EQ TLP 2024 Teek (Random loot) & Tormax (Traditional) #neckbeardnostalgia

Xevy

Log Wizard
8,866
4,085
We only raid on set raid days and we've had a map of a step-by-step flagging/killing PoP flag since Agnarr. We'll be fine for the most part. The one hitch we had on Mangler was some people, including me a mostly non-retard, got bugged and couldn't get into Sol Ro tower even though we did the flagging correctly. I don't remember what we had to do, but there was some combinations of unlocks and relogs and shit to get it right. I think like 10 of us couldn't get in and we checked our logged parses of our progression on Mangler and there was a 30 minute gap in a raid because it was us working out the flag bugs.

Outside of Storms keying which we did an entire day of bonus DKP non-mandatory attendance, we cleared all of PoP in 16.5 hours of DZ instance time for a full 54 flags of time and dead Quarm.
 

Sieger

Trakanon Raider
343
395
im leaning more towards the general theme for EQ for the past few years has been trending towards zerg tactics win servers, something Zaide and I discussed at length when we still discussed such things. people will join the larger zerg/winning team. its how the game is won and played now in early xpacs which is shit but thats how it is. Its a large part of why ive been playing less and less over the years, and before everyone starts in on the "oh we dont complain when we have less", faceless has out recruited and had more people then RI since day one. Faceless wins the popularity status mostly due to Zaide being a bit of an EQ celebrity and most of the bigger names before him have gone into obscurity. Thats not to take anything away from Faceless being a capable guild. It obviously is but EQ is not a HARD game. its a numbers game.
To be honest too I think a lot of RI just don't understand there's people that a lot of gamers don't like playing with. The #1 thing I hear from people who have been with RI on other servers, but are now with Faceless, is "Mabbu is the biggest thing holding them back, if you aren't part of his circle no one likes him and he's terrible to play with." I can't speak to that personally, I was briefly in Bind Rush with him and didn't have any arguments with him or anything, but I hear it from enough ex-RI people that it seems like something that Mabbu puts out, isn't well received.

RI has a core of people who follow him everywhere, so to that point he is valuable, but it seems like he's also what prevents them from recruiting into a larger force.

The other thing RI has going for them is they roll a new guild every year, so even people who don't like Mabbu, will drift into RI on the servers where RI has weak competition and people have more limited raiding options.
 
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Zaide

TLP Idealist
3,891
4,727
We only raid on set raid days and we've had a map of a step-by-step flagging/killing PoP flag since Agnarr. We'll be fine for the most part. The one hitch we had on Mangler was some people, including me a mostly non-retard, got bugged and couldn't get into Sol Ro tower even though we did the flagging correctly. I don't remember what we had to do, but there was some combinations of unlocks and relogs and shit to get it right. I think like 10 of us couldn't get in and we checked our logged parses of our progression on Mangler and there was a 30 minute gap in a raid because it was us working out the flag bugs.

Outside of Storms keying which we did an entire day of bonus DKP non-mandatory attendance, we cleared all of PoP in 16.5 hours of DZ instance time for a full 54 flags of time and dead Quarm.
Sol Ro Tower is a pita every time.
 

Cinge

Ahn'Qiraj Raider
7,271
2,294
We only raid on set raid days and we've had a map of a step-by-step flagging/killing PoP flag since Agnarr. We'll be fine for the most part. The one hitch we had on Mangler was some people, including me a mostly non-retard, got bugged and couldn't get into Sol Ro tower even though we did the flagging correctly. I don't remember what we had to do, but there was some combinations of unlocks and relogs and shit to get it right. I think like 10 of us couldn't get in and we checked our logged parses of our progression on Mangler and there was a 30 minute gap in a raid because it was us working out the flag bugs.

Outside of Storms keying which we did an entire day of bonus DKP non-mandatory attendance, we cleared all of PoP in 16.5 hours of DZ instance time for a full 54 flags of time and dead Quarm.

Also depends how much of poe2 there is. 2 Acts? 3?

And I expect their servers to die for at least the weekend.

Plenty of time to do intial PoP launch and then see how poe2 is.
 

Sieger

Trakanon Raider
343
395
None of this is wrong. The question is - why do people join the guilds they join? Most people, I suspect, stay with friends and continue with "their" guild unless something happens. But there are definitely people willing to migrate up, and especially as servers progress this trend continues. On teek, the top guild is also the largest guild. On combine this wasn't the case except 2 expansions, on fippy and rage I think it was, on phinny I dont think it was until later, on coirnav IDK, on aradune the big zerg gradually bled despite winning, on selo the smaller guild won until por and could never recruit...

So it seems about 50/50 to me. Sometimes the top guild balloons and zergs, sometimes they don't or can't.

I am now a firm believer that winning does NOT guarantee success, and that some guilds are simply toxic. It really rang true after selo, where we were easily dominant and could not recruit to save our lives. I didn't fully realize what was going on until I asked suineg to come help tank for some new players, and we started talking... people would join and just get trained by their new guildmates. People would get reamed in tells. Literally quotes with proof of leadership just shitting on people for sucking who had been there a week. It suddenly made sense. We couldn't recruit, we couldn't get our healers to stay (or at least stay as healer mains), half our officers didn't want to lead if astral couldn't and the ones who would like siirx were banned half the time.

So it's easy to claim zerg. But, I look at RI, I see the same people I played with on selo when our winning guild couldn't build numbers worth a damn, I see recruit messages saying "you must have thick skin" and people spewing pure propaganda lies like facts, I see people klingon bird of prey decloak on top of me seconds after zoning in, I see mobs scooped up and dropped off...

No. It's not because faceless zergs. Stop being cunts and people might join you. Sorry if that's too blunt and mean.
It was interesting because me and Suineg would still chat sometimes during all this, and he was often echoing to me how hard it was to recruit for Amtrak.

When Suineg bailed on us after launch to join Amtrak, he basically told me I was a nice guy but "you won't be able to keep people and compete and I want to go long term on Selo."

I think a couple people that bailed on me early were working with that same assumption, they understand the game in the context of prior TLPs. Amtrak was built like a guild that would have dominated a server like Phinigel or Coirnav etc for several years. But in my mind right away, I knew that the biggest challenge on Selo would be finding a way to keep a guild viable when you have to do a new expansion every single month.

A typical TLP expansion launch is something people take days off of work for to no life, I never imagined people could do that every month for 2 years. Everything about how I promoted the Selo guild, was that we were making a guild to do the full run, and everything about how we made decisions was linked to that same idea. Amtrak was never building for 2 years, they were building for the next expansion, and I think that puts you in the position you describe.

I think a lot of TLP personalities loathe the roster management aspect of running a guild, because it kind of flips the meta on its head. The OG view is the guild leader is a rockstar tyrant, anyone who says boo to him gets booted. You can hear about RI people being booted on the reg for minor transgressions (usually people who aren't part of the "clique.") A roster management focus means the guild leader is more like an NFL coach--aside from a few very rare exceptions, the NFL coach is not the most important person on the team, and also will be paid significantly less than lots of guys on his team. Lots of mediocre coaches can win with a great roster, but even great coaches can't win with a bad roster. This means as a guild leader you have to be humble at times, you have to have DM conversations with a stupid cleric who causes drama and you'd love to boot, because that cleric is another piece of the puzzle that lets you keep split raiding, which lets you keep your guild big, which lets you weather the attrition of each expansion. But that just isn't fun for most people, they'd rather boot the guy the second he's trouble and then make a sound board about it.

It feels good, but it doesn't get you to the finish line.

That being said a lot of TLP guilds don't care about the finish line, they have solely made a guild for the personal entertainment of their core guys for a 8-12 month window.
 
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hEKK

Molten Core Raider
121
83
It was interesting because me and Suineg would still chat sometimes during all this, and he was often echoing to me how hard it was to recruit for Amtrak.

When Suineg bailed on us after launch to join Amtrak, he basically told me I was a nice guy but "you won't be able to keep people and compete and I want to go long term on Selo."

I think a couple people that bailed on me early were working with that same assumption, they understand the game in the context of prior TLPs. Amtrak was built like a guild that would have dominated a server like Phinigel or Coirnav etc for several years. But in my mind right away, I knew that the biggest challenge on Selo would be finding a way to keep a guild viable when you have to do a new expansion every single month.

A typical TLP expansion launch is something people take days off of work for to no life, I never imagined people could do that every month for 2 years. Everything about how I promoted the Selo guild, was that we were making a guild to do the full run, and everything about how we made decisions was linked to that same idea. Amtrak was never building for 2 years, they were building for the next expansion, and I think that puts you in the position you describe.

I think a lot of TLP personalities loathe the roster management aspect of running a guild, because it kind of flips the meta on its head. The OG view is the guild leader is a rockstar tyrant, anyone who says boo to him gets booted. You can hear about RI people being booted on the reg for minor transgressions (usually people who aren't part of the "clique.") A roster management focus means the guild leader is more like an NFL coach--aside from a few very rare exceptions, the NFL coach is not the most important person on the team, and also will be paid significantly less than lots of guys on his team. Lots of mediocre coaches can win with a great roster, but even great coaches can't win with a bad roster. This means as a guild leader you have to be humble at times, you have to have DM conversations with a stupid cleric who causes drama and you'd love to boot, because that cleric is another piece of the puzzle that lets you keep split raiding, which lets you keep your guild big, which lets you weather the attrition of each expansion. But that just isn't fun for most people, they'd rather boot the guy the second he's trouble and then make a sound board about it.

It feels good, but it doesn't get you to the finish line.

That being said a lot of TLP guilds don't care about the finish line, they have solely made a guild for the personal entertainment of their core guys for a 8-12 month window.
Suck my dick, you thin-skinned bitch.
 
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yerm

Golden Baronet of the Realm
6,484
16,576
Suck my dick, you thin-skinned bitch.

d04d3aa0-dbb9-47af-ba73-0970b3339859.jpeg


We'll miss you guys when you quit soon. Good luck in poe2 and on the next tlp.
 

Furry

🌭🍔🇺🇦✌️SLAVA UKRAINI!✌️🇺🇦🍔🌭
<Gold Donor>
21,693
28,220
Monk should be in camp killing stuff, Bards pull just as well but you lose their songs if they spend more time out of camp finding mobs, chanters make amazing pullers and you don't really miss their buffs or dps while not around. And obviously having the tank do it is extremely suboptimal.
Tank pulling is perfectly fine if its a moving camp. If anything, its the best choice if they aren't a drooling room-temp. I used to almost exclusively pull with my cleric alt back when I played it. Clerics are extremely fine pullers, and tbh most clerics are just lazy pieces of shit.
 

Arbitrary

Tranny Chaser
28,696
77,957
Looking ahead to Planes of Power and the Anniversary Tower

tower 65 part one.png


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The first thing to notice is not all of these are strict upgrades over the 55 versions. The generic earring with a caster augment is less hp/mana, the cloak is barely an upgrade, etc. The belt comes with haste but the haste is bad (21%). The pet class earring has the Planes of Power quality focus that's on the Symbol of Ancient Summoning. The charm gets way better,. Both +attack augs improve more relative to the mana regen aug.

Finally all of this gear has a type 3 augment slot. There's one floor left and with the available augments all slots are spoken for. It's possible the 11th floor is a type 3 augment. The final unlock is a boss at the top of the tower and he might have type 3 augments in his drop pool. If not the type 3 augments in LDoN are typically kind you use to customize armor bought from the vendors. The raid drops can have focus effects, heroic stats and other decent shit.
 

Gheed

Lord Nagafen Raider
16
26
View attachment 555477

We'll miss you guys when you quit soon. Good luck in poe2 and on the next tlp.

What's the dream? I've gotta say I am intrigued!

Looking ahead to Planes of Power and the Anniversary Tower

View attachment 555493

View attachment 555500

The first thing to notice is not all of these are strict upgrades over the 55 versions. The generic earring with a caster augment is less hp/mana, the cloak is barely an upgrade, etc. The belt comes with haste but the haste is bad (21%). The pet class earring has the Planes of Power quality focus that's on the Symbol of Ancient Summoning. The charm gets way better,. Both +attack augs improve more relative to the mana regen aug.

Finally all of this gear has a type 3 augment slot. There's one floor left and with the available augments all slots are spoken for. It's possible the 11th floor is a type 3 augment. The final unlock is a boss at the top of the tower and he might have type 3 augments in his drop pool. If not the type 3 augments in LDoN are typically kind you use to customize armor bought from the vendors. The raid drops can have focus effects, heroic stats and other decent shit.

The upgraded gear will be nice for some of my boxes but other than that I hope it dies a painful death. Fuck the tower
 
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