Yeah there could be no 'Wizard' class - just a bunch of different wizard archetypes like the Tempest. So totally possible no 'cleric' or 'wizard' in starting group because they don't actually exist as separate classes in the game.I remember them mentioning Tempest which was a lighting mage of sorts so that is throwing me if wizard is a starting class as well.
There are a few 'sub-class' types - they said you will need rogue before you can get assassin. Otherwise, no difference between starting classes and other classes. If you start as a warrior, you can later on get the rogue class through the game or one of the other 38 classes.So if they have initial classes at release and others are added thru whatever means will they be entirely new classes or like subclasses/prestige classes?
I don't think the 500,000 core legacy Everquest players are their actual target audience, though.The median age of the EQ population at SOE Live seemed in the 40s. If they think those players can play a game with combat as fast paced as league (EQN looks like Smite tbh) then they are completely ignoring those right in their face.
You can mow the lawn and think/meditate at the sametime?I was mowing my lawn and thinking..
Gold subs for EQN?Never!Probably.there is no way that all items will be "free". I just started playing EQ2 for shiggles while i have nothing else to play right now, and a chest dropped and in it was a legendary ring... which i can't wear because i need to upgrade my subscription, you really think this train of thought will not be around for EQN? Especially when it seems that abilities will be based on your weapons.
I suspect they're (SB & SOE) are trying to put in old-style AD&D combat where the DM ran the Dragon/Orcs intelligently. Healing was pretty limited back in the day and it was heavily positional. We'll see how well that works.There are alternatives to tanks and mob ping pong. How would you solve it?
I wonder how much more nickel and diming will be in place by the time EQN enters beta. You might actually have to pay dinero to get a key to open a crate, a la TF2.there is no way that all items will be "free". I just started playing EQ2 for shiggles while i have nothing else to play right now, and a chest dropped and in it was a legendary ring... which i can't wear because i need to upgrade my subscription, you really think this train of thought will not be around for EQN? Especially when it seems that abilities will be based on your weapons.
If you don't have a combat action ribbon and purple heart you should have to crawl or roll around on an under car creeper.Am I the only person with abject hatred for any fucker on a rascal that isn't a goddamn, non-diabetic amputee?
Vibe was no paying for races/classes. Bag space maybe, but they want people to start playing the game, so there will be no roadblocks like paying for Ratonga or Trolls - but fat troll cosmetic skin? Why not.Ratonga? 500 Station Credits. Extra Bag space? 750 Credits. In my one day of playing EQ2 I think I've seen a few dozen popups for purchasables. No sub means a lot of different avenues for revenue will probably be used.
I'd say you're right. Had a couple that I played WoW on up with that pined for EQ and they said it was simply they were willing to spend any amount of time to do anything and get ahead.I'm guessing the people who want to go back to Eq "difficulty" are just terrible players who can't make it in games today, but were considered good when time invested was the only factor
Sounds really good on paper, but GW2 said pretty much the exact same thing.article_sl said:EQHammer: In Guild Wars 2 they had originally looked at allowing characters to scale both up and down in levels so that all content was playable at all times. Obviously they altered that for the game launch, so you can go back and replay things, but you still have that hard level cap and can basically run out of content intended for max level play.
Dave: There is no endgame in EverQuest Next, so that kind of issue just doesn't exist. What happens is that there are all kinds of challenges that are out there, and they need more or less players to overcome them. And then there are just all kinds of wild stories and adventures for you to play.
Playing this game is different than playing other MMOs. You're not just grinding up to max level and then playing in the max level raids. We have games like that; they already exist so we're building something else. We want to get back to those roots of exploring, adventuring, making friends, and overcoming these different challenges.
The tempest was actually shown in the reveal and its a lightning damage based melee character, possibly wearing leather armor that has the option of wielding a 2h sword.I remember them mentioning Tempest which was a lighting mage of sorts so that is throwing me if wizard is a starting class as well.
And I am reminded why I have Ambi on ignore ;-) Thanks big C!. I don't think anyone on this board disagrees that getting a small group of skilled players to accomplish a difficult test is harder than former EQ zerg raiding. On the other hand, MMOs also have a social element, and I'd rather an easier large raid with a nice 40 year old Mom who is pleasant over mumble or in chat, than group/raid with a bunch of l33t LOL cocksuckers who might be uber-skilled but are asshats in chat or mumble.I'd say you're right.