Fallout 4

Agraza

Registered Hutt
6,890
521
I want this so bad. I had to double check that 2015 is this year. Yes. Thank you baby jesus. I hate when they tell me about a game I want to play three years out. Fuck you. Deliver the goods and shut the fuck up. A 6 month lead-in is within my range of tolerance.
 

Regime

LOADING, PLEASE WAIT...
<Aristocrat╭ರ_•́>
16,821
39,850
Its set in Boston right? Tom Brady. Just have to mod in some men's uggs.
ya and it's a tad more advanced compared to out west or DC with MIT "the Institute" having survived with androids and smart robotz. Who knows but I can promise you they will make a Larry Bird reference.
 
The housing stuff could be meh or great depending on what they do with it.

Awesome would be:

Starting your own settlement, building it up, setting up defenses, attracting vendors, NPCs and other services with the eventual idea being that you'll need to defend it at some point. You could even have a tech tree where you could research out some better weapons or defense systems while out exploring. Income from caravans and vendors doing business. You could have trade routes to other settlements, secure resources etc. Lots of potential. You could even have your city take on a noble or more dubious focus. Known for running woman and brothel or maybe a science hub or a merchant haven. There is tons of potential with the idea.

Likely what we'll get is some kind of MMO like housing zone where we can drop down some stuff which is all fluff and convenience.
They stated a lot of those points as being part of it. But they also said , its just a side activity and people dont need to partake in it. So what i gather from that , is it wont be some deep involved system to where it can be its own stand alone game. But almost all that you think it is , it is. Minus the tech tree for research although at one point in the after interview he said a lot of the crafting is perk gated. So maybe that will extend to settlements as well on if you can craft better defenses like plasma or laser turrets to defend the settlement. They mentioned caravans as well going between your settlements , so you can make more then one. He also stated there is a lot more to talk about in the coming months.
 

Agraza

Registered Hutt
6,890
521
Well as it's designed in the base game modding should have a lot of potential to add depth. I haven't really gone big into mechanics mods on Bethesda products because they're often uninteresting or too weird, but this is something I'd like to see expanded a great deal.
 

radditsu

Silver Knight of the Realm
4,676
826
I am glad someone is addressing my biggest issue with the series. Why the hell in 200 years do people not clean up their houses? Brooms exist.
 

Bondurant

Ahn'Qiraj Raider
3,845
4,792
I'm hyped as fuck for Fallout4 mostly because "I want to believe". The Witcher 3 set a new milestone regarding RPGs, let's see how Bethesda will deal with it. Maybe the whole construction / base defense / crafting stuff is gimmicky. Maybe not
redface.png
 

Kedwyn

Silver Squire
3,915
80
Witcher 3 is great but it's very different game compared to fallout or elder scrolls. They excel at different things and are great for different reasons.

The whole raised the bar stuff is bull shit
 

Zaphid

Trakanon Raider
5,862
294
Witcher 3 is great but it's very different game compared to fallout or elder scrolls. They excel at different things and are great for different reasons.

The whole raised the bar stuff is bull shit
Yeah, like facial animations, quest design and solid writing.
 

iannis

Musty Nester
31,351
17,656
I mean, you guys remember that Bethesda wanted to jam through paid mods on steam for skyrim. Yeah? At some point someone came to them with the idea and Bethesda said, "You know. The part I like best about this whole thing is where they hand me the money!"

Don't set the bar too high here. heh.
 

Zaide

TLP Idealist
3,891
4,727
My roommate and I both preordered our PS4 Pip-Boy editions yesterday (Inb4 console peasants). I'm pumped.
 

Derpa

Trakanon Raider
2,008
664
I mean, you guys remember that Bethesda wanted to jam through paid mods on steam for skyrim. Yeah? At some point someone came to them with the idea and Bethesda said, "You know. The part I like best about this whole thing is where they hand me the money!"

Don't set the bar too high here. heh.
Their whole "mod hub" sounds like a way for them to still try and charge for mods down the road.
 

Zaide

TLP Idealist
3,891
4,727
Every time I play one of these games on PC I spend about three days meticulously going through every available mod, finding the best ones and installing them all and setting up all the shit so it loads in the correct order and then at the end of all that it inevitably crashes on start up. When I play it on a console I put the disc in and play it... I mean I understand that the PC version is superior, but I suck at trying to play these on non console platforms.
 

Tuco

I got Tuco'd!
<Gold Donor>
46,816
78,429
Every time I play one of these games on PC I spend about three days meticulously going through every available mod, finding the best ones and installing them all and setting up all the shit so it loads in the correct order and then at the end of all that it inevitably crashes on start up. When I play it on a console I put the disc in and play it... I mean I understand that the PC version is superior, but I suck at trying to play these on non console platforms.
Been victim of that myself.

I find the best way for Bethesda games is to meticulously go through the library (which is fun in of itself!), download or catalog the ones I want, then prioritize them. Then I install all the ones I MUST have active at the start of the playthrough and the ones that modify quests at the start (which is not many) and play through a few days with that configuration. After that I slowly add a mod or two at a time and test it for stability. You'll quickly weed out which ones spoil the fun and sometimes the answer is surprising.
 

Randin

Trakanon Raider
1,931
890
Granted, I'm kinda a mod minimalist, but my general method is to simply play the game, and if I come across something that makes me say, "huh, that's not right," then I go out and find a mod to fix that particular thing. Getting mods to fix particular problems, or add things whose absence seems blatant. Don't worry about doing a lot of prior research.