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NopeI love lines like these in long rants, it pretty much invalidates any valid point you might have had in your post.
NopeI love lines like these in long rants, it pretty much invalidates any valid point you might have had in your post.
Seriously ? Vanguard had real player housing make oceans and islands and you are done. swg had great housing also ... It's been done and done well yet abandoned.non-instanced housing has everything to do with the move to 3d gaming, and the overall higher population in mmos. This is not "derp" devs are lazy and stupid.
real estate in a game is very valuable. even more so in a 3d game. Just think about it a moment, a player keep in WoW would need to be about the size of that barracks in Elynn, or about the size of Goldshire itself. Exactly how many could WoW afford? where would they place open space to allow for building of those, without directly impacting content. This isn't 2004 with miles of wide open useless spaces in games. and does anyone really want to go back to that? miles and miles of boring trash mobs?
Higher game populations make it even more of a problem. Allowing for player housing in UO with its MAX 250k players is one thing. Allowing for player housing in modern mmo with 500-1m is something else entirely.
Unless something major changes, we won't really be seeing non-instanced player housing any time soon.
That SAID, minecrafts, and a number of indie games, might just be that major change. A shift from MAX graphics to gameplay, might allow the tech to shift to worlds that can support player housing. An indie mmo could very well be on the horizon that would support it.
Nope, you, still you. Consoles are for likkle kiddies, you are an embarrassment.Qwerty you are in the top 5 of worst posters on here, so you only validate my point more.
It's both. Getting older makes you harder to please with this stuff, and being older just doesn't mix well with gaming. Games are mostly for kids, just look at them, the voice overs are fucking horrible like a kids cartoon, the stories are all cliched and trite and silly, the characters all have 10 foot swords or are dude bro soldiers etc.. Gaming is for kids. So if you are still trying to be a gamer in your late 20's or beyond, then you either never matured mentally and will be ok, or you are going to have to settle for finding that 1 grown up game out of the other 500,000 shitty ones, cawadooty, need 4 spd, assassins creed 49, World of MMO: Legend of Heroes of Loot and Swords and Sorcery and Valor and Age of Dragons and Derpy doopy fucking doo.My question is this, is it us that changing? Or is the video game industry starting sucking hardcore? I just finished reading Ready Player One, why don't we have full virtual reality yet damn it!
It's more to the point of the game industry changing to fit the tastes of current generations of gamers vs. the "old farts". It's not different than music or other forms of entertainment: Group 1 which grew up with said stuff thinks it is the best, Group 2 is younger and grew up with different things and in their minds that is the best stuff.My question is this, is it us that changing? Or is the video game industry starting sucking hardcore? I just finished reading Ready Player One, why don't we have full virtual reality yet damn it!
I was typing up a long, point by point response, and then I hit this.Consoles are basically dead (this coming generation may be the nail in the coffin)
The video game industry has always sucked hardcore, that isn't anything new. Sure there were gems but there was a lot of shit that got spit out as well. Sure, the industry has changed to a degree, but I think it's us that have changed. A lot of what we played in the past ranged from outright terrible to 'good enough', but 'good enough' doesn't cut it anymore.My question is this, is it us that changing? Or is the video game industry starting sucking hardcore? I just finished reading Ready Player One, why don't we have full virtual reality yet damn it!
It's the video game industry that's changing. Whether or not it sucks is pretty subjective -- I'm sure today's teenagers think it's great. Kids aren't complaining about it, they don't know any better. What's for certain is that the industry is heading into very questionable territory where craftsmanship and quality is a dying concept, money rules every single aspect of game design, and people who aren't growing up just now and thus know nothing else are increasingly starting to voice their discontent.My question is this, is it us that changing? Or is the video game industry starting sucking hardcore? I just finished reading Ready Player One, why don't we have full virtual reality yet damn it!
That's a really good example! Those games were new, flashy, different, etc. But old school gamers loved them because they were revolutionary and were pushing things forward. It's not like that now because games just don't do that any more. In fact, I was pretty bored of Quake back in 1894 or whenever that was. Because I had already played Wolfenstein 3d to death, and then there was an expansion pack called Spear of Destiny or something which was basically more of the same. Then Doom came along which was a complete refresh, and that was pretty cool. Then doom 2 and I think there were some addons for the dooms too. It started getting stale even by that point... although some games were really interesting, Strife, Blood, Rise of the Triads, etc. When Quake came along it was pretty meh, because it was just more of the Doom formula, just a bit higher rez and a bit slicker. But I got bored of it very fast. The only revolutionary thing was internet play, but that was more to do with the invention of the internet than anything else.Gamers who grew up on Pong and Rogue were not disgusted with the way the industry was heading with Street Fighter, Quake, Ultima Online, Diablo and Baldur's Gate, to name some examples. There wasn't overwhelming opposition to the changes in the gaming industry in the 90s and early 00s. While the graphics and mechanical details are inevitably improving as better hardware is developed, one can (as many have) categorically point out why the video game industry has been nosediving in the last half-dozen years.
It's not just old people hating everything new,
Interesting, I played a shooter a while ago(2004) called joint ops and it had all this stuff and more and huge maps also(I think only thing missing was jets). So "new", no.Modern gaming can suck my cock. It only gets some respect from me if they at least try something new. I love Arma3 because they just think so big, they had the audacity to try to put tanks, choppers, jets, boats, all kinds of stuff, all at the same time in to a military shooter, oh, and the maps are 60 freaking kilometres squared, or more. That's cool. .
Joint Ops is not even the same league. Big 'maps' back then were like 3km squared or something. People used to say Battlefields maps were big and I would be surprised if that was even 1km squared. Arma2's main map was 60km squared, and you could even go beyond that because it procedurally generated the terrain beyond that.Interesting, I played a shooter a while ago(2004) called joint ops and it had all this stuff and more and huge maps also(I think only thing missing was jets). So "new", no.
I'm with you. Portal was like a diamond floating on an ocean of crap.All this bitching about poor quality, money-obsessed games is absolutely valid, but Valve is the shining beacon in the darkness. Don't like CoD or all the Assassin's Creed bullshit? Support companies like Valve.
This isn't game industry as much as industry in general. We export production of almost every consumer good to southeast asia and make shittier products. People refuse to pay for quality. Look at every fucking time we have the subscription model argument and 50 people are arguing they shouldn't have to pay 15 dollars a month for entertainment. People want something for nothing and are surprised when companies produce exactly what you are willing to pay forCRAP.It's not just old people hating everything new, it's a consistent trend in the industry of developers having discovered that producing quality doesn't actually make financial sense because producing crap yields a greater profit margin, both because people buy it anyway and because crap costs less to produce.
I think our next revolution is pretty close. EVE-VR really showed the potential of the Oculus Rift and everyone who tried it thought it was amazing. We're getting there. We might even get the space combat sim genre back with VR. 3D displays flopped but I think VR and virtual worlds are going to end up being the next big thing even if its with rehashed titles. Grand Theft Auto VR, Red Dead Redemption VR, Wing Commander VR, I'd dig it.I honestly think that players are looking for another revolution, a new generation of MMOs. And I imagine we'll get that eventually, but when that will be is anyone's guess.
It isn't that people aren't willing to pay 15$ a month for entertainment. It's that we're tired of paying 15$ a month for what amounts to, basically, an "access fee". If MMO companies were releasing a new dungeon/raid zone a month? Sure, TAKE MY MONEY! But to charge me 15$ a month, when the only content you add comes in 3+ month intervals, a lot of times without any "world" content at all? Hell no.This isn't game industry as much as industry in general. We export production of almost every consumer good to southeast asia and make shittier products. People refuse to pay for quality. Look at every fucking time we have the subscription model argument and 50 people are arguing they shouldn't have to pay 15 dollars a month for entertainment. People want something for nothing and are surprised when companies produce exactly what you are willing to pay forCRAP.