EQ Never

kaid

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Except it doesnt? A guy describing focus firing specific trinity classes has nothing to do with GW2 since that game doesnt actually have the trinity. Funny pointless comment though, jenniferlawrencethumbsup.gif

(GW2 would be much better with more class roles, so dont take this as pro-GW2.)
Yes if GW2 even had the moba style type class roles it would be a better game. In GW2 there is one role and one build and that is max damage DPSer. This is why nearly every optimal build uses berzerker gear. Even if you build as tanky as possible you still cannot really tank and if you build as much healing power as possible you still cannot really stand back in a healing role and be effective. So the only way to really work is kill the mobs faster than they kill you so everybody goes max DPS typically.
 

Furry

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moba games are not balanced or made for pve. Making assertations of how making mmos moba like would somehow make them enjoyable is a 100% useless comparison at the absolute best. The mechanics don't transfer.

If you say that you want to make healing good enough in these mmos that healing becomes a role, why is that making it moba like? Thats making it like another mmo where people heal. What's the difference that defines between mmo and moba in rolls. hint: there isn't one. It's awful when we get players beating around on some retarded keywords. We get enough of that worthless bs from the devs of these games.

I'll be honest. EQ next is starting to look like its going to be fucking awful. I had hope, but the more I see, the more its evaporating. It feels like its going to be microtransactions online, with a some sort of combat tacked on.
 

Mr Creed

Too old for this shit
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I dont think you can simply moba up a currently released mmo, but during design stage your pve content can be created in a way that cits a moba-like class design. In EQN ,hats probably going to hinge on storybricks.
 

Daidraco

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The potential is huge for EQ: Next, whether to succeed or to fail. Im still stoked and cant wait to see what they come up with. But Im a fan of the Trinity and actually wanted them to revisit Enchanter-esque Crowd Control from EverQuest 1. I dont see them doing either now and that inherently makes me think this is going to suck. But who knows, maybe they have some idea that will make it better.
 

Xexx

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The potential is huge for EQ: Next, whether to succeed or to fail. Im still stoked and cant wait to see what they come up with. But Im a fan of the Trinity and actually wanted them to revisit Enchanter-esque Crowd Control from EverQuest 1. I dont see them doing either now and that inherently makes me think this is going to suck. But who knows, maybe they have some idea that will make it better.
I had hope, now i have hope that it's going to suck. I like the trinity and sure maybe a game will come out that doesnt use the trinity and still have good pve. However i dont have faith that these assclowns will be the one to pull it off. They have great vision but usually pretty bad execution. I'd like EQ:N to be good but all the mmo's being released nowadays are just a rehash of something else.

From what i saw EQN could have been awesome with its visuals, art, and lore. However all hopes plummeted when they said no trinity and i instantly thought of GW2.5 with a touch of Rift.
 

Kuro

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Don't worry, they'll flip flop back and forth on that design decision if random polls tell them to.
 

zzeris

The Real Benny Johnson
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Damn, some of you people are simple minded as fuck. 'I had hopes for EQN but no trinity means it will suck for sure'! Because no one can design a better system than GW2 did. It's not humanly possible!! There is no fucking way that just because it isn't a rigid trinity system that there can't be trinity gameplay. It's just fucking impossible!

There is no way that a game that is trying to do exactly what everyone says they want( something new), can be accomplished. Still have the same assclowns on these forums talking about EQ from a decade ago. Wake up dumbfucks, SOE made a good game in PS2, is doing a good job with EQL, and has a good chance to make a great game with EQN. It's not like there's some gigantic example of success from the rest of the market is there? Where's that other success story outside of Blizzard?
 

Dizzam_sl

shitlord
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Damn, some of you people are simple minded as fuck. 'I had hopes for EQN but no trinity means it will suck for sure'! Because no one can design a better system than GW2 did. It's not humanly possible!! There is no fucking way that just because it isn't a rigid trinity system that there can't be trinity gameplay. It's just fucking impossible!
It's not just the "no trinity" thing, it's the complete lack of defined roles. They've made it pretty clear that they want everyone to be able to do everything. It's not hard to read the writing on the wall; they're catering to a specific, albeit large, crowd. At this point, I'm far more excited for EQN:L than I am for EQN.
 

zzeris

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Yeah, if you want to tank at some point, you can tank. Same with heal, etc. it's not going to be, 'we are limiting what you can or cannot do' depending on what you decide at level one. It is about learning how to play the game how you want to play the game. Finding what you are best at or enjoy the most, and then you making it happen. People that need a defined role, can do that. People that don't, won't have to. A little too open isn't it?
 

Cinge

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Yeah, if you want to tank at some point, you can tank. Same with heal, etc. it's not going to be, 'we are limiting what you can or cannot do' depending on what you decide at level one. It is about learning how to play the game how you want to play the game. Finding what you are best at or enjoy the most, and then you making it happen. People that need a defined role, can do that. People that don't, won't have to. A little too open isn't it?
Depends , is there a need for defined roles? You could make a more healing or tank type in gw2 but there was zero need for it. The game was designed around everyone being a dps who would heal themselves.

Sure you could build a tank or healer in EQ:N but what would be the point if the game doesn't actually "use" that role.

All depends on how they do it and when you say things like "no trinity" it pretty strong signal that there's no use for those roles. Also they need to remember the EQ IP brings a lot of certain expectations.
 

Dizzam_sl

shitlord
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Depends , is there a need for defined roles? You could make a more healing or tank type in gw2 but there was zero need for it. The game was designed around everyone being a dps who would heal themselves.

Sure you could build a tank or healer in EQ:N but what would be the point if the game doesn't actually "use" that role.

All depends on how they do it and when you say things like "no trinity" it pretty strong signal that there's no use for those roles. Also they need to remember the EQ IP brings a lot of certain expectations.
Yeah, this is what I'm afraid of. Tank and healer are perfect examples. If you don't need a character that can take a lot of damage nor a character that can heal damage, wtf kind of encounters can you design? It's going to be Contra III in 3D.
 

Daidraco

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The simple minded fucks might actually be the people that cant put together the fact that no one said anything about EverQuest and the trinity in the same fucking sentence.
rolleyes.png


Ill go a step further, accept what you said and present to you the very real situation of not having a trinity. Take the aggro mechanics of 1999 and put them into WoW's current LFR, then you would have what everyone fears about a lack of a Trinity. The game can be designed any way you want, but an MMO the size of EQ:N is going to have several different types of players and thats what a developer needs to design around. Dungeon Finder and LFRaid are here to stay in bigger games and if I enjoy the game that has those mechanics, then I dont want my game play ruined by a 12 year old geared in all DPS gear thinking he can tank every mob, die and then we hit some dumb mechanic similar to Enrage cause we lost that one idiot. Granted, I hope Im never in a tight enrage with a kid like that... but the point stands.

Im not saying that a lack of a trinity cant work, but theonly wayI see it making an appearance and beingENJOYABLEis when developers make it very harsh and not casual friendly. Twitch based at its heart. Blocking every type of attack, attacking at the right time, hiding behind geography on the map, interrupting specials, rolling/jumping out of the way and a very, very strong Collision Detection. If a player was to miss any of the damaging mechanics it would have to be devastating to the group or raid or else its just another shitty game without a trinity. Much more fast paced than what Tera or similar currently offer. Sounds realistic and a lack of a trinityisrealistic. I would actually play this type of game and enjoy it. But this is going without saying that the entire leveling experience that is so ingrained in MMO's has got to go. Imagine having to fight like that for every single fucking mob you encountered in WoW? Fuck that. But we're talking about an entirely different can of worms, then.

If you have an idea of how a trinity can work without being like that, kiting, healfest or a cc fest, then please tell me. Cause my hopes of a game without a trinity arent very high and for good reason.
 

Randin

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From what Ponytail's said when talking about combat, it sounds like "no trinity" could be better described as "tanking not based around aggro," but rather through physically restraining the mob from getting to the other players or making the opportunity costs too high for the mob to want to bypass the tank, and probably "healers heal through smiting" a la the warrior priest or bloodmage. Assuming they can actually pull of an intelligent-but-not-perfect AI, it might actually work - and seeing how they're handling Landmark thus far, I'm willing to give them the opportunity to argue their case.
 

zzeris

The Real Benny Johnson
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From what Ponytail's said when talking about combat, it sounds like "no trinity" could be better described as "tanking not based around aggro," but rather through physically restraining the mob from getting to the other players or making the opportunity costs too high for the mob to want to bypass the tank, and probably "healers heal through smiting" a la the warrior priest or bloodmage. Assuming they can actually pull of an intelligent-but-not-perfect AI, it might actually work - and seeing how they're handling Landmark thus far, I'm willing to give them the opportunity to argue their case.
Yes, exactly, this game is going to be different so we can't base it off previous games ESPECIALLY GW2. It is not going to be level based and we don't know what reqs will be needed to 'tier' up. It is a fully destructible environment which includes the very real possibility of using the environment for some of your tactics. Situational and positional tanking may be used. There will be 40 classes and a myriad and undefined number of possible ways to interact with mobs. We do not know enough to compare this game. That's ignorant as fuck.

Daidraco,

I'm not saying you are a simple minded fuck but I am saying the comparison of this game to GW2 just based off no trinity is ignorant as fuck. And will be mentioned over and over like it's some kind of fucking fact. Just like saying this game will suck with so little information available is stupid. Just like saying this is the same ole EQ is stupid. This game is trying things in such a different way that I don't think anyone can say how it will turn out. And it may end up sucking horribly which I'm fine with. At least they are doing things different and they deserve better than "Fuck, another GW2 no trinity bullshit. Fucking SOE will never fucking learn. Let's go play Questhub again as we bitch about how Blizzard fucked our childhoods. Herp Derp."
 

Cinge

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Jesus Zzeris, so angry over some speculation about a game you literally have no clue what's going to happen. I think you used fuck like 10 times in that little speech.
 

Fingz_sl

shitlord
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I want the GW2 combat model to be called the Benny Hill Yakkity Sax model. You know how we call the other the trinity? Here is an example of a GW2 boss fight

 

Ukerric

Bearded Ape
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Because no one can design a better system than GW2 did. It's not humanly possible!!
The onus of proof is on the innovator.

Is it possible to have a role-based gameplay that's not the trinity? Possibly. Can SOE do it? Why not.

Do I believe their promise? No. They have to prove. They have to show. Just saying that it is so doesn't mean it is, and thus, until they prove they get the secret sauce, they don't.
 

Ukerric

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They've made it pretty clear that they want everyone to be able to do everything.
Note that this is not, in itself, an indication that there are no defined roles. I have no problem with having a character being able to fill any role. WoW's paladins and druids are immensely popular because of that very flexibility: they can switch to tank to heal to melee dps (and to range dps as well, in the latter case). But they need a setup (gear+spec), then they engage, and switching is no longer an option. Once the combat is joined, everyone knows what his role is, and what everyone else's role is.

Imagine that each and every class in WoW would be able to tank, and heal, and dps. Three specs, three roles. And you get the mantra: bring the player, not the class - because the class gives you playstyle, but does not lock you into role. You need two tanks, you have two tanks. Your next fight needs three tanks, you have three tanks. Your next fight isn't tanky, no tanks. And the last boss needs everyone to tank: everyone tanks, no slackers.
 

Ukerric

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You could make a more healing or tank type in gw2 but there was zero need for it.
Not only that, but the game actually discourages that (at least in PVE, never PvPed there and am not interested). Champion fights is mostly based around large insta-kill spikes that you need to identify and dodge. Your absorption and healing capacity is irrelevant to those spikes. There's a massive thread around the Healing Power stat, and the consensus is that it's totally irrelevant, and in fact should be removed because it confuses newbies who naively think it is an interesting stat for some builds.

(actually it's not the consensus, but it's a major fight between the "staters", who think it and other stats should be made useful, and the "skillers", who think dodging is the only measure of skill, and who are deathly afraid that making it useful would lead to people standing in place and tanking rather than reflexively hitting dodge every telegraph and stacking every Vigor source imaginable to sustain their constant dodges)
 

Lleauaric

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What is the downside on having all your alts on one character? You can't do everything all at once, nor can you do automatically do everything equally as well.

That's all I see here. You guys get sad about the weirdest shit.