Grim1
Ahn'Qiraj Raider
- 4,903
- 6,889
I'm not necessarily against this mechanic, especially with destructible voxel tech. Collision detection is almost mandatory if you want to get rid of taunt, and taunt is a very cheesy mechanic. I would like to see more realism in game combat and blocking a doorway is much more realistic than what we have now. The standard trinity is based more on taunt than anything else, without it healers would always be first targets.Then you end up with the situation we had in DDO where you just always tanked mobs in a doorway. They couldn't get around you so you just had one guy load the fuck up on defensive gear, put up his shield and just stand there.
But with destructible voxel tech the devs have the ability to give mobs (and players) a way to get around the door being blocked by some massively over powered tank type, thereby giving the enemy achanceto get to the soft targets in back. If (andIFis always the most important point) the devs do their jobs properly it could be an amazingly fun mechanic that lends more realism (thereby immersion) to the game and increases the tactical options at the same time. It would also save the trinity, while also expanding upon it by giving other classes a larger role in combat. The trinity isn't in itself bad, it is the fucked up artificial taunt mechanics that has made them such a travesty.
The other positive to this is open world combat. A group caught out in the open when being attacked will have a very hard time protecting their soft targets without taunts. That is also more realistic by forcing everyone to be much more aware of their surroundings. And it increases the feeling of danger to the game, which is always good thing. Open world groups will need more tanks to create barriers protecting the line, or classes who can do the same thing with magic abilities (voxel ice walls, holes in the ground, etc).