Confirms that SB deal came about after they already decided they wanted emergent AI. So they must have gone looking for middleware.
Which is something that worries me. They have an idea, could not do it themselves, looked for ways to help implement it. But we are now left with just how much the SOE devs are able to draw from storybricks to match their vision (I assume that TB was given a fairly similar pitch, even though he might not have seen so much graphical flare).
It seems as it fits scenario one of my post. They are holding back on releasing information about storybricks because as a pure middleware product, it will not perform as they specify, but they are working on making it so. We have been told their vision and goal, end result will most likely be much narrower in scope than what they have planned. Will not be the first game to promise and not deliver. As long as EQN landmark delivers somewhat ok (no need for fancy AI building stuff), EQN will be a success even if their world events are as limited as GW2s. Just will not be a revolution, just a slight progress towards an idea that maybe someone down the line will figure out how to do properly. If they have not done it yet, it will not magically happen in the next year.
EDIT: Calling it now. If we do not get any more detail about Storybricks in the next two gameshows (I think there are two major ones left this year right?), then I doubt the tech is finished. At which point, from at the latest early nest year, we will start to get leaks about minor adjustments and pulling back expectations in regards to mob behavior and the social AI until SOE Live 2014. Things like "There needs to be some rudamentary pathing of NPCs" "npcs do need to have a fixed basis on who you are based on some things" "quests can never be quite random, so it is possible to predetermine where the class NPC will spawn next" "Mobs in different tiers of course also have higher hp and more and harder hitting abilities, not just a fancy AI script." All logical statements (based on current ideas on how mmo worlds work) and not saying anything about Storybricks not working. Just lowering the expecations gotten from their original pitch ideas that they were unable to implement fully.