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I’m in FF5 now, at the point where cid/mid found and gave me a secret airship made by the ancients.
I love all the jobs, brings me back 3 or whichever one had jobs before. Some are so OP. Geomancer is the bomb, same with ranger or maxed summoner. 0mp cast that most likely kills anything. Back in ff3 I had geomancer +bard which would sing the heal song for a mana-free 500-600hp heal. It makes all the difference in the world because you can save all mana for the boss fights and easily farm your way through the dungeons.
I stopped to farm some squirrels which give 5 job xp. They hit hard but I gave everyone the Giaia skill which instantly kills them. Or i must be so high level they will flee the fight instantly but I still get 5job xp anyway.
questions though
- What do you get if you master a job?
- do blue mage spells scale with my level/power or are they static? They seem to be static but I can’t tell
- i have a ribbon but can’t wear it sup with that?
Mastering jobs gives the Freelancer and Mimic classes a permanent boost. Basically whatever class gives the biggest boost in a stat, your character will inherit that boost.
Also you get to port over all of their abilities to use at will on other classes.
In the endgame everyone should be either a Freelancer or Mimic and if you're like me you'll have like 75% of the classes maxed by then, so don't worry about it too much. Except don't spend too much time sitting in any particular classes, switch it up often.
Freelancer is more of the endgame "fighter class" IMO and Mimic is more of the endgame "caster class". Kinda like Ninja and Sage were in FF3. Both can be either though. Not much reason to use anyone else once you have them, except to max more classes for more bonuses/abilities.
Red Mage takes the longest to max of any class, but doing so gets you Double Cast which is incredibly good. You'll want at least one endgame Mimic with that equipped.
Also be sure to max Hunter on everyone you plan on having as an endgame fighter, which gets you Quad Hits or whatever it's called now. That makes them do four attacks at about 75% of normal damage, which is an easy way to triple their DPS.
Also don't sleep on the Animals ability (also from Hunters). While 4x hits is the best thing for any meleer later in the game, Animals is a particularly good ability in the early to mid game. It's basically Mog's dances from Final Fantasy 6 and summons animals to do a variety of things like group heals, AOE damage, confusion, etc. A bunch of these abilities made it into FF6 as part of Mog's repertoire as a matter of fact. With one character spamming Animals I was pretty much able to keep everyone's HP topped off without using any MP in some of the game's dungeons.
Endgame I had 3 Freelancers and 1 Mimic. First 3 spammed 4x Hits, Mimic spammed Double Meteor. Nothing lasted very long at all. Beat the game at level 45.