I put in only about an hour, since I don't have time to go balls deep ATM and I can understand that sentiment. The game walks you through the bare basics in the tutorial, but even the first campaign is a huge jump in complexity, which the game explains very poorly. The best example is effective mining in Minecraft - pretty much every advanced player knows the layout, but if you don't, nothing much is happening. Here the game is all about expanding on the base automation and making it better, more effective and so on, but they don't really teach you that. That first level brought about thousand different questions and very few answers. How do I expand on what the authors built for me ? Should I even expand on that ? Am I fucking it up ? I think I'm fucking it up... But it sort of works, so I should just sit here and wait until stuff finishes building, which is boring.I caved and got it the other day. I actually found it kindof, ehhhhhh. Didnt remotely grab me like, Rimworld, etc.
No more alien artifacts? Wut replace with?
It really depends on how you approach the game, honestly.
When I was actively playing it, a large portion of the fun was slowly going through the various phases of gameplay and coming to revelations, where I would then build more optimized versions based upon those revelations. Which would then lead me to other ideas that constantly had me refining my layout/research. Revisions and optimization became as fun/important as progress in the game.
If you -have- to do things efficiently from the get-go without your own R&D, videos and tutorials are the way to go probably. But for me, the fun was in figuring out better ways to do things and then implementing those incremental changes, while discovering pitfalls or "age" specific techniques that had to be largely discarded with advances in tech.
Depends, maybe I'm retarded, but even figuring stuff like burner drills supplying each other coal would take ages for me, so youtube is invaluable. Easpecially when you aren't watching uberleet speedruns but something more akin to Factorio 101This right here has been the whole fun of the game for me. I feel like watching tutorials from the get go about how to make a hyper optimised factory would really undermine the experience of the game.
Depends, maybe I'm retarded, but even figuring stuff like burner drills supplying each other coal would take ages for me, so youtube is invaluable. Easpecially when you aren't watching uberleet speedruns but something more akin to Factorio 101
For real, especially that part about the electric drill!Just have them drop shit on the ground and pick it up like a noob. Then have them feed wood chests like a player. Then have them belt that shit right to the boilers like a boss. Then run around refueling them by hand like a scrub. Then build a clusterfuck spaghetti mess of belts and burner inserters to make them self-fueling like a mad engineer. Spend three hours making the perfect recursively self-fueling setup, then delete it all 15 minutes later when you finally realize what that electric mining drill does that you unlocked two hours ago.
If you aren't playing it like that, then you're missing the whole game.
Follow the list of things to do and it will advance you to the next level.I downloaded the demo. Other than left click to do something and open a chest that was about it. I felt like I got a demo of the demo. That was it, lasted about 30 seconds.