This is how I picture you guys once you find out this isn't the butt baby of EQ1, UO and Vanguard.
I have seen the light Kreugen, you're right.
Probably better that you don't watch the whole video: StoryBricks guy is very smart but longwinded. Unless you like RPGs then watch away.
http://youtu.be/OMbOkJRHhfU
I finally get storybricks after this video.
-key points after 31 min and especially after 43 min.
Rundown.
-NPCs will have emotional traits and connections (in love with, bethrothed to, owes a debt too, loves flowers, whatever)
-PCs will also have emotional traits and moods (dopey, sneezy, creepy, lovey, noble, etc) that actually matter.
Certain relationship connections will trigger other emotional traits based on PC action.
(Ben loves Jerry, if you kill Jerry Ben will hate you. Hating you means he will want to do any number of possible actions to you: kill you or hire someone to kill you (perhaps based on your level, size and strength

.
EQN will contain a bunch of these relationships. I'll give the example from the video: 3NPCs King Arthur, Guinevere and Lancelot.
Before EQN/SB
A is married to and loves G, G is married to A but loves L, L is duty-bound to A but loves G.
You as a PC get to do quests for A,G and L related to this love triangle. All other players can do the same quests.
With EQN/SB
Lancelot goes away. You the player character can take the role of Lancelot if you develop a love relationship with G and take an oath to A. Once appropriate conditions are met, the story will start. There is no quest to take, the only question is whether you want to roleplay the love relationship with G and oath relationship with A. Once that happens the rest of the story will commence with you taking the part of Lancelot (with normal story progression and story arcs/breaks and forks based on the pre-created AGL storybrick).
I'm explaining it poorly so I'll do it this way:
Before EQN/SB
Drunk means having funny things happen on your computer.
With EQN/SB
Drunk means getting rolled by pickpockets. Pickpocket AI will be alert for anyone who gets drunk. You get drunk, you join the 'rolling the drunk' story.
Anyway, if SB is implemented in EQN as is suggested in the video I get the best-of: there are no quests, there are no quest hubs. Only how and where you want to roleplay your character. Each player will only take on the stories (quests) that he or she wants to take on based on how they roleplay their character.
All you want to do is fight: set your mood to adventureous and talk with people who look like they're in trouble. You want to romance a queen, set your mood to romantic and start looking for a queen.