Felmega_sl
shitlord
- 563
- 1
I bet the whole "voxels" revolution has not materialized for EQN and that is plauging development.
Naw that's all they have going for them. See: Landmark.I bet the whole "voxels" revolution has not materialized for EQN and that is plauging development.
This was actually one of the things they were so excited about from the day they "announced" the game. You murder everything in an area, they don't just respawn there to be killed again, they move someplace that is safer for them. You cut down every tree in the forest, well you just screwed yourself, because now you have to travel farther to find resources. Of course, the people playing Landmark are not interested in much more than gathering resources as quickly as possible, so they can get back to building shit. Most could care less about Next.Landmark issue atm but could be an issue with EQN if they do not look at it.
Landmark devs: Respawning is working as designed | Massively Overpowered
Exactly! Finally something different, only thing I see as a possible problem is nothing is happening from the devoid of things. From their original concept other things should be moving in and changing the area. Since this isnt setup with the final parts, its partly broken. The landscape is waiting to be triggered to the next mode.This was actually one of the things they were so excited about from the day they "announced" the game. You murder everything in an area, they don't just respawn there to be killed again, they move someplace that is safer for them. You cut down every tree in the forest, well you just screwed yourself, because now you have to travel farther to find resources. Of course, the people playing Landmark are not interested in much more than gathering resources as quickly as possible, so they can get back to building shit. Most could care less about Next.
So yeah, I can see this as something actually working as intended, but the audience can't grasp the concept behind it, or how it is actually a cool dynamic.
Also to some extant player population density effects this. If there are enough players hunting around to harvest the stuff its going to respawn somewhat evenly. If you have a couple guys harvesting stuff you wind up with all your respawn being away from those guys so you basically wind up chasing the spawn hither and yon.I like the Disney look of characters, the humans at least, the faces and colors specifically. The Kerrans need a tweak. Bulky weapons and armors should be toned down. Bulkiness in WoW is what ultimately turned me off to that game because I hated the way my character looked like the more I upgraded him. Big hands small head, merp.
I like the idea of changing landscapes and things going extinct and the theoretical battle to keep things alive, perhaps even having that protection be an integral part to druids and rangers or even paladins, while others want to burn the world. The realist in me thinks raising everything would be profitable to those that do it and those that do it won't care about the sustainability of their actions.
I agree with the kat that said moving spawns won't work as well if the other moving environment plans never come into fruition.
Great franchise?I was once very excited for this game. How can the great franchise of Everquest be so fucked right now?