EQ Never

Lleauaric

Sparkletot Monger
4,058
1,822
Posted this in the planetside thread, but figured Id cross post it here to give a glimpse about how things work as SOE.

 

Dr Neir

Trakanon Raider
832
1,505
Well, you can't really figure out crafting until you've figured out itemization first, and we've got very little about it. The core ideas on classes, we know; the items... not so much.

All we know is that you have the usual armor+jewelry+weaponry set, those have no stats on them but effects that apply on your capabilities, and that's pretty much all. Oh, and we have racial variations, meaning a human mace will be slower but maybe hit more easily, while a dwarven one would hit harder, but crit less, or something.

I sensibly refrain from designing crafting systems these days. If you can remember or find the archives of the old forums, I did expose my ideal crafting system four or five years ago, which was basically the Broth Pot approach. The Broth Pot system is simple: open up the pot (pull UI), decide what you'll call the broth (pick item type to craft), empty your backpack in the pot, and see what comes out. There's no set recipe for an item, save that metal armor needs at least X amount of metallicity from your items, and leather would need Y amount of skin, and so on. All items you put in the forge/loom/craftbench provide various attributes that associate thematically (a red wolf pelt or a ruby enhance the strength/probability of getting a fire-related effect), and when you click craft: bingo, you get your item. Bonus points: your character has affinities (which means that Rob is known as the weaponsmith who gets fire swords easily, while Jon needs to put a ton of rubies to get a small fire resist, but give him a diamond sliver and he'll have a vorpal blade for you) which mean your recipes will not work exactly the same for the other guy.

Caveat: I doLOVEA Tale in the Desert. As one could expect.

So, ok, it's probably not going to be that. I expect more of a Wildstar-ish thing: you craft a base item (Dwarven Breastplate, Teir'dal Leather Boots, etc.) and the item has a number of slots (tier 1: 3 slots; tier 5: 10 slots) in which you sew/bolt trinkets who have specific rules (provide/consume magic flows) to activate final effects. So you take your tier 2 Dwarven Breastplate, slot in a Fire Opal (provides +9 fire magic flow), a Mithril Band (requires +7 fire/earth magic; makes your Block last 15% longer) and an Iron Spur (dissipates up to 4 magic flow; required because you still have 2 fire magic unused and that might blow up your BP in combat). You can't craft a Dwarven tier 2 unless you've crafted one tier 1 Dwarven BP and one additional tier 1 BP of any other race (taught by learning from a trainer of that race; if he wants to talk to you), and the Fire Opal, Mithril Band and Iron Spur are random drops from tier 2 and tier 1 content, while the BP itself is crafted from metal ingots purchased at the smith guildhall.
Interesting, would be nice to see gaming get deep into crafting again. Slotted is good only if done right. Still like the SWG way of cutting down the herd on fly by night crafters. Stats are from the mats, mats are random quality, some mats will never be seen again but that one time over a 3 day period in the life of the game ever.

Ya, SWG is still the best crafting in any MMo to date. This main and only reason was due to the mats being random qualities. This cut down the amount of exact item creations and gave item degrading some meaning besides coin sinks. How I long for those days. Funny how something so simple can change how things work.
 

Siddar

Bronze Baronet of the Realm
6,479
6,029
Posted this in the planetside thread, but figured Id cross post it here to give a glimpse about how things work as SOE.

Interesting but I want to here the story about the Japanese guy that put a boot up Smed's ass about the low quality and large amount of bugs in Planetside 2's PS4 version.

How he explained that back in the day they would never have even allowed a game onto one of there platforms in such a condition.

How Smed was bringing dishonor to the Sony name.
 

Mr Creed

Too old for this shit
2,394
287
Interesting but I want to here the story about the Japanese guy that put a boot up Smed's ass about the low quality and large amount of bugs in Planetside 2's PS4 version.

How he explained that back in the day they would never have even allowed a game onto one of there platforms in such a condition.

How Smed was bringing dishonor to the Sony name.
Is that a thing? I'd love that.
 

Quaid

Trump's Staff
11,859
8,265
Interesting but I want to here the story about the Japanese guy that put a boot up Smed's ass about the low quality and large amount of bugs in Planetside 2's PS4 version.

How he explained that back in the day they would never have even allowed a game onto one of there platforms in such a condition.

How Smed was bringing dishonor to the Sony name.
...wat
 

Dahkoht_sl

shitlord
1,658
0
Left field question , as haven't been keeping up as much lately , but what's the short version on beta status of the EQL stuff ? I swear I remember couple weeks ago seeing someone post it was about to start , but even if not ,shouldnt it be shortly with their timeline set for the Landmark being out ?

I may be way off and they've changed/pushed that though.
 

Valderen

Space Pirate
<Bronze Donator>
4,629
2,851
I don't mind guns or ninjas in fantasy...but they don't belong in EQ. Whatever this game will be, or how fun it might end up being...it's not gonna be an Everquest game. They fucking learned nothing with people initial reaction to EQ 2. People started thinking of EQ2 as an Everquest game when Scott took over and brought back tons of nostalgic stuff back.
 

Mellent_sl

shitlord
180
0
On guns specifically, I feel like they had already planned on twisting this in their direction. Remember that big screen of various "armed/unarmed" animations way back when? I'm pretty sure I saw a gun in there, maybe even something that looked like a pirate (sword and gun).
 
On guns specifically, I feel like they had already planned on twisting this in their direction. Remember that big screen of various "armed/unarmed" animations way back when? I'm pretty sure I saw a gun in there, maybe even something that looked like a pirate (sword and gun).
That is the feeling I got as well. They pretty much took any response that wasn't 'I hate guns' as a pro-gun/ninja stance and lumped them together to come up with the ratio. I don't recall what the other options were (I'm sure I can go look but I don't care that much) but some of those people would assuredly fall more towards the dislike than like side of the faction if asked to pick one side or the other only, imo.

Beyond that - I'm not sure what the relationship between ninjas (potential class) and guns (weapon type, steampunk-y in a fantasy setting) have to do with each other. People who really want to play a ninja or similar stealth class would likely say 'Yes' even if they don't like guns in their fantasy. I'm not sure that gun-lovers would give a rats ass about ninjas. ;p
 

Mr Creed

Too old for this shit
2,394
287
You missed the catch then. They asked if modern concepts are ok using two easy examples. The round table probably has "...nope" majority but I, too, dont care enough anymore to look it up. What they have done in the video is twist that "nope" into a "well in that case its ok" through a monologue with no opposing opinion (the very purpose of the round table - kinda ironic isnt it). Here is the big one now: Modern concepts like ninjas or guns... or cyborgs, space ships, aliens, romantic comedy plots, tanks and cars.

They will refer to this twisted round table video and the others for years to justify what tbey dogpile into the game because it happens to be hip.

They are even right in saying that there is precedent for that in fantasy worlds, Warcraft (WoW overdoes the RTS kept it in check) but also GW (also overdoing the Sci Fi) and Warhammer. It fits those worlds because it isnt thrown just because they can. It doesnt fit EQ *at all*. Hell Warhammer alone does guns AND ninjas incredibly well while mantaining a great world lore. I have no faith at all that SOE could even make one of those concepts believable let alone several.

I am looking forward to this game for all tbe innovation it introduces to this stale genre. But not because it carries the EQ label. At this point it's more a "despite that it abuses the EQ name"
 

Jarnin_sl

shitlord
351
0
Ninjas and guns are both products of the renaissance era. Most fantasy genres are firmly seated in the medieval era. Steampunk is also a renaissance era product, though that was in EQ (in the form of the cultural trade skill, tinkering). The city of Erudin was pretty advanced, sort of a "magic in the renaissance era" look to it. But beyond that, EQ stuck to mostly medieval cultures and civilizations. The Ogres and Trolls were practically living in the stone age, but they were outliers.

I don't mind Ninjas or guns being in EQNext as long as there's a reason for it, and they're not just given away to anybody who wants to play like that. Maybe they're a T5 class of a specific culture, one that is renown for its culture of thieves and assassins. As for guns, they'd make sense as an invention of the greatest hunting culture on Norrath, so probably Dwarves. Other classes could use them, but they could only be bought/traded for from an Dwarf player.

Keep this shit rare and there won't be any problems.
 

Randin

Trakanon Raider
1,933
892
If they do actually end up giving us flintlocks, I wonder if they would have the balls to make them function more-or-less like actual flintlocks; you get one shot, then need to reload.

Guessing not.