Siliconemelons
Naxxramas 1.0 Raider
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Yeah I have played through 6 a ton - never did I have to stop and level. My earliest of plays I remember Zozo being difficult, so I kind of level a few there with no real reason to every time I play- and Opera Ultros always seemed to give me beef... strange places to get flustered I know.
I was thinking last night how I remember FF6 progressing - and it seems to me to be totally different than each of the previous 5 in that it always felt fairly balanced in its progression - I also never thought of having a "open world time" - like in 2, 3 and 5 where it is "There is the final thing, go for it!.....but there is stuff to do that we don't tell you about..." - in 6 I know this happens in the WOR and the final tower - but to me, gathering your people is more natural and story based than "I need to go get X summon, and unseal Y uber weapon, because reasons." -- vs "I need to rejoin the crew together bros." - also the emotional hit goign into WOR is good. I will give FF5 some props that it is one of few games were the bad guy actually does stuff with his power - tossing cities and stuff into the void, kefka destroying the entire world and the duder in ff9 just wiping out a few races because why not summon this bro again and let the "heroes" watch helplessly after they just revealed these folks from their hiding and assuring them they will be okay.
Edit:
The hero / character sprites look good in 6, but I just litterally did the intro march, got into Narsh and stopped - I think people said that it all looks good but the bad guy spritework is darker than the new character sprites and looks off a little.
I was thinking last night how I remember FF6 progressing - and it seems to me to be totally different than each of the previous 5 in that it always felt fairly balanced in its progression - I also never thought of having a "open world time" - like in 2, 3 and 5 where it is "There is the final thing, go for it!.....but there is stuff to do that we don't tell you about..." - in 6 I know this happens in the WOR and the final tower - but to me, gathering your people is more natural and story based than "I need to go get X summon, and unseal Y uber weapon, because reasons." -- vs "I need to rejoin the crew together bros." - also the emotional hit goign into WOR is good. I will give FF5 some props that it is one of few games were the bad guy actually does stuff with his power - tossing cities and stuff into the void, kefka destroying the entire world and the duder in ff9 just wiping out a few races because why not summon this bro again and let the "heroes" watch helplessly after they just revealed these folks from their hiding and assuring them they will be okay.
Edit:
The hero / character sprites look good in 6, but I just litterally did the intro march, got into Narsh and stopped - I think people said that it all looks good but the bad guy spritework is darker than the new character sprites and looks off a little.
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