Sinzar
Trakanon Raider
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Someone a few pages back asked about a setup using camoflauge on a cover tank (like Cecil). Well, I tested it out. I put two copies of camoflauge on Cecil (they stack for 100% immunity to anything single target) then I just guarded the whole team a bunch of rounds to see what happens.
Cecil was never targeted (obviously) but he still jumped in front of an attack most of the time when other members got targeted. The problem with that setup though is that cover can only proc on one member per turn (though it covers ALL attacks against them that turn). By using camoflauge on the cover tank, you remove the chance that they may soak some hits from multiple enemies or multiple boss attacks against different members.
What you could do is put 2 copies of camo on your entire team except 1 member (not the tank). Then every attack will go against that single member, and when cover procs 75% of the time, your tank would mitigate every single attack of the round. Problem then would be that 25% of the time cover doesn't proc, and then your non-tank is soaking 100% of the damage of that round, which may be bad.
On the other hand, it's a wonderful strategy for double tank setups. For example, for those of us who pull Snow on the FF13 banner, he's a draw fire tank. Since he has draw fire (+50% target chance) it reduces the camoflauge requirement to only 1 copy per member to make all attacks go on Snow 100% of the time. He's bulky enough to take the hits since he's a tank, and 75% of the time Cecil would take the hits instead and add his stacking +50% damage reduction from cover.
Of course, the catch is you need a lot of copies of camoflauge, and after like 3 months of doing 50+ FP summons per day, I only have 4 copies. Down the road though, once we've had more time to build up copies of camoflauge, it's an interesting thought for some setups maybe. For now, I just keep 2 copies of camoflauge on my healer and/or raise caster which makes them nice and safe anyway.
Cecil was never targeted (obviously) but he still jumped in front of an attack most of the time when other members got targeted. The problem with that setup though is that cover can only proc on one member per turn (though it covers ALL attacks against them that turn). By using camoflauge on the cover tank, you remove the chance that they may soak some hits from multiple enemies or multiple boss attacks against different members.
What you could do is put 2 copies of camo on your entire team except 1 member (not the tank). Then every attack will go against that single member, and when cover procs 75% of the time, your tank would mitigate every single attack of the round. Problem then would be that 25% of the time cover doesn't proc, and then your non-tank is soaking 100% of the damage of that round, which may be bad.
On the other hand, it's a wonderful strategy for double tank setups. For example, for those of us who pull Snow on the FF13 banner, he's a draw fire tank. Since he has draw fire (+50% target chance) it reduces the camoflauge requirement to only 1 copy per member to make all attacks go on Snow 100% of the time. He's bulky enough to take the hits since he's a tank, and 75% of the time Cecil would take the hits instead and add his stacking +50% damage reduction from cover.
Of course, the catch is you need a lot of copies of camoflauge, and after like 3 months of doing 50+ FP summons per day, I only have 4 copies. Down the road though, once we've had more time to build up copies of camoflauge, it's an interesting thought for some setups maybe. For now, I just keep 2 copies of camoflauge on my healer and/or raise caster which makes them nice and safe anyway.