Are you implying the Sony Kickstarter for their version of minecraft wouldn't be getting any funds if they hadn't used the EQ name slapped on ?I have no doubts Landmark will be successful. The model is proven. They're just layering a better-looking fantasy world on top of it. Kudos to them for that.
They still have to make EQ:N right? I thought that was the point of all of this. Or has that shifted now? Did they just use the idea of EQ:N as an excuse to pitch Landmark with a big IP attached to it?
I may be slightly alluding to that theory...yesAre you implying the Sony Kickstarter for their version of minecraft wouldn't be getting any funds if they hadn't used the EQ name slapped on ?
Didn't see anyone answer, but yes.Is the live stream video posted anywhere yet?
livestream repayEverQuestNext - EQN Landmark Livestream
Supposedly they decided to make EverQuest Next a voxel-based game. Then they saw how much the developers enjoyed building shit. So they decided to make a separate game focused solely on that. It's since been said that it's going to receive nearly all the tools the EQ Next developers are using, so that you can basically make your own MMO.They still have to make EQ:N right? I thought that was the point of all of this. Or has that shifted now? Did they just use the idea of EQ:N as an excuse to pitch Landmark with a big IP attached to it?
"What I'm most excited about is where Landmark is eventually going. Right now it looks like, 'Yay, building tools! Yay! And they're really powerful, and that's very cool!' but that's not where Landmark is headed. EverQuest Next is being developed in parallel with Landmark. As we develop cool tools--like AI and scenario tools and all that other stuff--we'll be putting those in Landmark. So, eventually Landmark becomes 'Build Your Own MMO.' That will be fantastic. Watching players build their own worlds."
I guess I'm just a little worried that EQ:N is nothing more than ideas right now, and their only focus is on Landmark for the foreseeable future. I want EQ:N details beyond hypothetical round-table discussions.Supposedly they decided to make EverQuest Next a voxel-based game. Then they saw how much the developers enjoyed building shit. So they decided to make a separate game focused solely on that.
I think people are getting a bit hung up on the idea Landmark creations being put into Next. Perhaps I'll be proven wrong, but I don't think they're trying to get players to create the entire world for them. The idea of player made creations in Landmark being permanently incorporated in to the world of Next is likely just a carrot on a stick to get people to play and build shit in Landmark.
I agree. My interest went from pretty high after the FanFaire to basically being dormant, waiting for more information.I guess I'm just a little worried that EQ:N is nothing more than ideas right now, and their only focus is on Landmark for the foreseeable future. I want EQ:N details beyond hypothetical round-table discussions.
watI am interested in this when it comes out but I want to try Landmark although I never got into Minecraft even tho buddies tried to get me into it lol.
For me pro7 is a deal breaker. It pretty much means no EQN for me unless I can go on the US side.You have to jump some hoops to do that, and run the risk that they later change their log-in / server / IP-detection in a way that makes it impossible for you to log in. Even opening the website with an EU IP refers you to pro7 when you try to make an account, although its obviously easy to bypass you can never be sure it stays that way. Payments might be problematic too.
I have several old original SOE accounts that I wanted to register for EQN beta. they pre-date the pro7 deal by a decade and I still had to hide my IP to log into account management and click Yes for beta sign-up.
I think your vendetta against this pricing/scalping model is a couple of years late. As others have noted early access selling is pretty widespread for any F2P that manages to get some publicity before going open beta. Your other point seems to be that corporations are going to take advantage of us and try to drain us of as much money as possible with as little effort as they can manage. While true, it's not a fucking revelation and has been the case for years in the gaming industry. I dunno, maybe you stuck with a single MMO for the last 5 years or mostly played single player stuff, but F2P MMOish games and other genres have been doing what SOE is doing here for long enough that it just gets a "meh" out of me, the rustling you show here is just late to the party.I'm against it..I don't think alpha should be something people pay to get in. ...
Before that happens we are going to see a ton of games designed.. not around fun.. but designed around a FTP model that will increasingly nickle and dime us.. I guaranfuckingtee it.
There isnt one unless you didnt notice this shit happening for years.I still don't get what the difference is between a $90 founder pack that gives in-game items/testing access and a $90 collectors edition that gives early testing access/in-game items. I really don't understand what 'precedent' people think this is setting, since it's been done for quite a while with other pricing models.
The two are not mutually exclusive. You can have trained dedicated alpha testers and you can have sight see-ers.Because it's the whole point...they said they are allowing people to pay to get in at a very early alpha state of the game. Ideally you want those people testing not playing for fun. That's what people have been concerned about. He's laying out exactly the issue at hand. People will be playing and not testing. The entry to alpha has changed. It's now a monetary entry not based on experience/best qualified. He understands the difference but can't seem to grasp those concerns that people already brought up pages back regarding alpha testing.