The solution is easy: to not have bought visuals at all.bought visuals.
The solution is easy: to not have bought visuals at all.bought visuals.
Please see his avatar and understand that such an argument willneverget through to him.In an utopian world where companies make games for entertainment and not to make money that would be the easy solution.
Epic fucking fail. Buying plat with cash and then using plat to buy items in game is the same as a cash shop selling the items in the first place. You are paying money for the item thats what we have been saying is BAD for the last 20 pages. That ruins the whole fucking game. Being able to buy items for money or buy gold for money is the worst idea unless any of the good stuff is no drop. Its this type of thinking that has completely destroyed mmo's in todays lifetime. You don't have time to play so you want to buy in game items to make up for your lack of play time. Fuck you sir, dont bring the game down.I'm a fan of a wide variety of deep game systems, so not a fan of abilities being sold in a cash store. They could instead sell research resources used to craft abilities in the store if they wanted. That way the only people getting dinged are people who want to make an ability.
Of course the resources to make abilities should also be available in-game via some method. Maybe a minor quest, maybe a dropped item, maybe it costs a lot of plat. The idea is to give the player choices:
Do they want to spendtimefarming research components to make the ability in the game?
Do they want to spendcashin the store to buy the research components to make the ability?
Do they want to spendplatinumto purchase the ability from an NPC trainer?
Do they want to spendgoldto purchase the ability from another player via the market?
I'm a big fan of the F2P system Cryptic/PWE uses. They have an intermediary currency in Star Trek Online called dilithium (or astral diamonds in Neverwinter), which can be used to buy premium items in the game, or exchanged with their cash store currency (Zen) to buy store items that would normally cost real money.
In EQN they could do the same thing. The intermediary currency could be "platinum", which could be used to buy premium items in the game (NPC sold, no-drop only), or exchanged for station cash to buy stuff in the EQ store. If you have lots of time to play you can grind platinum. If you have lots of cash but not a lot of time to play, you can buy station cash and exchange it for platinum to buy in-game items. Or, if you have a lot of gold saved up, you can buy what other players are selling on the market.
No it isn't, because player who have the time to play the game can simply save up their gold and buy platinum that way. How many MMOs reward you with store items just for playing the game?Epic fucking fail. Buying plat with cash and then using plat to buy items in game is the same as a cash shop selling the items in the first place.
Freepers could play, save their gold and purchase platinum AT NO REAL COST beyond their own time.You are paying money for the item thats what we have been saying is BAD for the last 20 pages. That ruins the whole fucking game.
If they're buying armor or weapons directly for plat, they would be no-drop/no-trade. If they were buying resources for plat, the items made from those resources would be tradeable (bind on equip).Being able to buy items for money or buy gold for money is the worst idea unless any of the good stuff is no drop.
No, shithead. I want to players who don't have time to play to work with players who do have time to play to game the system. That's exactly what a platinum to station cash exchange would do. If you're a player that doesn't mind laying out $10-20 a month for a MMORPG, you can buy station cash and convert it into plat. If you're a player that does mind laying out cash to play, you can just play the game, earn copper, silver and gold and then use that to purchase platinum coins to buy the shit you want.Its this type of thinking that has completely destroyed mmo's in todays lifetime. You don't have time to play so you want to buy in game items to make up for your lack of play time. Fuck you sir, dont bring the game down.
huge difference between then and now, though. back then, you actually had to play the game to get the items to then sell them. now, you don't even have to play the game anymore in order to acquire the items, you just log in and purchase them from a shop. kinda defeats the entire purpose of playing the game in the first place. if everything in the game can be purchased using a cash shop, it's pay to win, plain and simple. you can buy the best items in the game from day 1, without having to wait for anyone to go out and farm them (which took quite a long time in the original EQ). you're really comparing apples and oranges here. there really is a huge difference between purchasing items from higher level players who have farmed the items and being able to buy those exact same items from a cash shop the second you log in to play the game.LOL, you have no clue, bro. There was millions made in EQ back in the day. I knew a couple of people myself that sold shit. One of which, husband and wife team, made close to $80K in a year selling shit and chars in EQ. Fuck, there was businesses spawned because of EQ RMT (Hello IGE!) So, yeah, no one was doing it and no one was buying shit except scrubs, lol ....![]()
Just like no one in my WoW guild bought gold from China to get mounts in TBC because fuck grinding for gold....
Point still stands, bro, RMT has been and will always be in these games. THEY HAVE ALWAYS BEEN P2W.
I can agree with this. I'd like to see them just sell blacksmithing and tailoring molds for RM. That way you can use them to give a forged or non-forged item a new look.PoE was mostly particle effects from what I saw, which was OK by me. Nice armor sets, for me at least, are integral to my enjoyment of MMOs -- it's the sort of prestige element that can show off accomplishments (even simple particle effects can be impactful). At the same time, purely cosmetic armor sets are an easy cash shop item that can be implemented without going the pay-to-win path so striking the right balance wouldn't be too bad.
People are into housing (and certainly would be in a sandbox MMO), which is an easy and inoffensive way to monetize a F2P game, too (especially if you can obtain the items in-game).
Actually I do have a clue since I sold my monk for $5,000 when I quit after we were the first to clear sleepers and everything else on ayonae ro (rolx -eternal wrath) and I had failed relationships because I put in 15 hours a day everyday for years. So yes scrub to answer your question, if you were buying gear and shit then you were a straight scrub. Doesn't mean that people weren't doing it under the table but scrubs still got called out. I was splitting fire giants when you were trying to get jboots, so stop playing like you know something about how OG's used to be. Bringing wow into the convo only makes me laugh.LOL, you have no clue, bro. There was millions made in EQ back in the day. I knew a couple of people myself that sold shit. One of which, husband and wife team, made close to $80K in a year selling shit and chars in EQ. Fuck, there was businesses spawned because of EQ RMT (Hello IGE!) So, yeah, no one was doing it and no one was buying shit except scrubs, lol ....![]()
Just like no one in my WoW guild bought gold from China to get mounts in TBC because fuck grinding for gold....
Point still stands, bro, RMT has been and will always be in these games. THEY HAVE ALWAYS BEEN P2W.
+1huge difference between then and now, though. back then, you actually had to play the game to get the items to then sell them. now, you don't even have to play the game anymore in order to acquire the items, you just log in and purchase them from a shop. kinda defeats the entire purpose of playing the game in the first place. if everything in the game can be purchased using a cash shop, it's pay to win, plain and simple. you can buy the best items in the game from day 1, without having to wait for anyone to go out and farm them (which took quite a long time in the original EQ). you're really comparing apples and oranges here. there really is a huge difference between purchasing items from higher level players who have farmed the items and being able to buy those exact same items from a cash shop the second you log in to play the game.