Final Fantasy VII Remake

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hodj

Vox Populi Jihadi
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I also have no intention of picking up 15.
You're going to miss out on probably the best FF in a decade or more, if you do skip 15.

8 was an abomination, I agree. That's probably my least favorite Final Fantasy title to date.

12 is one of those games that people either love or hate. I like that setting, the same universe that FF Tactics was set in, but I have never beaten 12. Always get burned out after like 30 hours.

End of the day, its your entertainment dollars and you have full right to spend them how you see fit.

But no one, including Sqeenix, have said they're going to make the game (FF-7 remake) play like FF-13. You're just reading what you want in this regards into what they said. If you go all the way back to my original post, I said this

But at this point, who really knows? Speculation is meaningless.
And that's simply reality. Until they give us more information, everything at this point is meaningless speculation as to what route they'll take gameplay wise.

Pretty much. That's also why bravely default was so terrible and bombed...
Bravely Default did well for a 3ds game. That goes back to the lower cost of production = better profits discussion we were having earlier.

A million copies worldwide is peanuts for a modern gen console though. Especially considering the costs of production for a title like FF-7 remake will certainly entail.

I'm sure its more than that by now, but still pretty much peanuts, especially during the launch windows world wide

Bravely Default Sales Reach 1 Million Worldwide
 

Chris

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I replayed it recently and FF6's combat system is not great, stop saying that it is. Replay these games to take off the rose tinted glasses.

In FF6 some characters have super abilities you get at the start of the game which make battles trival (auto-crossbow) and once you get Espers it just feels bad to have stats on level up you can't organise optimally without being tedious because you have a bunch of shitty magic to learn which often isn't as good as auto-crossbow, the thing it does have going for it is interesting gear. It's better than FF9 which didn't really have a customisation system. FF8's version of Espers was much better, it just had draw and limited gear on top of that which are controversial still.

The best combat system was in FF10. If anyone is playing Final Fantasy Record Keeper you'll notice the FF10 battles being more complex and strategic because of this. Fully customisable weapons, some freedom to develop skills and stats how you chose especially taking a second characters abilities, ATB queue to plan out attacks, all characters having a unique use so you level them all and can swap mid battle? It's the pinnacle of the series and I'm starting to consider the MMOs, Ivalice Alliance and Fabula Nova Crystallis not true Final Fantasy games. FF10 was the last real one we got not being involved with zany side projects.

Materia was pretty damned good in how fun it was to customise your characters, they NEED to have that in. Make everything else be an evolution of what we had in FF10. I'd add in positioning since standing in a line is silly nowadays, with inputting commands for all three at once so everyone is acting at the same time and not taking turns? Not doing the full/partial automation of FF12 and FF13 though.





Bravely Default is the best implementation of the job system but I think that is for the MMOs and Mobile Games being their own thing now. Why the fuck FF12 didn't have the job system I'll never understand, why did they even bother to set it in Ivalice if you don't use the mechanics, themes or locations?.
 

Rezz

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Eh, the equipment stuff from 10 was kind of crap, imo. Either it didn't matter for 99% of content, or you had to have specific stuff on it to survive an encounter, which wasn't really that open until post-game anyway. And the weapons were equally crap, as you either had crap with like +5%str on it or something for the vast majority of the game (Brotherhood, hi) or you had the borderline broken spirit weapons. Not really much middle ground, and with the spirit weapons negating armor/breaking the damage cap by default, the was no choice in the matter. Either it didn't matter or it was completely required which meant you were doing post-game stuff anyway.

I much prefer the tiered upgrade paths like Crono Trigger/FF6 etc. for gear, where each new area you get to has a set to save up and purchase and items that are usually an upgrade over gear from the previous area.

They could probably make a lot of people happy by keeping it the turn based 13 style, but have the default control scheme allowing full control of other characters. Then they can claim that combat is closer to original stuff while also allowing for the semi-automated stuff via gambits/whatever they want to call them for the rest of the playerbase. 12 could be played 100% manually, but I would gather that a very small percentage of the playerbase actually did that. The rest set up familiar RPG archetypes on the chars they weren't playing so they could run around comboing shit to death.

I would definitely assume that they are going to go with fewer mobs/more reward, and have them visible as you run around instead of the splash screen to combat mode. It fits the more cinematic bent that square has had recently for their games.
 

zombiewizardhawk

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Square is gonna get blasted regardless of the outcome. If it's nothing more than a facelift it'll satiate the appetites of its rabid fanboys, but it'll be met with universal excoriation at worst and "hey, I loved this game 20 years ago and it's still pretty good" at best among critics.

If they infuse the same base material with modern innovations and create a game that could possibly make for an objectively better game, it'll more or less reverse the reception from the two parties.

Of the two, option 2 is the sounder play, because let's face it - the fanboys are gonna buy it regardless and a fresh rendition of a dated masterpiece is more likely to garner new fans than a fresh coat of paint.
Yes. It's always the better option to piss off all your fans because "hey, they'll buy it anyways". Better if your plan is to shut your company down shortly thereafter and you just need one last payday, that is.
 

DoctorSpooge_sl

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Yes. It's always the better option to piss off all your fans because "hey, they'll buy it anyways". Better if your plan is to shut your company down shortly thereafter and you just need one last payday, that is.
Yeah, so they've been pissing off their fans for years now and counting on them buying their shit anyway. And they do. I'm not endorsing their rationale and I assume you're not under the impression that I am.

What I'm saying is that if they do it correctly - and I don't think it's within the realm of reasonable expectation that they'll be able to do it correctly - it'll turn out better than it would if they merely fashioned glittery next-gen garb and slapped it on their venerated old toad.

I adore FFVII - really, I do. But I'd rather them try to rejuvenate it -within strict and predetermined bounds that utterly preclude fucking with its story and its aesthetic- and worry over the (admittedly likely) prospect of spectacular failure than play a prettier version of the same fucking game I played decades ago.
 

DoctorSpooge_sl

shitlord
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Yes. It's always the better option to piss off all your fans because "hey, they'll buy it anyways". Better if your plan is to shut your company down shortly thereafter and you just need one last payday, that is.
Plus, frothing FF7 fanboys != FF fans. For many FF fans, a dismal failure here won't amount to anything more significant than the litany of failures that preceded it like FF13. A shitty pill to swallow, to be sure, but one they've grown accustomed to swallowing. The only truly-sacred-will-probably-not-play-any-remake FF game for me is Tactics.
 
FF8's version of Espers was much better, it just had draw and limited gear on top of that which are controversial still.
I did like 8s system of developing your GFs and them learning new abilities, what ruined it was that you had to bind your magic that you needed to draw from enemies to equipment slots making the use of magic practically unusable in combat
 

Malakriss

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Speaking of which, Games Done Quick is speedrunning Chronotrigger tonight to end their marathon.
8/1/2015 17:29:00 Super Mario 64 - 120 star race
8/1/2015 19:39:00 Super Metroid - Race!
8/1/2015 20:39:00 Chrono Trigger - Co-op run, incentive for 100%
 

hodj

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Doubt they'd bother doing a full remake of 12.

More like a remaster akin to 10/10-2 I imagine.

That's been rumored to be in the works for some time though.
 

Lanx

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Just came from the Pitts distant worlds, conductor arni Roth said ffxii remake is also dropping
 

Chris

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As long as the XII remaster is the zodiac international version
Weirdly the international version with improved job system was not what we got for the actual international release! We just got the base game.

With FF10 we actually did get the different version with the expert sphere grid.
 

hodj

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As long as the XII remaster is the zodiac international version
I'd personally like the option of playing either system if they're going to give us a remaster, but if not, then yeah, Xodiac needs to be the go to source.
 

Noodleface

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I'm assuming remaster and not remake because you can still play ff12 and it looks fine, ff7 just looks terrible.
 

DoctorSpooge_sl

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I'd be quite happy with a remaster. I played 12 and really loved it but never beat it for some reason. I appreciated that a lot characters were random people that got swept up in events much larger and more significan than they themselves were. Or at least tha's how I remember it.
 

Rezz

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It also made it difficult to connect with most of the characters really, minus Balthier and Ashe to a degree. And the last chunk of the storyline that, paraphrased, is: "Oh cool, interdimensional creepy beings have been controlling the fate of Ivalice for a long time and we never knew it. But remember that one guy who didn't really do much but kill his own expansionist emperor father and kind of just -sort- of be a jerk a couple of times? HE IS THE REAL BAD GUY GET HIM. Forget the crazy space monster eyeball overlords completely." Completely dumb and didn't make for a compelling reason. Probably the best parts, imo, were the hunts and the combat/gambit system, as the storyline was pretty weak. Not FF13 retard-nonsense weak, but pretty weak.

At least in 9 you got to fight the evil interdimensional entity introduced at the end. In 12 you kind of go "Alright, keep up the good work!" and wander off.