Fallout 4

Intrinsic

Person of Whiteness
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yeah the muzzle attachments can have a "no mod" option, but the stock, receiver, magazine, barrel, sights etc I can't. I don't want to have a gun without a receiver, I just want to get the receiver and the gun can be damned.
I messed around with two different weapons. One had a Hardened Receiver and one an Armor Piercing Automatic Receiver. I had neither of those Mods. I scrapped the Hardened and replaced the Armor Piercing one with a standard receiver. Only the Armor Piercing is showing up in my Mods now.
 

Caliane

Avatar of War Slayer
15,905
12,553
Saving before a big decision or event and then reloading to get a better outcome.

Its literally the dumbest complaint anyone can make about people playing a single player game.
nah. I mean, I see both sides.
one side says, it doesnt effect you! and usually doesn't.

the other side however says, it effects balance, and if the assholes who savescum, are vocal about the game being too easy, after savescumming, it could screw the game over for everyone else.
you can see it in the d:Os thread. game is too easy lategame. which is true... but at the same time, notice how many of the people complaining, also talk about savescumming for the best loot in every chest.

as a dev, how do you balance for that, to ensure the game has proper scaling and pacing throughout?
 

Tuco

I got Tuco'd!
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fyi this is done in user/documents/my games/fallout 4 - not in the steamapp section

took me a sec to figure that out
I'm not sure but it might need to be done in all three, I saw some weird and unreliable results before I just went back to playing.
 

Tuco

I got Tuco'd!
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nah. I mean, I see both sides.
as a dev, how do you balance for that, to ensure the game has proper scaling and pacing throughout?
My answer, create a sensible scaling difficulty system that the player can change on the fly and then make the hardest setting so difficult your professional testers and developers can't do it.
 

Rafterman

Molten Core Raider
740
684
nah. I mean, I see both sides.
one side says, it doesnt effect you! and usually doesn't.

the other side however says, it effects balance, and if the assholes who savescum, are vocal about the game being too easy, after savescumming, it could screw the game over for everyone else.
you can see it in the d:Os thread. game is too easy lategame. which is true... but at the same time, notice how many of the people complaining, also talk about savescumming for the best loot in every chest.

as a dev, how do you balance for that, to ensure the game has proper scaling and pacing throughout?
Has Bethesda ever balanced a game post release?
 

Vorph

Silver Baronet of the Realm
11,702
5,527
Anyone else noticing weird discrepancies when completing missions that just don't make sense?

(Very minor early sidequest/settlement spoilers)
Ok, so I went to the USAF Olivia marker before I had the quest from the farm near Sanctuary. Got the locket that the guy wants before I had the mission to do it. That's fine though, the quest just has you give it to him immediately. What's messed up is that if I choose either of the dialogues that come out and say that I already have the locket I get way less xp and Preston (current companion) only "likes" what I did. If I play dumb and instead ask the guy where the raiders are, the dialog still ends and the mission is turned in, except I get like 50% more xp and Preston "loves" it.

WTF?

Couple FPS things:

- Turn Shadow Distance to medium. High and ultra are absurdly long range, like 4-6 times are far.

- Turn God Rays to medium. I can't even tell the difference, except that turning them up is a pretty significant FPS hit. IIRC Skyrim had the same problem.

My computer autodetected to Ultra but I was having pretty serious FPS drops in areas like Lexington until I dialed back the shadows.


More questions, anyone understand Protectotrons and their different behaviour models. Do you have to choose the right one to get them to do something special? I just keep telling them to off themselves...
Been wondering this too. All I know is don't set it to the subway one unless you want to get attacked immediately. The rest don't seem to do shit; set to Law Enforcement and it just watched when I was attacked by ghouls, etc.
 

BruuceWarduck_sl

shitlord
542
0
Those sweetfx presets look so nice. I need a new rig
frown.png
 

Intrinsic

Person of Whiteness
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Concerning the save scrubbing; just to try it out did it at two different Legendary Feral Ghouls and after 10 or so reloads they have always dropped the same things. One was the Enraging Tuned Pipe Bolt-Action Pistol and the other was a Troubleshooter's Leather Chest Piece. Not sure if it has to be certain ones to manipulate?
 

xzi

Mouthbreather
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I'm not sure but it might need to be done in all three, I saw some weird and unreliable results before I just went back to playing.
I had to do the FOV in all 3. I couldn't stand the default FOV, 95 feels just about right for me but it can go higher.
 

Alex

Still a Music Elitist
14,791
7,564
Save scrubbing sounds tedious and awful. I probably won't do that very often. Doesn't sound fun.
 

Frenzied Wombat

Potato del Grande
14,730
31,804
So what's the verdict? Should I play now or wait for a few patches (PS4)? I've also heard that the million of "useful" junk items are making inventory management and encumbrance a tedious situation.
 

Bandwagon

Kolohe
<Rickshaw Potatoes>
25,021
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From reddit...
If you use an item with multiple components to craft something else, it will destroy the other components not used in the process.
For example if you were to use a gold watch as a gears component, it will destroy the gold. However, if you break the watch down beforehand, you get all the raw materials.
To scrap junk, you can drop it on the ground in a settlement and just use the scrap function in builder mode
 

Tuco

I got Tuco'd!
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Wow, thanks. I knew it broke down the components and threw it away but didn't know you could scrap it.