I also don't get why SOE is making such a huge deal about their 'emergent ai'. What they've described doesn't sound anymore advanced than what we saw in Rift. Mobs can spawn in X, Y, Z location and will perform A, B, C actions against M, N, O locations. If successful different things happen. If defeated these other things happen. Now it does seem that SOE has taken that idea and taken it to the next level by creating better scenarios and employing a Left 4 Dead style 'dungeon master' behind the scenes for more variety but I just don't get their emphasis on the system. It's either something that's been done before or something that there is no way they've created in a year of development.