How does classic combat work...do you still only control 1 character and the others work off of some stupid ai while running around aimlessly
Gotta be up early so only got to dip my toe in for an hour, work is gonna draaaaag tomorrow.
Few QOL improvements I noticed from the demo. You can turn down the camera stick sensativity in the options and it was a game changer for me. Also, I found moving the camera back made combat and exploration a little more fluid. Speaking of combat, it took me till the end of the demo to get the hang of it but now going through it again at release knowing what I know i'm really quite enjoying it. Can't wait to get into materia and whatnot. Lastly, they fixed it so you don't need your ATB bar full to use a potion out of combat which is a no brainer. Got stuck in a bit of a death loop in the demo because of that. Couldn't get JP audio to work though, gonna have to look into that. Lips not syncing with the dub is kinda triggering.
Soon as the intro started I got all those feels I got as a 15 year old way back when the original launched. Really wasn't expecting that. Trading in my juice boxes for cheap beer, it's gonna be a fun weekend!
I’m a few hours in and I’d been scoffing at Utnayans rants about textures until I saw this door. This is my apartment, it’s a door I can interact with, and even after ten minutes the appropriate texture doesn’t “pop” in.
View attachment 261595
Also, seems like they’re really weebing it up with the invisible monsters thing.
Really depends if they're working on a mainline 16. I'd guess we're 2-3 years out
They also farmed the game out and that venture failed miserably.Maybe. They're using the 15 engine I think and it still took them forever
I am man enough to admit that when the FF7 logo flashed during the intro while the camera pans above the city and the music really hits I teared up a little. God damn.
Has there been any discussion as to when the second part is likely to release? Are we talking 6 months, a year, more?
A big part of the work is the art assets; since they can reuse a good portion (reskin monsters, main characters, etc) it should cut down overall development time to a degree on any sequel. Granted, knowing square they will want to spend a non-trivial amount of time modifying the character's looks to a degree just "because" so that may be somewhat negated, but just having the combat animations and what not in should reduce overall development time a bit.