Ambiturner
Ssraeszha Raider
- 16,043
- 19,530
Gnomes vs everyone else while handicapping gnomes in some way to make it fair
the sad reality that i came to with eq while leveling to 50 on aradune with 3 members of my team ld then in queue for 12 hours the entire way- eq isn’t ready for success. Any opportunities thrown their way will be squandered. They are built for mediocrity.
The fact we still hang around is why pantheon will be successful if it ever launched, time doesn’t matter we are all stuck in a weird time loop.
Fear with no type of Diminishing Return or break, lol so good.Evil dominated SZ because necros and SKs are OP PVP classes that were only available to the evil team. Everyone knew this on day 1 and hence evil had a much larger population than the other two factions combined. Evil team attracted people who wanted to win with a handicap. On the other hand, the neutral team attracted holier-than-thou self-proclaimed "PVP expert" hipster types, while good team attracted newbs, masochists, trolls, and hackers. Actually, I guess every team had their fair share of hackers.
Druids paladins and rangers are OK and came into their own later on but don't stack up to the OP evil classes. Especially in terms of generating killshots, which SZ explicitly rewarded with coins and iirc a leaderboard. Geared paladins were nearly unkillable towards the end of SZ life but then again so are clerics and no one raced to play them in PVP because they aren't good at killing other toons.
Necro/SK had unresistable/nearly unresistable taps/spears/dots and also lifeburn/HT, and that is the fundamental reason why SZ was an unbalanced shit show.
Most people who play TLPs have no desire to play a game like Pantheon that strives to be 'hardcore' like the original EQ, the TLP crowd likes instances, pickzones and steamrolling raids while semi afk. Pantheons audience is the 1500 people who still play P99.I had the same realization at around the same time. Here we had a massive amount of interest being generated by new servers. Tons of people returning to the game, despite a complete lack of marketing. Just word of mouth and people loyal to EQ bringing the game back to life once again. ...and then nobody could get on, and their solution seemed to be "well, enough people will give up over the next few weeks that the server capacity will stabilize".
They weren't prepared for success, and didn't even open the door for it to come in. That was the moment I realized EQ is never going to have any big resurgence, or be competitive, or rise as a franchise. There's no care. At least until people on this forum pool their Bitcoin profits and buy the game.
Most people who play TLPs have no desire to play a game like Pantheon that strives to be 'hardcore' like the original EQ, the TLP crowd likes instances, pickzones and steamrolling raids while semi afk. Pantheons audience is the 1500 people who still play P99.
I don't consider it hardcore, I consider it 'hardcore' in the sense that it is ultra contested and just a huge poop sock to get anything, which is basically the design philosophy of pantheon.You don't have time to afk on p99 raids because the raid mobs die in under 1 minute. You don't even have to get resist gear or worry about dodging because the AE's are irrelevant. Due to how pathing/pulling works on there you can also single pull any non-rooted raid mob to anywhere you want without aggro'ing anything else. Don't know how you can consider p99 raiding "hardcore" lol. Raid mobs on p99 are the equivalent to a trash mob inside of a raid zone on a TLP.
I don't consider it hardcore, I consider it 'hardcore' in the sense that it is ultra contested and just a huge poop sock to get anything, which is basically the design philosophy of pantheon.
Not instancing stuff and making it all about the soft pvp of limited spawns and competition like original EQ is totally what P99 is about. Modern EQ TLPs are way closer to classic/tbc/wotlk wow in terms of raid game than they are to what pantheon is aspiring to I think.
I had the same realization at around the same time. Here we had a massive amount of interest being generated by new servers. Tons of people returning to the game, despite a complete lack of marketing. Just word of mouth and people loyal to EQ bringing the game back to life once again. ...and then nobody could get on, and their solution seemed to be "well, enough people will give up over the next few weeks that the server capacity will stabilize".
They weren't prepared for success, and didn't even open the door for it to come in. That was the moment I realized EQ is never going to have any big resurgence, or be competitive, or rise as a franchise. There's no care. At least until people on this forum pool their Bitcoin profits and buy the game.
I don't trust any of you cucks to run it any better. At best we get a golden showered theme for the next expansion, but more likely is that firiona sports a dong or its resold to some sjws.
FTFY."Firiona sports a dong" would get EQ so much mainstream coverage from Kotaku etc with headlines like "One of the MMO greats makes a MUCH-needed and long-overdue change". Washington Post might even cover it if the head dev was a trans-lady.
Evil dominated SZ because necros and SKs are OP PVP classes that were only available to the evil team. Everyone knew this on day 1 and hence evil had a much larger population than the other two factions combined. Evil team attracted people who wanted to win with a handicap. On the other hand, the neutral team attracted holier-than-thou self-proclaimed "PVP expert" hipster types, while good team attracted newbs, masochists, trolls, and hackers. Actually, I guess every team had their fair share of hackers.
Druids paladins and rangers are OK and came into their own later on but don't stack up to the OP evil classes. Especially in terms of generating killshots, which SZ explicitly rewarded with coins and iirc a leaderboard. Geared paladins were nearly unkillable towards the end of SZ life but then again so are clerics and no one raced to play them in PVP because they aren't good at killing other toons.
Necro/SK had unresistable/nearly unresistable taps/spears/dots and also lifeburn/HT, and that is the fundamental reason why SZ was an unbalanced shit show.
What's sad is that evil despite the massive handicap probably had the most hackers. Speedd aka Kirban being the most infamous of them. And ya, SK's and Necro's are just stupidly broken in pvp to the point that it's just super dumb and I can't imagine how the other teams tolerated it.