Muligan
Trakanon Raider
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I don't believe it is impossible either but given the current direction of MMO's, their current concept and gameplay really doesn't facilitate that experience. EQ really forced a different generation of gamers to play together. We had not been influenced yet either... Most of us had played games (computer or even board) that required a lot of patience and we wanted that kind of interaction. Now, most gamers have very negative online experiences outside of their friends. They prefer not to deal with PUG's and refuse to deal with people outside of the guild at best.I still don't think the "nothing will ever capture EQ's experience" thing is true. It's just that no one is really trying different approaches and most seem to do the 1-size-fits-all wow clone angle. I feel like every genre of games I play has evolved and gotten better except for MMOs (stagnation) and maybe JRPs (over-saturation and failure to evolve.) I felt like UO to EQ to wow was a massive thing, and I loved vanilla wow. But then after that I feel like a lot of stagnation hit and every game feels the same. I would love something very challenging, maybe even roguelike in a lot of aspects, with no quest hubs and less of a gear/stat focus. I'm basically waiting for the next big sandbox game I guess.
Everything is just different and unless a game really appeals to a certain set of gamers, you're not going to get that experience.