It can take 5-15 seconds to swap guns sometimes. It seems as though the engine has unloaded the weapon textures and takes forever to get them back into VRAM, kind of like how it can take a long time for LOD textures to stream in on buildings. I can't do anything while I wait either, so it has caused quite a few deaths while trying to swap from sniper rifle to combat rifle or shotgun.I may have missed it if you mentioned it earlier, but what's your issue with weapon swapping? My only delay is the time it takes to navigate the pip boy or the shitty directional on my gamepad. Is it not a near instant swap for you?
how did you get out? the door backwards locks. Quicktravel shouldn't work indoors.
Have you found a way to get your companions to stop kill stealing?For mods, I use:
![]()
Red starred ones I think are must-haves, rest are just personal preference to eradicate white/brown/orange from the weapons and armor color palettes.
Edit: Oh, and scratch Optimized Weapon Textures completely. That was a failed experiment to see if lowering the VRAM usage of weapon textures would fix my "takes 5-15 seconds to change my fucking gun" issue. It did not.
That doesn't make sense. There's only two reasons to play on Survivalist, since there isn't an achievement for finishing the game on this mode.So I busted out a couple new mods last night. First one pushes my damage back up to 100% (it's 50% on survivalist), and I left enemy damage at 200%. Now it's become a "who can shoot first" or "can I kill this fast enough" game which is a shitload more fun than the bullet sponge game I was playing before. I still get shit on by plenty of things, and being on survivalist still motherfuckers continue to spawn with rocket launchers and mini nukes which obviously still one shot me.
Second mod increased the legendary spawn rate on survivalist by 2x. It feels pretty much the same as before so I might have to turn that one up after I play it for a few more hours.
Libertalia is awesome. The best location of its type in any game I've ever seen.
I don't know. Everything was unlocked when I went back.
No, when they changed the var from an int to a float they broke something with how it worked in Skyrim. You can set it to 0.0 but you still need to do at least 1 point of damage. At least that's how it seems to be working to me.Have you found a way to get your companions to stop kill stealing?
The only difference between easy and survivalist is the damage you do to mobs, the damage they do to you, and the amount of legendaries that spawn. I've already played the game through Very Hard, it was not Very Hard.That doesn't make sense. There's only two reasons to play on Survivalist, since there isn't an achievement for finishing the game on this mode.
1) Makes the game more difficult and challenging
2) Increases the number of Legendary mobs that spawn.
If the game is too hard that you need to up your damage amount, then it's not really Survivalist mode anyways......so why not just play a different difficulty level like Normal or Very Hard and use your mod to spawn more Legendary mobs? That way you get all the benefit without any of the frustration.
Weapons only for this one. They're gated behind gun nut, science, etc so it's not like you can just shit out Gauss Rifles. They're 50 circuitry, 40 copper, 40 crystal, 45 fiber optics, 40 glass, 40 lead, 50 screws...and you need science 2.Does the crafting mod include melee weapons? If so that's the first check off my list of what to wait for before run #2.
I had to do exactly that to fix quest progression so I could end the game with Minutemen. It effects nothing and the only reference to it is as you're leaving. All other quests proceed as normal as if it never happened.SoYou can blast "The Father" dead in his grill as soon as you meet him. I made a save right there, I plan to see how that pans out at some point. Sounds fun as shit.
So a heads up about factions
Ended the game at lvl 56. Gameplay at the end was pretty silly considering what I had to do to even trigger the desired pathway for it.Who you choose to initially infiltrate the Institute with doesn't really matter, but it can potentially disturb quest interactions for completion if you have any queued prior to going in. Railroad locked me out from turning in several quests because D refused to accept anything until I agreed to support the Railroad's method of taking down the Institute and the BoS quest givers refused to interact with me until I let Elder berate me and promised to give him Sturges' holotape.
Also, it may have bugged for me but if you don't answer "Father" about joining, it auto forces you to join and won't autofail you on Virgil's quest until you try and give him his cure. This also disables quest progression only for Minutemen. So if you want to end the game with their raid you have to go back to the institute and massacre the entire compound before you get banished - (is there an easier way to do this?) in order to trigger the "Castle" siege.
So do whatever you want with all the factions, but if you progress to finally going in make sure you have in mind who you want to end with to avoid the headache I did trying to figure out why the minutemen didn't have any quests after giving Sturges the tape.