EQ Never

Lenas

Trump's Staff
7,652
2,361
Looks doubtful they will do the same $100 alpha access founder pack thing they did with Landmark focusing on internal testing and closed Betas instead.
Just because they aren't doing early alpha access doesn't mean that they wont follow the closed alpha -> invite only beta -> open beta soft launch.
 

a_skeleton_02

<Banned>
8,130
14,248
Just because they aren't doing early alpha access doesn't mean that they wont follow the closed alpha -> invite only beta -> open beta soft launch.
oh yeah totally, we just won't see the early alpha no NDA type of style we are seeing now with all these early access games. No one will be buying into EQN's alpha.

That to me shows they are trying hard to not tip there hand and that means they have something special or they are trying to sucker people into buying it before trying it.

Since the game is going to be free I assume the former.
 

Rescorla_sl

shitlord
2,233
0
Agreed EQ fans who want "HD EQ" are a small minority and should be ignored. What is NOT a minority is the growing amount of MMO players who are getting tired of rehashed wow clones with face roll able content. This is shown not just with MMOS but gaming in general.
You should go check out the Wildstar thread. Wildstar's PVE content was purposely difficult, essentially the exact 180 degree opposite of "face rollable", and it has tanked. If the majority of MMO gamers don't want face rollable PVE content, you would think they would all be flocking to Wildstar but they aren't.

In terms of challenge/difficulty, perhaps the answer lies somewhere in between.

I've spent more years playing EQ1 and WoW than any other MMOs combined so my hope for EQN is that it's takes the best systems of EQ1 and vanilla WoW and combine them into the same game.

Give players a sandbox world, itemization design, and the server drama/politics from EQ1 and combine it with the instanced dungeons and raids and combat system from WoW (or TERA) and IMO you will have a winner.
 

Skanda

I'm Amod too!
6,662
4,506
I'd bet a ton of EQ "fanbois" were pretty turned off by Wildstar's action combat. I know I tried it in beta, said fuck that shit and never looked back.
 

a_skeleton_02

<Banned>
8,130
14,248
You should go check out the Wildstar thread. Wildstar's PVE content was purposely difficult, essentially the exact 180 degree opposite of "face rollable", and it has tanked. If the majority of MMO gamers don't want face rollable PVE content, you would think they would all be flocking to Wildstar but they aren't.

In terms of challenge/difficulty, perhaps the answer lies somewhere in between.


I've spent more years playing EQ1 and WoW than any other MMOs combined so my hope for EQN is that it's takes the best systems of EQ1 and vanilla WoW and combine them into the same game.

Give players a sandbox world, itemization design, and the server drama/politics from EQ1 and combine it with the instanced dungeons and raids and combat system from WoW (or TERA) and IMO you will have a winner.
Wildstar has a SLEW of other problems going for it. It's hard PVE is actually the best part of the game, Just because someone slaps hard PVE in a shitty game and it fails doesn't mean people don't want challenging content. It means Wildstar blows just like everyone who played the beta said it did.

Agreed on the last statement though, Adding drama/politics to a game is a sure fire way to add player generated "content" Games today rarely have players interact with each other outside of Ventrilo raids.

I'd bet a ton of EQ "fanbois" were pretty turned off by Wildstar's action combat. I know I tried it in beta, said fuck that shit and never looked back.
^
 

Quaid

Trump's Staff
11,859
8,265
Whats the TLDR on the no trinity combat? That shit was horrible in GW2
The trinity is alive and well in EQnext. There are still classes who focus on hp replenishment, support, crowd control, dmg mitigation/absorption etc. However, there won't be a traditional taunt/agro tank & spank mechanic. This is due to how the AI works in addition to how players interact with the destructable world.
 

Vitality

HUSTLE
5,808
30
Whats the TLDR on the no trinity combat? That shit was horrible in GW2
I got negged for this last time but the TL;DR is basically a Multiple-Choice GW2 setup with minor healing support with defensive cooldowns. There's a bit more customization in the fact that half your bar you can mix and match all the abilities in the game. The other half is weapon locked specific to your primary class.

GW2 ruined it by balancing the classes into monotony. EQ:N, so far, seems to have a different view on this concept by leaving a portion of it open ended.
 

Creslin

Trakanon Raider
2,508
1,153
I got negged for this last time but the TL;DR is basically a Multiple-Choice GW2 setup with minor healing support with defensive cooldowns. There's a bit more customization in the fact that half your bar you can mix and match all the abilities in the game. The other half is weapon locked specific to your primary class.

GW2 ruined it by balancing the classes into monotony. EQ:N, so far, seems to have a different view on this concept by leaving a portion of it open ended.
Ya for GW2 it was a balance issue, no one was actually really good at the support roles so it never really needed to be used. If EQN makes the healing/support/whatever role pretty strong then people will find good uses for it and working as a team will end up as better than just moar dps I am sure.
 

a_skeleton_02

<Banned>
8,130
14,248
Smed reminds me of the actor that played The Thing in the fantastic 4.
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