EQ Never

Muligan

Trakanon Raider
3,253
916
Killing gods in EQ never really sat well with me. I mean, it was cool and all, but to think that a relatively small force of mortal beings could actually defeat a god on their home turf is kind of ridiculous when you think about it. Not to mention that once Planes of Power came out, they sort of blew their wad. After that it was all downsized to lesser perceived threats that were higher level than gods. That is, until they started all that shit with the discord universe. Reminded me too much of the movieEvent Horizon.
The Planes and PoP were my favorite expansions though I agree with you. Killing the gods was a reach for me but I understand the whole Clash of the Titans approach. I just think they could have done some cool faction/raid zone quest and killing among the gods and planes rather than killing something you should in no way been able to kill. However, it provided me with the most fun of any game i've played so I will happily live with it.
 

Bellringer_sl

shitlord
387
0
You know something just hit me. It may have been stated here before but I have not seen it. Most of us probably play MMORPG's to escape the reality that the general population are fucking dumb cunts. We played MMORPGs because the community was more inclined to be like ourselves. Now that MMOs are marketed for the largest audience (everyone), that escape from the douchebags does not exist. Now I am depressed.

Off to work. /cry
 

Lleauaric

Sparkletot Monger
4,058
1,822
Ogre Magi theme?

rrr_img_40346.jpg
 

Dr Neir

Trakanon Raider
832
1,505
Could have just gone back to EQ and dropped all of EQ2 God lore and been done with it. Instead we got this mess shoveled to us.
I agree, think they created more problems removing, combining and changing too much. Some tweaks and changes I am ok with but when you have to change Race looks and names of standard POI in the game to fit the change....That screams problems. I get the idea that they wish to allow players to jump from bad to good and good to bad but they in turn created a Pantheon of BLAH.
The core reason someone changes their ways is due to a reason and many times over disappointment in a God figure and founding of a different or new one.
"I saw the light of my ways and see the truth in Innoruuk!"

This makes me think the time and money spent to rehire and retain the 2 lore guys as a waste at this point. The Lore Panel should have been WAY more giving with the info! This should be done by now, its has nothing to do with the progress of the game in a technical manner. I understand slow release on info but this should be something you need to put out there a bit sooner rather than wait for game release and let the players DISCOVER!

Till I can get more info on the "Grey" gods, this looks to be a bah lore point and lacking any depth.
 

Convo

Ahn'Qiraj Raider
8,792
664
New poll question..would you like us to make a spiritual successor to the orignal Everquest?

Put it up SoE!
 

supertouch_sl

shitlord
1,858
3
The more I read feedback on the net, the more I feel like if they just didn't use the EQ franchise people would be much more positive. People wouldn't give a damn about ninjas or guns, except that it's happening in their beloved norrath. I don't know why they didn't just make this a new IP and develop EQ3 with the tech.
They've been able to generate a lot more buzz with the EQ name because it's a popular IP.
 

Caliane

Avatar of War Slayer
15,901
12,542
You know something just hit me. It may have been stated here before but I have not seen it. Most of us probably play MMORPG's to escape the reality that the general population are fucking dumb cunts. We played MMORPGs because the community was more inclined to be like ourselves. Now that MMOs are marketed for the largest audience (everyone), that escape from the douchebags does not exist. Now I am depressed.

Off to work. /cry
yes. A number of us long ago have figured out the "community" aspect so many cry about, is not some mystical thing the devs did or didn't due with guilds, instances, lfd, or whatever. It is ENTIRELY based on the fact MMOS are no longer considered successes with 150k subscribers. When they were niche, the community consisted of a smaller portion of more like minded people, few kids, few casuals, few alphas. Now its everybody, and the overall higher population makes it harder for communities to form. Much like when modding communities and the like form around games. Its a small group of people, so networks are formed.
 

Rombo

Lord Nagafen Raider
763
199
I always thought the concept of fighting a god was badly done. Mostly because, whats next, you killed a god. You now own the world, right? Its way too definitive and puts a parking break stop to the lore.

God battles should be, you fight your way to the gods lair, then he goes '' snap, you made it this far, defeat my champion and i might consider talking with you''.

Then you go on and fight his champion, the boss. Boss dies, god goes '' ho interesting blahblahblah'' lore goes on.

Part of the reason why i really liked blizzard approach to the lich king. You dont just get rid of the lich king, the title/curse is swapped. Theres always a lich king from now on and the lore goes on from there.

edit, i mean who the fuck are we, the players, to kill rallos fkin zek.

/2 cents
 

Droigan

Blackwing Lair Raider
2,629
1,356
New poll question..would you like us to make a spiritual successor to the orignal Everquest?

Put it up SoE!
Poll questions are added based on what they are already planning to put in the game, not something that will never happen.

100% could answer yes to that poll, and we will still get EQN kung fu mist of warcraft.
 

Big Flex

Fitness Fascist
4,314
3,166
Poll questions are added based on what they are already planning to put in the game, not something that will never happen.

100% could answer yes to that poll, and we will still get EQN kung fu mist of warcraft.
Absolutely correct.

Like I said before, they've mentioned rifle barrels, "industrialization" among other things several times before the polls went up. Guns and shit are already in.
 

Bruman

Golden Squire
1,154
0
I always thought the concept of fighting a god was badly done. Mostly because, whats next, you killed a god. You now own the world, right? Its way too definitive and puts a parking break stop to the lore.

God battles should be, you fight your way to the gods lair, then he goes '' snap, you made it this far, defeat my champion and i might consider talking with you''.

Then you go on and fight his champion, the boss. Boss dies, god goes '' ho interesting blahblahblah'' lore goes on.

Part of the reason why i really liked blizzard approach to the lich king. You dont just get rid of the lich king, the title/curse is swapped. Theres always a lich king from now on and the lore goes on from there.

edit, i mean who the fuck are we, the players, to kill rallos fkin zek.

/2 cents
I was under the impression that, except for some stuff that came out later, you never actually killed a god - just their physical manifestation in their plane. You destroy it, then they're still there just in...shit I dunno some hippie energy ball or something, they recoup power, then show up again as a physical manifestation in their plane later oncethe respawn timer has been reachedthey're strong enough again.
 

Lleauaric

Sparkletot Monger
4,058
1,822
Speaking of Reddit, interesting post with SOE reply.



Class Roles - Think LoL vs AI BotsSOE Reply (self.EQNext)

submitted 19 hours ago by holmedog





I'm going to take a leap here and assume that most of you are familiar with League of Legends or some other MOBA (DoTA, Smite, HoN, etc).

I've seen article after article out there picking away at what was said during the class panel and trying to guess how the AI (as smart or as dumb as it is to be tuned) will make up for the lack of a dedicated tank, healer, dps, (crown control) combination. And, the first thing that keeps jumping to my mind is the MOBA genre and how fights work within it.

You still have tanks. You still have supports. You still have dedicated DPS. However, the AI (or other opponents) know enough to not just run face first into the "tanks". But, part of the kit of a good tank (or bruiser) is their disruption ability. Now, the AI has to think about whether it's a better decision to damage the person they can reach, or to take a lot more damage (and risk dying) before getting to a more desirable target.

Now, let's take this one step further and quit saying the word "tank" and saying the word "melee". And instead of healer let's say "support". Now, we have the same group, but the AI has to decide between a melee who can do decent amounts of damage, but is in their face, or a ranged who can do higher damage, but requires gap closing. Or chase the support who can constantly kite them while the melee and ranged are doing damage.

This is what I imagine the "destruction" of the holy trinity to be while still maintaining player roles. I think it's just a progression of AI - sure, some creatures may be stupid enough to just attack the first thing they see, but if you were fighting human-equivalent thinking NPCs, you would expect them to be smart enough to assess threat and invalidate the idea of a true tank. And, without a true tank, I don't think you're going to see the idea of a true healer. Support skills that limit mobility, etc will become much more important when there is no longer one damage sponge to be clicked on.
SoE Reply


[-]SmokejumperSOE 52 points 12 hours ago




Nailed it! You are on exactly the right path here. Now start to consider the potential of how the AI can interact that way and what it does for group dynamics and you'll start seeing why we think this is going to be a BLAST.

(Not that we're a MOBA, of course. Just being clear.
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permalink


[-]omeedd 21 points 12 hours ago


BTW - that's the real SJ.
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bayr_sl

shitlord
715
0
Sounds to me like they have no clue what they're doing and are just trying to cram in as many similarities to popular games as possible
 

kaid

Blackwing Lair Raider
4,647
1,187
The ironic thing about the whole ninja question is if they have monks in eqnext as they did in eq and eq2 and you have multiclassing how long before you get a monk assassin, shadow monk or some combination there of that everybody is going to wind up calling the ninja build regardless if it is refered to such in game or not. I just don't see any huge issue with "ninja" when there have been eastern type monks in eq as long as eq has been around.
 

Caliane

Avatar of War Slayer
15,901
12,542
Sounds to me like they have no clue what they're doing and are just trying to cram in as many similarities to popular games as possible
nah. Destructible environments means you can build towers... and launch things at them. Like birds or whatever. but they haven't announced that yet.