I can see some sort of marketing version of permadeath like in Wizardry online. One in which it is damn near impossible to die, as you get "knocked out" 99% of the time, but in that small chance you do "die" its for keeps... unless you buy a hypothetical resurrection items like a "Phoenix Feather" or whatever from the Station Store.AAANNNNDDD your assuming that you will leave a corpse, to be CR'ed ... most likely when you die you will just pop up with all your shit like nothing happened at your local not-a-quest-hub hub
but I would love CRs!
WarriorWhat do you guys think the first 8 Classes will be?
Except in my post I didn't assume CR's. I just asked a lot of what's. I would assume you actually don't leave a corpse. My main question is how do these earthquakes effect dungeons that you're currently in the middle of running. If you're still in it and an earthquake happens, are you automatically killed? Does it close it up so no one else can join? Are you booted? Are you just in it until you eventually die/port out, and then it's gone?AAANNNNDDD your assuming that you will leave a corpse, to be CR'ed ... most likely when you die you will just pop up with all your shit like nothing happened at your local not-a-quest-hub hub
but I would love CRs!
dropping a body in a world with destructible terrain seems like it could be a problem to me.AAANNNNDDD your assuming that you will leave a corpse, to be CR'ed ... most likely when you die you will just pop up with all your shit like nothing happened at your local not-a-quest-hub hub
but I would love CRs!
Priest, Warrior, ShieldWarrior/Knight, Rogue, Casterman, Evil/Pet casterman, Monk, Archer/Ranger.What do you guys think the first 8 Classes will be?
no, he just described the first 10 years of MMOs.you just described what made EQ awesome and what no other game has been able to replicate.
Gravedigging profession. My god.How awesome would the griefing be if you could shieldbash someones' body into a huge hole as the voxels swollow it.
/shout downedcoinedvoxelgobblelolol
Awesome. I really like Scott. Very down to earth dude. Will be interesting to see what plans he has for the future.'Scott Hartsman returns to Trion, takes CEO role'
http://massively.joystiq.com/2013/08...akes-ceo-role/
So I'm tossing around an idea I thought of about 2 secs ago.. People can probably pick holes in it but maybe we could expand on it too. So it makes sense and has purpose..no, he just described the first 10 years of MMOs.
Even in Wow people bitched to no end on travel times and having to walk to raids, camping entrances, etc. especially on pvp servers. Oh you want in Blackrock? going to have to corpse run past 90 alliance, or vice versa.
There are MANY things in early mmos that as niche gamers we put up with. Or might even have enjoyed, that the masses simply will not. If you want EQnext to have 150k subs, then sure, ask for those old school methods. but then expect the same kindof budget in design. A number of Kickstarter and crowdfunded games try for just that.
No, that sounds really shitty. The "challenge" being you vs your sleep/work schedule isn't something to brag about or long for. Breaking fear was mostly based on luck or load times. Calling other MMOs boring and easy because they are more based on the player than uncontrollable outside recruits is just stupidwrong. The challenge to Cazic was breaking Fear and not whipping at 3am in the morning trying to clear it then having to find outside help to revive your dead guild. The challenge to Innoruk was breaking Hate, the challenge to Nagafen was holding down the camp, making guild treaties and keeping others away while you were waiting for it to spawn. Then if it spawned at 6am in the morning finding people to kill it. Those were the challenges to those bosses. You're missing the entire point. This is why you morons play new MMORPGs for 1 month then quit then wonder why games are so fucking boring and easy now.
Yet the only periods of rapid growth in the industry came from games built with some of those things in the mix, and rapid shrinkage in the markets came as they were diminished. Odd.no, he just described the first 10 years of MMOs.
Even in Wow people bitched to no end on travel times and having to walk to raids, camping entrances, etc. especially on pvp servers. Oh you want in Blackrock? going to have to corpse run past 90 alliance, or vice versa.
There are MANY things in early mmos that as niche gamers we put up with. Or might even have enjoyed, that the masses simply will not. If you want EQnext to have 150k subs, then sure, ask for those old school methods. but then expect the same kindof budget in design. A number of Kickstarter and crowdfunded games try for just that.
haha man this one could lead to an epic derail!Isnt that second idea how the Jewish religion works?