Are you not seeing where I said PVP IN EQ is dead? PVP in EQ was a bandaid at best. It wasn't ever really designed to be a PVP in any way, shape, or form. Trust me, I definitely understand that PVP is a big deal right now, but that's in games that were designed for it. I LOVE the BR games. I play Ring of Elesium quite a bit. I played a TON of Fortnite. I get it. But EQ PVP is/has always been broke as fuck. So to devote ANY resources to it means you have to devote A LOT of resources to it to fix the horrific problems, and then you don't have enough resources to do much of anything else.
"At some point someone decided to stop working on PVP" is factually false. EQ PVP hasn't been worked on reasonably since like year 1.5 at latest.
I'll bite. As someone who was in beta, then moved to Rallos Zek, my impression was that the inclusion of PvP was a fairly direct result of EQ's sense of itself as the direct commercial successor to UO. At that point in the development of graphical MMOs, it was simply a given that players would be able to interact by attacking each other. Based on my very foggy recollection of conversations with Zelnik, Ozuri, and other people in the know back then, making EQ a PvE-focused game was in some senses an innovation, and launching a PvP server was a way of hedging that bet.
RZ certainly worked out that way; PvP was used to settle differences, and there were a handful of people who did it more or less full-time, (in <Hidden Power> it was about all we did), but most of the server was comprised of people who couldn't enjoy the immersion of the game without the ability to settle disputes in combat, and the danger of that happening at any given moment.
Because PvP was an immersion feature--not the end-all-be-all goal of the PvP servers--modest development resources being dedicated to PvP was enough to keep the servers fun, and balanced enough (not actually balanced, but balanced
enough) that people still enjoyed them. The task probably became impossible later on when the PvP scene lost that post-UO immersion hangover, and became more like Quake arenas; EQ definitely was never made to support
that kind of intense PvP environment. However, that's different from saying it never supported, by design, a healthy PvP community. It did. Sleeper Kill, multiple BotB wins, Test of Tactics win (I was there), Tryndamere (who invented League of Legends) was a lifelong EQ PvPer, et cetera.
Anyway, there were definitely PvP content updates much later than 18 months into the game. The PvP vendor rewards system with quick-cast pumices and the like came much later, if I recall.
I'm not arguing that more resources to PvP servers would be well-spent nowadays. I'm just saying it's not fair to say it never worked. It definitely did. But that was a different time.