EQ Never

tad10

Elisha Dushku
5,534
601
The article implies it came from an interview at SOE Live. Seems fishy though as they specifically stated they weren't going to say more than that they were leaning toward either multiple starting cities or a single starting city. I'll be shocked if it ends up being this rallying call starting location.
It's Massively. And it's a late interview - the strangest new thing is the Rohsong book. Basically, looks like the DCUO communicator thing.
 

Quaid

Trump's Staff
11,859
8,265
The article implies it came from an interview at SOE Live. Seems fishy though as they specifically stated they weren't going to say more than that they were leaning toward either multiple starting cities or a single starting city. I'll be shocked if it ends up being this rallying call starting location.
Technically, the founding of Qeynos as the first rallying call, would be the 'one starting city' they spoke of under this model... If they did Qeynos and Halas at the same time, that'd be multiple starting cities.... Fits with everything they've said on he matter, and more importantly, seems to fit with their new philosophy (read: vision)
 

Dumar_sl

shitlord
3,712
4
I'm just of a wholly different mindset in terms of design than what he describes. He views 'dropping players in on the action' and 'encouraging them to participate from the get-go' as good features and great mechanics. To me they're terrible.

A newbie character can't and shouldn't be able to participate in anything really meaningful because the world is too harsh for him or her. I'm okay with participating indirectly, but 'dropping them in on the action' sounds like an action or parlor game. If they want to participate in a rallying call, then they have to make the trek through the world to get there if they don't have wizard or druid friends. You don't 'get dropped in' anywhere, especially at the beginning. You get a cheap tunic, a rusty sword, and a note from your guildmaster. You might be able to kill a moss snake.

I'm at the completely opposite end of what ponytails is describing in these interviews.
 

tad10

Elisha Dushku
5,534
601
A newbie character can't and shouldn't be able to participate in anything really meaningful because the world is too harsh for him or her.
Eh maybe they're just grinding fish. No, a newbie shouldn't be killing a dragon, but there's other ways to contribute. E.g. the static beginner quests change to things that progress the Rallying Call.

I still think you're going to end up playing EQN Dumar.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
I'm just of a wholly different mindset in terms of design than what he describes. He views 'dropping players in on the action' and 'encouraging them to participate from the get-go' as good features and great mechanics. To me they're terrible.

A newbie character can't and shouldn't be able to participate in anything really meaningful because the world is too harsh for him or her. I'm okay with participating indirectly, but 'dropping them in on the action' sounds like an action or parlor game. If they want to participate in a rallying call, then they have to make the trek through the world to get there if they don't have wizard or druid friends. You don't 'get dropped in' anywhere, especially at the beginning. You get a cheap tunic, a rusty sword, and a note from your guildmaster. You might be able to kill a moss snake.

I'm at the completely opposite end of what ponytails is describing in these interviews.
I have to disagree. I think it's a bit more interesting to get people involved in the changing world right away.

Now, being involved and 'in the action' doesn't mean they're helping slay dragons 5 minutes after starting the game. As they've said contributing to Rallying Calls can come in many forms. For a brand new playing, this could be as simple as killing some moss snakes in a nearby forest so the lumberjacks can safely gather lumber to fortify the walls.

You also have to remember that this isn't a stat or level based game, which doesn't necessarily jive with your viewpoint from the very onset. People aren't supposed to be complete weaklings as soon as they start, they just don't yet have all the tools to take on more difficult content.
 

Dahkoht_sl

shitlord
1,658
0
So they basically have designed the 100% exact game you've always wanted as every single thing that comes out about it and then changes about it is exactly what you prefer.

Gotcha.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
So they basically have designed the 100% exact game you've always wanted as every single thing that comes out about it and then changes about it is exactly what you prefer.

Gotcha.
Do you have a problem dude? When I have ever claimed anything was perfect? God forbid someone have a different opinion.

Right now I'm onboard with their 'vision' of no vertical progression, which is why I disagree with Dumar's opinion that you should be a useless fuck from the very beginning sent out into the world alone and afraid. I just can't see that really working in a non-stat and non-level based game.

I'm actually trying to discuss the game, discuss opinions on mechanics, etc. Or would you rather just have pages upon pages of circlejerking over the hate for Pixar-style/Troll Ninjas/Whatever? You're more than welcome to just ignore me.

You've already professed to not having much interest in this game, so why even come hassle people who actually want to discuss it?
 

Dizzam_sl

shitlord
247
0
You also have to remember that this isn't a stat or level based game, which doesn't necessarily jive with your viewpoint from the very onset. People aren't supposed to be complete weaklings as soon as they start, they just don't yet have all the tools to take on more difficult content.
Giving this kind of design lasting value would be quite the magic trick. I really hope they pull it off, but I'm skeptical. Either their AI better be better than advertised or they better implement a sweet PvP system.
 

tad10

Elisha Dushku
5,534
601
So they basically have designed the 100% exact game you've always wanted as every single thing that comes out about it and then changes about it is exactly what you prefer.

Gotcha.
Not going to go all white knight, but your post made me go back and read TK's posts on the last 2-3 pages and there's enough shade in them that I don't think you can attack him as a shill (at least not yet) - he argued for one starting city saying that "I'd rather have more places to explore and adventure than multiple cities full of NPCs I'll never bother with. " That's not directly opposed to being okay with multiple starting cities that throw you into the thick of the action.

Anyway, first and last knighting.
 

tad10

Elisha Dushku
5,534
601
Giving this kind of design lasting value would be quite the magic trick. I really hope they pull it off, but I'm skeptical. Either their AI better be better than advertised or they better implement a sweet PvP system.
Well it is still all smoke and mirrors AFAIK.
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Meh. I'm just excited about having a game to be excited about.

I'm sorry you guys are so bummed about it, but I'm looking forward to having a potentially good MMO to play.

I know this forum has always been a bunch of jaded MMO veterans, but if looking forward to a game makes you a shill, then I'll just stop posting and let you guys continue your circlejerk.
 

tad10

Elisha Dushku
5,534
601
Meh. I'm just excited about having a game to be excited about.

I'm sorry you guys are so bummed about it, but I'm looking forward to having an potentially good MMO to play.

I know this forum has always been a bunch of jaded MMO veterans, but if looking forward to a game makes you a shill, then I'll just stop posting and let you guys continue your circlejerk.
I'm a little meh on the class/combat system but I'll check it out and would be happy to be proved wrong about my concerns. The only thing that really disturbs me is the wholesale change to lore.
 

Dizzam_sl

shitlord
247
0
Lol. Wtf is happening? Where are these personal attacks coming from? None of us know enough about the game yet, it's all still speculation. I don't think anyone in this thread has said the game is definitely going to suck or that it is the next best MMO. I, for one, am looking forward to it, with a healthy bit of skepticism. Let's keep it a discussion about game mechanics and not about people.
 

Lithose

Buzzfeed Editor
25,946
113,041
Do you have a problem dude? When I have ever claimed anything was perfect? God forbid someone have a different opinion.

Right now I'm onboard with their 'vision' of no vertical progression, which is why I disagree with Dumar's opinion that you should be a useless fuck from the very beginning sent out into the world alone and afraid. I just can't see that really working in a non-stat and non-level based game.

I'm actually trying to discuss the game, discuss opinions on mechanics, etc. Or would you rather just have pages upon pages of circlejerking over the hate for Pixar-style/Troll Ninjas/Whatever? You're more than welcome to just ignore me.

You've already professed to not having much interest in this game, so why even come hassle people who actually want to discuss it?
Well, it's going to have vertical content. If you can grind experience and level up skills for a few of the tiers, it does, anyway. I imagine it's going to be a softer vertical system. Where "tiers" aren't checked for things like hit chance or resist, but rather solely augment the player himself. Like LoL, as opposed to WoW--if that makes sense. I tend to really prefer that way, too--it's a "soft" type of levels.
 

tad10

Elisha Dushku
5,534
601
Well, it's going to have vertical content. If you can grind experience and level up skills for a few of the tiers, it does, anyway. I imagine it's going to be a softer vertical system. Where "tiers" aren't checked for things like hit chance or resist, but rather solely augment the player himself. Like LoL, as opposed to LoL--if that makes sense. I tend to really prefer that way, too--it's a "soft" type of levels.
Yeah. No way should someone with only one or two tier 1 classes be able to do tier 5 content. If he can the game is broken. Especially with the "weeks" to tier 5 (1 casual week = 1 hardcore day, Say 5-10 days to max tier per class - or 200-400 days to mac tier in 40 classes?).
 

Teekey

Mr. Poopybutthole
3,644
-6,335
Well, it's going to have vertical content. If you can grind experience and level up skills for a few of the tiers, it does, anyway. I imagine it's going to be a softer vertical system. Where "tiers" aren't checked for things like hit chance or resist, but rather solely augment the player himself. Like LoL, as opposed to LoL--if that makes sense. I tend to really prefer that way, too--it's a "soft" type of levels.
They've made so many differing comments it's hard to get a grasp on exactly how it's going to be.

In some comments, they make it sound like the progression is just getting more tools to deal with more situations, then they've mentioned ranking up skills, etc.

For example, in the link from earlier:

Tier doesn't equate to power level -- it means capability. Higher tiers mean that players have a handle on how the game is played, from how to do combat to how to manipulate their skills to make various builds. It also means that they have a more robust selection of skills, giving them more flexibility to deal with situations.
Then they mention things like:
@TaliskerDev , do skills themselves have tiers in them? As in, if I use this 1 skill 3K times does it lvl and tier up itself?

@BCazinha abilities are not advanced by use but can be upgraded by advancing the class.
What does upgrading skills mean? They do more damage?

I think you're right in that it may be some 'soft vertical progression' system, but who the hell knows at this point.
 

Lithose

Buzzfeed Editor
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113,041
Yeah. No way should someone with only one or two tier 1 classes be able to do tier 5 content. If he can the game is broken. Especially with the "weeks" to tier 5 (1 casual week = 1 hardcore day, Say 5-10 days to max tier per class - or 200-400 days to mac tier in 40 classes?).
Yeah, as Teekey says, who knows...But if I had to bet, it's going to be like LoL's system. Where the reason you can't kill something is not because your level dictates you can't hit it, or can't land a spell, but rather because your level indicates you don't hit for enough or you don't have enough HP or armor to sustain damage in.

It's a subtle difference, but it's a big one. (And it's one that probably wouldn't work in a pure vertical system because they always need to add more levels. But if more power means more classes? It can work here. Because encounters will be discreet/counter based, rather than power based.)
 

Hmerly

Golden Knight of the Realm
113
1
Wow, so the world is going to be truly changing and evolving. If the "main" city of Qeynos can be overrun with dragons based on what happens in game and the players do in game, then I am really excited. A non-static world is something I've wished for and never thought would happen so soon. Now of course implementation is going to be the main issue. I still think SOE is just talking at this time and most of this stuff isn't even in game yet, but I do like the sound of it. I love how the story of the world will be different from server to server as well. This also confirms to me that they plan on having some sort of rally call all the time pretty much. I just hope they can implement what they're saying in all these interviews.