Final Fantasy VII Remake

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hodj

Vox Populi Jihadi
<Silver Donator>
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Personally hate the sphere grid in X (Even the international revamp version). Think the jobs system in FFT is pretty much the pinnacle of levelling systems in the FF games, though the materia system in 7 is a close second.
 

Tenks

Bronze Knight of the Realm
14,163
607
While I like job systems the only problem is that it can cause a storyline disconnect with some characters. Like if a character is supposed to be the brash, tough, in-your-face type but then you job class his over to being a white mage it somewhat breaks what you'd think that character would do. Like imagine if you could reclass Sabin in FF3/6 over to a healer. His character from how he presents himself out of combat is disconnected with his role now in-combat. I had the same issue with Bravely Default.
 

hodj

Vox Populi Jihadi
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I'm so completely meh on that objection to it, no offense. To each their own. I just don't care if the class a character has fits their storyline persona or not. I probably shouldn't dislike the sphere grid in X as much as I do. It feels like information and planning overload to me, and sorta ruins the enjoyment of the game. I'm still slowly plowing through the FF 10 remake on ps4, but every time I need to level up I'm just like "Uhhhh this sucks" and eventually it derails me from playing for a week or two at a time.
 

Chris

Potato del Grande
19,436
-10,733
While I like job systems the only problem is that it can cause a storyline disconnect with some characters. Like if a character is supposed to be the brash, tough, in-your-face type but then you job class his over to being a white mage it somewhat breaks what you'd think that character would do. Like imagine if you could reclass Sabin in FF3/6 over to a healer. His character from how he presents himself out of combat is disconnected with his role now in-combat. I had the same issue with Bravely Default.
It's your choice though, just don't do that. To encourage you they usually give the wimpy characters more magic and the brawny characters more strength.
 

Fogel

Mr. Poopybutthole
13,133
51,969
Yeah, FFT was only broken if you let yourself break it. You could have leveled to 20-30 without advancing the story at all due to the scaling random encounters and then god mode everything. Of course immersion is gonna be off then. After beating it with a maxed out party I replayed it trying to stay within certain jobs for each character and it kept the game interesting/fresh on each play through.
 

k^M

Blackwing Lair Raider
2,739
2,006
Yeah, FFT was only broken if you let yourself break it. You could have leveled to 20-30 without advancing the story at all due to the scaling random encounters and then god mode everything. Of course immersion is gonna be off then. After beating it with a maxed out party I replayed it trying to stay within certain jobs for each character and it kept the game interesting/fresh on each play through.
I think some skills alone broke that game, monks & earth slash was pretty much GG. I think any game where you can attack yourself, heal yourself, and buff yourself to get experience points mid combat is doomed to struggle on that front.
 

Gavinmad

Mr. Poopybutthole
43,737
52,285
Eh, monks were strong if you rushed them to earth slash, but they fell off pretty quickly. Their larger hp pool didn't keep up with their lower defense.

All you really had to do to not break Tactics is not go overboard with accumulate abuse, and not use Orlandu or Meliadoul.
 

Woefully Inept

Karazhan Raider
9,263
36,812
I'm one of those weird people that would just prefer characters be made with specific skills/class. I just don't give a shit to customize that stuff.
 

The Ancient_sl

shitlord
7,386
16
Eh, monks were strong if you rushed them to earth slash, but they fell off pretty quickly. Their larger hp pool didn't keep up with their lower defense.

All you really had to do to not break Tactics is not go overboard with accumulate abuse, and not use Orlandu or Meliadoul.
Blade Grasp
 

hodj

Vox Populi Jihadi
<Silver Donator>
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The most broken shit in FFT was dancer/bard. Speed up your team, slow down their team, until you're getting like 700 turns to every turn the enemy gets. Then just sit there casting shit like accumulate and, yeah, hitting yourself, healing yourself, etc. over and over and over again.

Once you got there you could conceivably max out every class/job skill just fighting single battles indefinitely.
 

Valos

Golden Knight of the Realm
604
13
Should boot up a PSX emulator, get FFT image and install patch 1.3. Shits not a walk in the park, thats for sure.
 

Mures

Blackwing Lair Raider
4,014
511
Eh, monks were strong if you rushed them to earth slash, but they fell off pretty quickly. Their larger hp pool didn't keep up with their lower defense.

All you really had to do to not break Tactics is not go overboard with accumulate abuse, and not use Orlandu or Meliadoul.
Or calculators.

Or dual wield knights.

I still loved it though.
Or Cloud.
 

Gavinmad

Mr. Poopybutthole
43,737
52,285
Are you crazy? Cloud sucked. Probably even worse than Beowulf, because at least Beowulf could let you cheese your character stats.
 

Rezz

Mr. Poopybutthole
4,486
3,531
Cloud was only ok with the Materia Blade, and even then there were far more OP characters. Mustadio with the 100% hit rate archer skill and arm/leg shot could turn off bosses from being able to do anything, like 1/3rd the way through the game. Using the +brave scream deal on your main guy, which permanently raised his brave level over time, and then having him as a monk with expanded movement. Literally jogging around the map one shot killing everything.

There were a -lot- of incredibly powerful combinations of abilities in the game, and it didn't even take special chars to abuse them.
 

Arbitrary

Tranny Chaser
28,959
79,458
Blade Grasp
This guy gets it. 97 Bravery, 3 Faith, immune to spells, immune to almost ever physical attack in the game including ranged attacks and physical specials.

Or Cloud.
Probably even worse than Beowulf
Cloud and Beowulf in a vacuum are both amazing. It's just that while you are setting up Finishing Touch or turning people into chicken's with 100% hit rates someone like Orlandu is just straight up murdering 2 or 3 or 4 people a round. My last time through the game I kicked every unique character out of the party and it made things quite a bit more interesting. Trying to steal every piece of the Marquee's Genji gear with regular characters actually takes planning and the bonus dungeon gets pretty rough when all the enemies are +30 levels on you.