EQ Never

tad10

Elisha Dushku
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Oh you would be stupid not to have every weapon type on you and armor at all times for sure with this system. Whats that mean for loot drops? NEED BEFORE GREED BRO! Wait I need everything !
Needs weight system + inventory management minigame
 

kaid

Blackwing Lair Raider
4,647
1,187
From what they were showing depending on your class you can have movement powers/offensive powers/defensive powers and utility powers in the class abilities. The mix you can load up depends on the class as they showed the rogue had like two or three offensive powers and a utility in class ability slots. Each class I think had a couple load outs of what they run for class abilities more offensive classes had more offensive options others have more of a mix. How this works will likely be the key to if people like this system or not.

I used to think that since it made more sense. But if character abilities are mostly non-combat skills then it makes slotting less useful. More likely: weapon skills are a mix of non-combat/combat skills and character abilities are more combat focused.

Eh, I should probably stop talking out of my ass and speculating - because now I can see arguments either way.
 

Randin

Trakanon Raider
1,931
890
480 abilities overall. That's like the number of abilities one class gets in EQ2 by level 30.
*chuckles*To put the number of abilities issue into perspective, a reasonable estimate of the number of abilities a class had in EQ2 would be ~60-70 (not counting Fireball rank I, Fireball rank II, etc as separate spells), and there's now, what, 25 classes now? So that's somewhere between 1500-1750 abilities total in EQ2.

Now, let's say that each class in EQN has 20 abilities (8 weapon skills divided between 2 weapons, and 12 skills you can slot into the second half of the hotbar); even with 40 classes, we're only looking at 800 abilities total. Seems quite reasonable to me.
 

Ravishing

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Im starting to think that EQN will lack functionality for weapon swaps so that you are basically locked into a single selection. This kinda hearkens back to EQ1 where you didn't really swap weapons at all (other than from primary weapons to a ranged weapon for pulling purposes). I think they will really try to reinforce having a set "build" and not a GW2 system where you swap weapons very frequently. I also think the EQN weaponsets are going to be infrequently shared amongst the classes (due to the sheer number of combinations)... so you might only ever have 2-3 classes max that share a single weaponset... meaning you'll only ever have 8-12 weapon abilities to choose from for your preferred weapon.

This also means Epic weapons will be meaningful as it will be your weapon of choice the majority of the time
 

ZyyzYzzy

RIP USA
<Banned>
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What are you talking about? malo weapon to will sapper back to normal weapons? Swapping to OT hammer during a fight as a healer for the lolz? Eq had some weapon swapping.
 

slicedmass_sl

shitlord
132
0
Im starting to think that EQN will lack functionality for weapon swaps so that you are basically locked into a single selection. This kinda hearkens back to EQ1 where you didn't really swap weapons at all (other than from primary weapons to a ranged weapon for pulling purposes). I think they will really try to reinforce having a set "build" and not a GW2 system where you swap weapons very frequently. I also think the EQN weaponsets are going to be infrequently shared amongst the classes (due to the sheer number of combinations)... so you might only ever have 2-3 classes max that share a single weaponset... meaning you'll only ever have 8-12 weapon abilities to choose from for your preferred weapon.

This also means Epic weapons will be meaningful as it will be your weapon of choice the majority of the time
you never played a bard i see.
 

kaid

Blackwing Lair Raider
4,647
1,187
Im starting to think that EQN will lack functionality for weapon swaps so that you are basically locked into a single selection. This kinda hearkens back to EQ1 where you didn't really swap weapons at all (other than from primary weapons to a ranged weapon for pulling purposes). I think they will really try to reinforce having a set "build" and not a GW2 system where you swap weapons very frequently. I also think the EQN weaponsets are going to be infrequently shared amongst the classes (due to the sheer number of combinations)... so you might only ever have 2-3 classes max that share a single weaponset... meaning you'll only ever have 8-12 weapon abilities to choose from for your preferred weapon.

This also means Epic weapons will be meaningful as it will be your weapon of choice the majority of the time
At the fan faire somebdoy asked about that and they said they have closely looked at equipment swaping tools such as the mods druids used in WOW and other similiar games and plan to build stuff like this into eqnext so swapping classes/gear won't be super cumbersome. Given how the weapons and armor are tied to classes to some extent makes sense to have some build in equipment swaping/preset options.

Edit

While not stated I will assume characters will be able to swap between their current classes two weapon set options on the fly as you see in GW2.
 

rolx_sl

shitlord
561
0
Im starting to think that EQN will lack functionality for weapon swaps so that you are basically locked into a single selection. This kinda hearkens back to EQ1 where you didn't really swap weapons at all (other than from primary weapons to a ranged weapon for pulling purposes). I think they will really try to reinforce having a set "build" and not a GW2 system where you swap weapons very frequently. I also think the EQN weaponsets are going to be infrequently shared amongst the classes (due to the sheer number of combinations)... so you might only ever have 2-3 classes max that share a single weaponset... meaning you'll only ever have 8-12 weapon abilities to choose from for your preferred weapon.

This also means Epic weapons will be meaningful as it will be your weapon of choice the majority of the time
2 things that are wrong with ur post. 1# you don't switch weapons to ranged in EQ1 for ranged attack, you click "ranged attack". 2# you can't honestly say that about no one having similar skills did you ever play GW2? You just cookie cutter the best setup which there will be just like GW2. Between those 2 points makes me think you didn't play EQ1 or GW2 and are just posting random shit to post. Please correct me if i'm wrong.
 

Jait

Molten Core Raider
5,035
5,317
At the fan faire somebdoy asked about that and they said they have closely looked at equipment swaping tools such as the mods druids used in WOW and other similiar games and plan to build stuff like this into eqnext so swapping classes/gear won't be super cumbersome. Given how the weapons and armor are tied to classes to some extent makes sense to have some build in equipment swaping/preset options.

Edit

While not stated I will assume characters will be able to swap between their current classes two weapon set options on the fly as you see in GW2.
Any time that they say we'll look into it to placate people, I instantly see in my head this scene from Indiana Jones.

 

Ravishing

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I would think they would need to provide us at least 2 "saved" weaponsets, primarily so we can have a ranged weapon. EQ1 had the extra ranged item slots as an example.... but just the amount of different weapon combos makes it seem like they won't be supporting heavy amounts of weapon swapping.
 

Ravishing

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Sorry double post / thread moves too fast:

2 things that are wrong with ur post. 1# you don't switch weapons to ranged in EQ1 for ranged attack, you click "ranged attack". 2# you can't honestly say that about no one having similar skills did you ever play GW2? You just cookie cutter the best setup which there will be just like GW2. Between those 2 points makes me think you didn't play EQ1 or GW2 and are just posting random shit to post. Please correct me if i'm wrong.

Are you just trolling me?

Yes, I remembered that ranged had their own slots, I was simply implying you technically had 2 weaponsets by default, your primary set and ranged. Semantics. Also with GW2, what are you implying here? I never said you didn't have the same skills in GW2, I said you swapped weaponsets constantly... As a Guardian I was swapping from Greatsword to a Sword/Shield or some other shit and you did it quite often.
 

rolx_sl

shitlord
561
0
Sorry double post / thread moves too fast:





Are you just trolling me?

Yes, I remembered that ranged had their own slots, I was simply implying you technically had 2 weaponsets by default, your primary set and ranged. Semantics. Also with GW2, what are you implying here? I never said you didn't have the same skills in GW2, I said you swapped weaponsets constantly... As a Guardian I was swapping from Greatsword to a Sword/Shield or some other shit and you did it quite often.
Trolling? No. You said that we would never see the same people with the same skills because theres so many skills. Thats exactly what GW2 said, so if you actually played gw2 you would know theres like 2-3 cookie cutter combos for each class that basically comes down to paper rock sissors. So no, not trolling.. do I think you have no idea and are just posting what everyone else has told you, yes.
 

Ravishing

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Trolling? No. You said that we would never see the same people with the same skills because theres so many skills.
I would like to know where I said this. Anyone playing GW2 knows the builds are cookie cutter since abilities are tied to weapons, you cant even change them. Only your last 5 skills can be changed and you were still restricted heavily since 1 was reserved for heal and 1 for an Elite. Basically, you misread something i posted.