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Probably not.Is there anything particularly wrong with just 4/4/4/4/4/4/4 the starting stats?
Agree. Especially on END being a dump stat, especially early on.END is nearly totally useless, totally a dump stat.
Playing without at least 3 STR (bobblehead or not) for Armorcrafting, 4 PER (lockpicking), 6 ch (bobblehead or no) for Local Leader, 7 or so int for Science and Gun Nut (mods and tech stuff to craft)
Will close you off to certain aspects of the game until you level them up.
EN is basically useless, and ST is only needed if you go melee/unarmed. Armorer is good for everyone, but you can start at 2 and bobblehead it to 3 eventually.Is there anything particularly wrong with just 4/4/4/4/4/4/4 the starting stats?
Science is 6 IN and very, very optional for anyone not totally focused on EWs. Even 5 IN's usefulness is debatable; I took Scrapper 1 last night and I already kind of regret wasting the perk on it. It gets you screws, but so does picking up toy cars, desk fans, etc. that usually weigh a lot less than a gun.7 or so int for Science and Gun Nut (mods and tech stuff to craft)
I couldn't get into Vegas at all, so to me yes. Although I'm pretty disappointed that it plays like all they did was remake FO3 with the top 15 mods and write a new story.But is it better than New Vegas?
Cool thanks Vorph and Hodj. I will probably run into that tutorial fairly soon then. I'll also leave the power armor at the gas station.Yeah there's sort of a tutorial for the settlement stuff just keep playing.
Press and hold the action button (on PC default key is E) to take power suit off. Also make sure to take the fusion core out of it. Best if you take it back up to the gas station or Sanctuary and leave it there fyi.
The tutorial throws settlement set up in your face but doesn't cover the most important part - assigning people. Be sure to look in the help menu if you need help figuring it out.Cool thanks Vorph and Hodj. I will probably run into that tutorial fairly soon then. I'll also leave the power armor at the gas station.
Can't interact with it at all?For the sake of random bugginess, has anyone else had a power armor go the way of completely becoming unusable after stepping out of it even though it's near perfect condition?
Took mine off after the "Castle" fight then couldn't interact with it after rebuilding the area.
I have 3 incomplete suits. 1 naked, 1 half 45b, 1 half 51a. The only complete suit I have is the one that's a statue back at the "Castle".Damn.
Well I dunno then. There are others out there. I haven't used the power armor at all since the first quest so I haven't experienced this problem yet, but there are other chasis and other pieces spread out. Might try to just pick up a new one. I dunno. That's weird.
That's funny, I wonder if there is a static assignment of legendary chances somehow or something else.Okay cool Radge. Will be doing that shortly.
@Tuco and whoever else. I haven't ran into legendaries in the location you've ran into them. But I've ran into them all over at other spots. Legendary Mirelurks, raiders, etc mostly. Got a sweet stagger 10MM that I've modded up. Been going pistols until I start doing energy weapons or something else.
Also, using nades is more annoying than it should be I think.
Step in suit, complete "castle" fight, step out of suit, suit becomes unusable, finish quest. Suit is still unusable. Reload after quest completion. Suit is still unusable. You're missing the point of it being a statue. You can't even mess with the core if it's uninteractable.was the fusion core stolen in a raid? I hear that happens.
I feel like scrapper is one of those QOL abilities that someone takes when they don't want to be bothered picking stuff up and want to mod before they are flush with cash.Science is 6 IN and very, very optional for anyone not totally focused on EWs. Even 5 IN's usefulness is debatable; I took Scrapper 1 last night and I already kind of regret wasting the perk on it. It gets you screws, but so does picking up toy cars, desk fans, etc. that usually weigh a lot less than a gun.