Entered this lab, pretended to get "recruited for a job" by the robot secretary. All the scientist were locked in and ordered to finish research, by the military. All dead and ghouls there now, but a cool side part of the quest to get out, was collect all these different chemical agents from around the building, identifying them in a machine, then using the right agents(in this case the computer told you which were right, might of been more interesting if it didn't or different combos gave a different result) in the same machine that then applies to them a power armor chest piece(which you watch through a window), which you then receive via little receptacle on the side. Thought it was kinda cool
I tried putting in different chemicals after I did the right ones, but wont let you run the machine anymore ;(
Just finished building, upstairs was loot galore, tons of filing cabinets, phones/typewriters and the guy in charge(one who got the call from Colonel to keep everyone locked up) was still locked in his office and turned into a ghoul. Had a + limb dmg magazine on his desk
I love all the lore you get from terminals, holotapes and letters/notes. Apparently for this place, the military told the director that they would only come rescue them if they were "vital" to war effort, if they asked for help without that they would be executed for treason. So the director locked everyone in(including his wife) to finish the research but the workers started to try fight to escape. One rogue worker was hacking systems to try and unlock doors. The director ending up turning into a ghoul from the radiation leak + bullet wound in his shoulder(he got when he left the building after the nuke to try and get a ham radio + supplies). Was cool to read through all the terminals and slowly piece the story together to figure out what happened with this building.