EQ Never

Convo

Ahn'Qiraj Raider
8,792
664
There has to be a way to kill and skin cows for leather. They've mentioned leather couches already. Just rip off Minecrafts uber simple combat. No AI really.
I think they are missing out if they don't go my way.. lol I'm Buckhunter in EQ would be badass!
 

Agenor

Ahn'Qiraj Raider
2,472
6,416
Quaid mentioned in this video about female dwarf beards...The one, and only Rerolled Quaid I assume.

 

tad10

Elisha Dushku
5,534
601
Thinking aloud. And this may have been suggested before, but if so I don't remember when or who.

I think there will be a set of base classes"

Archer, Cleric, Rogue, Wizard, Warrior, 3 more + Adventurer. All subsequent classes (except for crafting classes) are branches off of these base classes: we know Rogue is the base class for Assassin, so we can guess that Warrior is base class for Paladin, Shadowknight, Blademaster and Tempest. Cleric might be the base class for Shaman, Druid & Necromancer. Archer is the base class for Ranger. Etc.

What I can't figure out is what the other 3 starting classes would be.
 

Dr Neir

Trakanon Raider
832
1,505
Thinking aloud. And this may have been suggested before, but if so I don't remember when or who.

I think there will be a set of base classes"

Archer, Cleric, Rogue, Wizard, Warrior, 3 more + Adventurer. All subsequent classes (except for crafting classes) are branches off of these base classes: we know Rogue is the base class for Assassin, so we can guess that Warrior is base class for Paladin, Shadowknight, Blademaster and Tempest. Cleric might be the base class for Shaman, Druid & Necromancer. Archer is the base class for Ranger. Etc.

What I can't figure out is what the other 3 starting classes would be.
Some listed I think are repeats in nature, depending on renaming and function, if they drop professions from the "40" it will open about 10 more future class slots. If they keep them it might shoehorn too much into to few slots.
Hmm, 8 core, 5 tier unlocking.
Lvl up Warrior to T2 while having Healer at T1 will unlock Pally..etc. Still think the 8 core X 5 tier is related to the "40" in some odd way.


http://www.vg247.com/2013/08/05/ever...s-five-listed/
1. Adventurer
2. Rogue
3. Warrior
4. Tempest
5. Blademaster
6. Wizard
7. ?
8. ?
9. ?

Professions:
10. Carpentry/Fletching
11. Alchemy/Poison
12. Tinkering/Engineering
13. Smithing/Armor/Weapon
14. Baking/Brewing
15. Jewelry
16. Scroll making
17. Tailoring
18. Pottery
19. Rune crafting

old classes Eq1
20. Bard
21. Beastlord
22. Druid
23. Enchanter
24. Magician
25. Monk
26. Necromancer
27. Paladin
28. Ranger
29. Rogue
30. Shadowknight
31. Shaman
32. Cleric

Old eq2 classes

33. Guardian
34. Crusaders
35. Brawlers
36. Bruiser

Vangaurd

37. Sorcerer
38. Dread Knight
39. Disciple
40. Psionicist
41. Inquisitor (unreleased)
42. Blood Mage
 

tad10

Elisha Dushku
5,534
601
@Dr. Neir. If Adventurer is a lower level class, I'm curious what classes might branch from it - perhaps non combat classes like Archaeologist.
 

Randin

Trakanon Raider
1,933
892
For starting classes, the setup that immediately comes to mind would be to reuse the four archetypes from EQ2 (fighter, scout, mage, priest), with there being two of each for starting classes, so it could be something like:

Fighter: warrior, monk
Scout: rogue, ranger
Mage: wizard, either conjuror or enchanter
Priest: cleric, druid

Or, if they're less concerned with symmetry, I could see them just having the wizard as the mage option, and adding shaman as a third priest. That makes a certain amount of lore sense, as the cleric, druid, and shaman seem to map onto the Seraph, Four, and Nor'I religions they've laid out, respectively, so having them as starting options seems reasonable to me.
 

tad10

Elisha Dushku
5,534
601
For starting classes, the setup that immediately comes to mind would be to reuse the four archetypes from EQ2 (fighter, scout, mage, priest), with there being two of each for starting classes, so it could be something like:

Fighter: warrior, monk
Scout: rogue, ranger
Mage: wizard, either conjuror or enchanter
Priest: cleric, druid

Or, if they're less concerned with symmetry, I could see them just having the wizard as the mage option, and adding shaman as a third priest. That makes a certain amount of lore sense, as the cleric, druid, and shaman seem to map onto the Seraph, Four, and Nor'I religions they've laid out, respectively, so having them as starting options seems reasonable to me.
Yes, the priest classes are tricky. Because as noted by Siddar you want a pet melee and pet magic class to start (Ranger/Mage).

Maybe Shaman isn't in at start but is essentially a starting class (e.g. no pre-requisites like Paladin or Assassin).
 

Randin

Trakanon Raider
1,933
892
Yes, the priest classes are tricky. Because as noted by Siddar you want a pet melee and pet magic class to start (Ranger/Mage).

Maybe Shaman isn't in at start but is essentially a starting class (e.g. no pre-requisites like Paladin or Assassin).
Another possibility would be to copy DnD 4e, and consolidate the fighter and scout categories into one 'martial' category, along with the arcane and divine categories and do something like,

Martial: warrior, rogue, ranger
Arcane: wizard, conjuror
Divine: cleric, druid, shaman

That would cover the basic class archetypes, I think.

Of course, it occurs to me that I may be making a mistake in assuming there will be divine classes at all. The lore panel made it sound like they're trying to make religions in EQN less manifestly true than they were in the previous games, which doesn't really mesh with classes that have divine powers, and I can't help but also notice that the ebooks they've released so far always say "healers," and not "clerics," or anything else that would suggest an inherently religious dimension to healing classes.


Martial:
 

Mr Creed

Too old for this shit
2,394
287
I think druid is a given as nature-based class. Ranger (with a nature touch) might have to be discovered and you just start with 'archer' as a medium armor ranged class so people that want that archetype arent put into the nature box by default. I doubt there is a strict hierarchy for unlocking all classes and requiring specific pre-classes is going to be rare. The key more likely lies in "have I acted in a way this guy likes" when it comes to the question of being offered new class training.
 
6,216
8
Just for fun, guessing at 20 of 40 classes & archetypes:

Archetypes: Knight, Scout, Mage, Disciple

1. Assassin
2. Thief
3. Archer
4. Paladin
5. Shadowknight
6. Necromancer
7. Enchanter
8. Sorcerer
9. Conjurer
10. Monk
11. Druid
12. Shaman
13. Priest
14. Myrmidon
15. Animist
16. Berzerker
17. Minstrel
18. Psionicist
19. Blood Magician
20. Marauder