never managed to make it work. This could be one of the techs they are going for. Rifts have the same basic idea, but the way the AES was described Vanguard would have gone much further than Rift ever did.

I wasn't in the earlier Vanguard betas that had the first combat system, but I remember it involved a lot of action/reaction. Eg a mob would begin an attack, and you would have X seconds to use a Counter. There was a big of that left in the final product, but it was a VERY simplified version of what they had in mind.
 
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Eq didn't have anywhere close to 550,000 during Vanilla. It was closer to 150,000 when Kunark was released
Look we know 3 things.

Box sales basically a BTP FTP model or FTP model
Subs for SOE all access station pass and subs for EQN

Then a massive cash shop its Smed,Smokejumper,SOE the Triple S team=$$$$$$$$$ Massive cash shop Model.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
I think StoryBricks is the real wildcard in the EQN equation. If utilized right, I think it could be 'revolutionary', to use such a corny term. It has potential to really make the world come alive, and actually feel dyanmic. However, it could very easily be utilized as a gimmick. We'll have to wait and see, I guess.
 
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I can definitely see storybricks being used as part of a diplomacy system. From what we saw in the little video presentations, storybricks could replace the whole card game aspect with something that feels much more natural.

I also remember Brad talking heavily about the "Advanced Encounter System" Vanguard was supposed to have. It was supposed to be Vanguard's non-instancing solution to the overcrowding problem. Encounters would have been spawned in the world dynamically for a certain group/player; others would be able to see the mobs/encounters but they would be pre-tagged to a certain group or player. The "Advanced" part is that scripts could chain one another and have your group wandering from one part of a dungeon to another. They never managed to make it work. This could be one of the techs they are going for. Rifts have the same basic idea, but the way the AES was described Vanguard would have gone much further than Rift ever did.

I wasn't in the earlier Vanguard betas that had the first combat system, but I remember it involved a lot of action/reaction. Eg a mob would begin an attack, and you would have X seconds to use a Counter. There was a big of that left in the final product, but it was a VERY simplified version of what they had in mind.
i'm wondering how (and if) equipment will affect npcs ala vg/storybrick. if they have vg diplo gear? if swapping gear back and forth with, say, +noblity stats will instantly change npc outlook back and forth. if prior (say, evil) actions override any otherwise benfitial gear stats, that maybe swapping gear in front of them (changing clothes) might offend an npc, that a npc might not be effected by +nobility and might even look down on them (ex npc might be a beggar), would blackmailing an npc be impacted by your character only(phasing) or all..

i'd also like to see the counter system fleshed out. (and spellweaving)
 
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I think StoryBricks is the real wildcard in the EQN equation. If utilized right, I think it could be 'revolutionary', to use such a corny term. It has potential to really make the world come alive, and actually feel dyanmic. However, it could very easily be utilized as a gimmick. We'll have to wait and see, I guess.
yeah really. but i think alot of the SB's ai extends into variants of unique npc combat decisions (at least, based on those slides), which i think will be nor more interesting as killing linked tf2 bots -- somewhat predictable but familiar.. but not as static as wow basic mobs.
as for otherwise normal npc interactions, i thnk SB will be super interesting at first, then reach a saturation point in which people will end up repeating actions to achieve an output. (say your goal an npc oppressed. you'll have to continously check that they are blackmailed, pay off so and so... all speculation. but i can't see it as being forever interesting compared to the pvp diplo).
gives the impression that pve is to be more pvp-like... without full fledged pvp which will never be as good as pvp.
 

iannis

Musty Nester
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17,656
I'm a sys engineer and know jack about the coding side of things , but would it be nightmarish to code a sort of "less killed mobs=higher and higher drop %" ?

Be it dungeon or open area world drops , the longer time/less mobs are killed , they ever so slightly creep up % on drop table for better loot ? For all I know some game has it , I could just see that encouraging some folks to go off into the lesser used places far off looking for those places no one has been hunting lately. Would seem to make every dungeon more "viable" too.
DAOC had that exact system for both XP and drops, so i'm thinking it's in the "not so very hard to do" pile.

Daoc did it to promote crawling and penalize camping. It kinda worked in some spots, and didn't work at all in others.