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And it better be possible to break the mez by hitting it. And it better not turn in to a fucking sheep or something.
I don't think having the gear be better is the way to go. I think having the instanced gear be bound to your character with a level requirement and having the non-instanced gear be tradeable/sellable and not having a level requirement so I can give it my next twink and be a total bad ass or sell it for profit is a better way to handle the loot difference.Ideally, you would have instances for getting experience and some gear, and non-instances for better gear.
WoW started off with level requirements on gear. From day 1 they had an anti-twinking stance. They just forgot about the enchants until it became a problem and put level requirements on those as well.For EQ I never thought people had problems with twinking. The only game where people had a real shit fit over it was in WoW...and that was when people were pissing about how twinked out lower levels would kill them in battlegrounds. Because as people were playing their first character and leveling up they'd queue for a BG...get in and have someone with a twinked out lvl 19 rogue in full deadmines gear that was enchanted 1 shot them.
Yea, but I thought they made it so that whenever you win and stuff you gain XP. Forcing the low level twinks to level up. Idk I haven't really played or paid attention to WoW seriously since their second expansion.WoW started off with level requirements on gear. From day 1 they had an anti-twinking stance. They just forgot about the enchants until it became a problem and put level requirements on those as well.
I realize there are different stances on it I just prefer a game where I can kick the shit out of stuff that used to be difficult while leveling for the 5th time.
Being one who grew to love EverQuest on Vallon Zek, it's hard for me to imagine the game without it. I don't think SOE will be comfortable making a game in today's age without PvP, to be honest. That said, I know that EQ PvP was sub-optimal and beyond broke when compared to more contemporary titles, but god damn was it fun!Speaking of PvP.. I'm wondering if there will be any. This may not be very popular but I'm hoping not.
I'd almost rather them do PvP servers with the classes getting a totally different skill set. It would be like 2 different experiences for one game.Being one who grew to love EverQuest on Vallon Zek, it's hard for me to imagine the game without it. I don't think SOE will be comfortable making a game in today's age without PvP, to be honest. That said, I know that EQ PvP was sub-optimal and beyond broke when compared to more contemporary titles, but god damn was it fun!
Smed said there would be in the EQ Next panel a couple years ago... if you want to believe him.Speaking of PvP.. I'm wondering if there will be any. This may not be very popular but I'm hoping not.
"EQN: Vanguard II" w/ some sandbox elements thrown in, sounds excellent.My hope actually is they are making Everquest: Vanguard II. For all the issues Vanguard had that game had some really good shit in it so merging the two games would be fairly natural. Throw in some fast GW2 type combat with active dodge and Im in.
And make it uncommon like early EQ was. People spent most of the game wearing crappy leather or cloth or banded if they were lucky, and even stuff they collected was crap too, like a full set of bronze which was barely even worth having, it had ok AC but it was heavy. But when you got something like a Silver-Plated Bracer (linked below) or Azure Sleeves, it was a really big deal. And when you ended up with something like a Ykesha or FBSS, you were a god amongst noobs.Make gear harder to discern what is better. Fuck wow.
If the technology exists and the right amount of talent got together with enough capital goddamn this would be epic. This is the type of stuff that needs to be made, please talented company with lots of money come make this and renew the genre.Also, I think the idea of Dark Souls combat in an MMO would be awesome. Punishing combat and an unforgiving world? Awesome. Maybe that mixed with some kind of minecraft world altering type stuff would be neat IMO. Do I have an idea how the hell this would be implemented and pulled off? Hell naw. But I do think the idea is neat.
The problem is in a post-wow market, MMORPGs have become in a sense like a fast food restaurant in that the developers want as many people to come into their game and make it as quick and efficient as possible for the customer so they feel a sense of achievement every time they login, or thats the goal at least. Instancing allows for thousands of people simultaneously to enjoy the same content, going back to a world where I have to wait 2 hours(or more) just to get into a dungeon to play the game isn't a model that will most likely be revisited. I say this, but I still think it's possible maybe in the future when we can fit hundreds of thousands in a server and the world is large enough (think scale to earth type situation) where everyone can have access to content when they want and it would still allow for that competitive drive thats lacking in modern day instanced MMORPGS. Realistically, the best bet would be some type of hybrid model, because instancing still has it's uses in terms of driving story lines etc.I just want large non-instanced dungeons for raids and group content. In fact, I'd just like to see most instancing go away, besides quest specific stuff and a few goodies here and there. The most excitement I had in MMO's was the competition aspect and racing for spawns with the rival guild. That was what made a MMO more than just another video game for me.
I'll try to find the quote but I'm pretty sure there will be PVP. I'm not a fan so I hope they leave that out. It's a cancer to MMOs that aren't designed for it. Screws up class uniqueness and abilities. Just my opinion.Speaking of PvP.. I'm wondering if there will be any. This may not be very popular but I'm hoping not.
Idk about all raids being contested. Not like there will be much competition. More like 1-2 guilds with all mobs on lockdown. If they make travel take time then maybe. Otherwise, I'd have to say no.I just want large non-instanced dungeons for raids and group content. In fact, I'd just like to see most instancing go away, besides quest specific stuff and a few goodies here and there. The most excitement I had in MMO's was the competition aspect and racing for spawns with the rival guild. That was what made a MMO more than just another video game for me.
http://www.youtube.com/watch?v=AxEkl...etailpage#t=4sI'll try to find the quote but I'm pretty sure there will be PVP. I'm not a fan so I hope they leave that out. It's a cancer to MMOs that aren't designed for it. Screws up class uniqueness and abilities. Just my opinion.
But that's the problem with all these new games. They are like Disneyland with rides and whatnot. We need to get back to having a big world and it dictating to us how it's played instead of catering to soccer moms and people with 30 mins to play. If all you have is 30 mins, you shouldn't be able to achieve some of the stuff people are able to achieve. At least not at the same speed.The problem is in a post-wow market, MMORPGs have become in a sense like a fast food restaurant in that the developers want as many people to come into their game and make it as quick and efficient as possible for the customer so they feel a sense of achievement every time they login, or thats the goal at least. Instancing allows for thousands of people simultaneously to enjoy the same content, going back to a world where I have to wait 2 hours(or more) just to get into a dungeon to play the game isn't a model that will most likely be revisited. I say this, but I still think it's possible maybe in the future when we can fit hundreds of thousands in a server and the world is large enough (think scale to earth type situation) where everyone can have access to content when they want and it would still allow for that competitive drive thats lacking in modern day instanced MMORPGS. Realistically, the best bet would be some type of hybrid model, because instancing still has it's uses in terms of driving story lines etc.
The problem is that now the PvP cat is out of the bag so most people expect that in any new mmorpg title that it will have PvP more then just an after thought and if it doesn't there would be a large audience which would be turned away as a result of not having it.Same with PVP. Over and over again we see PVP ruin the PVE game. All the whining for balance (which is impossible to achieve anyways) simply cause nerfs to the PVE game and make classes more homogenous and less unique. They need to get back to their roots and get awesome PVE down and let the rest go. Let WoW be WoW and cater to that crowd. We want Everquest and all the classes and uniqueness that comes with it.