I'm not going to lie. I like the heirloom rule and some of the expansion unlock rules are interesting for the long haul.
The experience gain thing is designed ass backwards. The way it should work is the following:
- Experience gains should be expansion locked... meaning you don't lose your experience gain multiplier the second the next expansion unlocks. It should remain for all levels up for which the gain was obtained. In other words, if you got 3 characters to max level in original content, you would have 30% experience gain for levels 1 to 50 on new characters even after the Kunark expansion is opened
- Experience gains should be applied on a curve rather than instantly at the end of the leveling range for the expansion. In other words, for original content, you should get a 1% boost after your first character reaches level 10 for any character below level 10. 2% for each character level 20 for all characters level 1 to 19. Continue that up until you hit the max for that level range
That way there, there is an actual incentive to leveling multiple characters on one account, it would be additive while you are actively leveling the current content as well as previous content for alts you create and want to catch up on. It feels very unhelpful to make it so that you ONLY get the experience bonus after each character hits max level for that expansion and then the experience bonus goes away immediately when the next expansion opens up. Why would my level 15 alt not continue to get bonus experience until he hits level 50 after Kunark opens? Its counter productive.
And the FTE... that's just stupid to the nth degree. Such a bad design goal for a game like EverQuest. It's only going to cause a lot of issues, open up new exploits, and allow the nefarious individuals to have yet another way to fuck with the average players.
Oh.. and I will pass on the Golden Roosters, Golden Rapiers, Golden what ever they call themself this time. I don't roll deep.