I still think it was the most like fluid feel to it when you just run around. Id be able to be in efp running and jumping around and be having fun
Yeah! The smoothness in movement and jumping was amazing. I would literally just jump around the guild hall for minutes at a time while we were waiting for the members to log on for raiding or chatting on vent. A few of us would joke around we can easily tell how good a MMORPG was by its jumping controls. While the animations weren't like out of this world, I felt they were mostly smooth and looked decent.
Another thing I really liked was the auto-facing in combat. It really made combat and tanking a lot more fluid and enjoyable. This removed a rather meaningless annoyance and allowed you to concentrate on actually tanking correctly and playing. I am not aware of any other game that had auto face as a feature.
Honestly I love tons of variety and shit to do with my character and I get bored as fuck with only like 7 things to use at max level. I know I'm in the minority on the issue but I always fucking loved the massive amount of skills in EQ2.
Me too. While a lot of the abilities could probably be condensed, I still enjoyed pressing them. I like to have many things to choose from, and EQ2 provided that to me. I had to manage the CDs of key abilities in some cases and that was fun for me. I remember doing a raid in TSO Befallen, I think it was, where we had to switch between the tanks and we were using Holy Ground (we were using two paladins at the time lol), and that was a huge blast. So having a rotation of like 2 or 4 abilities, just doesn't appeal to me.
One thing I cannot stand about many of the more recent MMORPGs is the really long GCD. I can deal with WoWs, but anything more is just too much. I tried to play FF14 - great game - but I just can't deal with the 2.5 (or whatever it is) s GCD. At least they made some cool animations for the dragoon.
I also do not like this recent concept of weapon switching. I just can't get behind it and it just serves no purpose to me besides making force to press a button for no reason. I'd play ESO more if it didn't have weapon switching. I guess GW2 is OK but I'm still not a fan of it. The only weapon switching I can really get behind is switching from say ranged to melee, or back again. I mean, I'm not melee master in real life, but I don't think I'd be switching between my daggers and broadsword three to four times during a fight. I'm pretty sure I'd get stabbed in the gut as I was trying to switch weapons haha. However, if anyone has any information on why this is good for games and some positives it brings to players and gameplay, etc, please, I'd love to hear it since it appears to be really popular. I just must be missing something.
I guess I just liked EQ2 the most and it appealed to the way my brain works, good or bad, haha. All Daybreak needs to do is to take the good from EQ1 and EQ2 and smash it together and create a game called Norrath: The New Age. I'd buy it in a heart beat.