I called 2015 release 10 mins after SOE live.
Anyone taking bets?
Vapor Ware at this point.
I wont be shocked if it's out around April 2014, depending on how successful EQN/L is. With EQN/L being out later this year and a good likely hood I would bet Nov 2013. The world seems completed (voxel mapped), looks like most all player characters would be at this point except for the animations. Basically think Minecraft create mode. You dont need mobs, fighting animations or AI. Have simple animations for movement and crafting, done!
Most of what I have seen or read it's most all automated at this point. Much like gutters on the side of a house to direct water from rain. They can just add animation from Mocaps/etc to fit the models later. Once the models are done and the animations are done they can plug and play. Seems weapons, armor and animations can be switched between models with ease now with no clipping problems like the old days. Making 1 piece of armor vs 8 of the same to match each model type.
The world I would bet will be empty at this point, we will be given a released game with nothing fully done in respect of RC's and dungeons. They will add those on the fly with their "Quake" resets as things are completed. They will plan to have players explore to take up the time for them to release content. EQN/L will give them the content for ruins, building and towns to be released after the game is out in slow unlocks (POI/RC).
The world seems like its done, its voxel with a basic placement map. Only the player models need to be done for EQN/L to be released. So character creator and done. If they have most or all mob models completed, finished weapon animations and scripting for AI....they can release EQN. The core building and landscape wont take that much to do with planned unlocks. This will give them time to get something built for X spots as needed.
What I am worried about is water. I havent seen anything with water or swimming, I think that is a block for them at this point with model animations and the voxel system. It has lava in that cave but cant see if it flows or just static. I really think water is being a royal pain for them in the voxel system at this point!
But to recap. My guess:
-EQN/L in Nov 2013.
-EQN Apr 2014
-Release will suffer like other games, no mounts, no swimming or very limited, no player housing or problems with porting to your EQN/L plot
-Limited or no content and dungeons. RC's are a generic wall construct with different voxel map overlays from local materials. Grey rocks = grey rock walls...etc.
-Time sink will be players exploring to TRY to find something that isnt there yet till a "Quake" happens that puts in content.
If EQN/L isnt released in Nov 2013, I would suspect its the water problem in the voxel system and might be out Apr 2014 With EQN out in Sept 2014.
The basics of this game is Minecraft, its simple really. They can release a half finished game and plug in content patches later. It wont be as visible as much as other games due to it's core nature. They dont have to have a completed game on release for dungeons and towns, the lore supports this and player will just bend to it.
Cash shop I would guess will allow for bigger bags, mules, wagons, more EQN/L plot space, portals and offline bazaar for mats and finished items like they stated with selling built structures from EQN/L. Plus plot utilities like Mailbox, delivery service from bazaar and mat/item limit unlocks.