Ya pretty much same thing bro. The constant quest you get after you kill raid mob x that was my point. Stuff to do between raids that is still a group effort for the guild. Everyone kills the first boss in the zone, then you have to go do a bunch of stuff that is group work but still cool reminded me of SWG having to jump on stuff and do puzzzles that were in crazy places to get those extra stats is fun. Then you feel like you've put in good effort to get to the next part of the quest which leads you back into the raid zone. Its fun to be able to do one huge meaning ful quest with your guild who's all on the same steps but then everyone has to stop at the point where you kill the next raid boss. Thats the problem with games these days, theres NOTHING to do for max levels EXCEPT raid. And then people get bored.I was aiming more for keying al la vex thall. Promoting group things you and your guild mates could group for during the day and pieces you had to achieve as a guild to complete.