I'm not the only person that saw this post, right?Its a progression server, not a classic server. My guess is they will just use the current mechanics and lock players within an expansion for x amount of time. People will be max on day 1
I'm not the only person that saw this post, right?Its a progression server, not a classic server. My guess is they will just use the current mechanics and lock players within an expansion for x amount of time. People will be max on day 1
Using the current code , I would expect raid content cleared within few days. (Probably 2-3 group raids)I heard the same. It's a good possibility they are gonna just do the lazy thing and use current code. And if they do that we'll have level 50s day 1 with almost all raid content cleared in a week.
This.Given how much effort they put into eq1 prog, I'd say the most you can hope for is an adjusted xp curve.
I ask the webcast after the acquisition and they said that EQ2 simply did not have an architecture that allowed this like EQ1. They said they had no way of limiting content per expansion and was simply not possible.I heard the same. It's a good possibility they are gonna just do the lazy thing and use current code. And if they do that we'll have level 50s day 1 with almost all raid content cleared in a week.
They aren't doing progression servers now, they are doing servers that will forever be "launch" "dof" "eof" etcI ask the webcast after the acquisition and they said that EQ2 simply did not have an architecture that allowed this like EQ1. They said they had no way of limiting content per expansion and was simply not possible.
Oh well.. no surprise you get whatever line to curb the audience at that time.
You won't be able to and you shouldn't be able to. Not that it really matters AAs will probably take no more time than it took you to level regular levelsHopefully we'll be able to earn AA EXP as well. I'm fine with not being able to spend any of it until they unlock KoS, but it would be nice to be able to start earning it right away.
A little more instanced than contested. Probably close to 10 contested mobs that matter and probably around 15-20 instanced mobs, counting splitpaw, dmorte Darathar and fire and ice. Also SoTL has like 10 mobs in it too.Does classic EQ2 have more contested boss than instanced boss? I wanna raid in the prog server but not sure if I have the time for contested... You know their spawn time is bad.
But leveling sucks. =(You won't be able to and you shouldn't be able to. Not that it really matters AAs will probably take no more time than it took you to level regular levels
Are they trying the "separate servers with free transfers to the next tier" thing?They aren't doing progression servers now, they are doing servers that will forever be "launch" "dof" "eof" etc
That's the whole other can of worms about EQ2 that I always hated. Hard cap 24 man raids, yet there are 24 classes in game!? It's too few raid slots and either you have poopsock perfect attendance guildies, or you have a shit load of people forced to sit out all of the time. Terrible design, imo.Try playing a Zerker all the way from 2004-2014.....up down up down up down....needed, not needed, needed, no fuck way needed....