Final Fantasy VII Remake

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Quaid

Trump's Staff
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Well if they're all gonna be easy (disagree on the Souls games) they should at least be entertaining.

Full turn based combat certainly ain't that.
 

Seananigans

Honorary Shit-PhD
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Ah, subjective stuff like "fun."

I'm certainly a fan of plenty of turn-based systems, RPGs being one of them.
 

Rezz

Mr. Poopybutthole
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Pyros and I talked about the relative ease of jrpgs over in the RPG thread briefly, but really JRPGs have never been difficult. Not a single one, turn based or otherwise, minus some extremely specific examples that generally don't hold true for the entire game. FF7 was never hard to play, unless you are talking about beating the Midgar Zolom without shitloads of grinding right after you leave Midgar. The only reasonably difficult stuff was like... Ruby Weapon, or fighting Emerald Weapon without the underwater materia. And both could be easily beaten with specific abilities/materia with zero risk. Hell, Knights of the Round turns storyline bosses into one/two cast fights and watch the credits. The rest is just combat to buy upgrades/level up materia/levels, move forward and fight the story bosses as you go.

I don't think anyone really plays JRPGs for the implied difficulty, but instead for the story/graphics/character growth systems. Some even for the way combat flows. But aside from like, super low level Shin Megami Tensei games, you aren't running into difficult stuff in standard content in JRPGs.
 

Muligan

Trakanon Raider
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They better not update 6 with modern graphics. That better stay anime style. But, it won't and it will suck for it.
To me, Final Fantasy IV (II US) is still the hands down best FF in terms of story, characters, etc. They really need to give it a modern make over and I would say FFIII would be next on my list. I know i'm the minority but even though I played FF7 to death, I thought it was the beginning of the wrong road for FF. I think they got away from high fantasy and memorable characters/storylines and went down a more graphics centric, soap opera but again, that's a personal opinion that i'm sure not many share.
 

The Ancient_sl

shitlord
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On the subject of difficulty, early era RPGs were difficult to impossible if you didn't grind. I don't think anyone really wants a return to that, although the modest popularity of Etrian Odyssey might prove me wrong there.
 

Rezz

Mr. Poopybutthole
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On the subject of difficulty, early era RPGs were difficult to impossible if you didn't grind. I don't think anyone really wants a return to that, although the modest popularity of Etrian Odyssey might prove me wrong there.
It was more that you could only safely make it so far from a town/inn/savepoint/whatever before you might not make it back. Not exactly difficult, just a different type of playstyle. Dragon Warrior was not a difficult game, but you had like room for 6? Healing items and until a few levels in you had no magic to heal yourself with. So getting hit meant you needed to stay near town until you could reliably move further away from town. That wasn't actually difficult, and doing it as an adult seems like the most natural and logical thing to do period. But when you are 7, the concept of knowing your limits doesn't really hang near the front of your psyche. This means we overextended a lot more as kids, creating artificial difficulty.

Basically, early JRPGs were only difficult if you were too young to understand the concept of relative strength. You don't fight stuff that can kill you in one hit; you fight things that you can reliably beat until that stuff that used to kill you in one hit no longer does so. Then you advance until you reach the next area where stuff hits you too hard to survive, and you kill weaker stuff until you can kill the bigger monsters. You find better gear for sale and you save up until you can purchase it, which means you kill stuff easier and move forward without having to kill as many things. The Dragon Quest games, earlier FF games, Phantasy Star, SMT, hell... any jrpg, has a grinding component. The grinding requirement doesn't make the game difficult; it is the sensible way to progress through the game.
 

DoctorSpooge_sl

shitlord
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1
I've always considered VII a merely above-average entry in the series, but despite the depths reached by some of the worst entries (hi 13), above-average still means very good for this series. Anyway, I'm playing the PS4 rerelease and I can't believe how well it's held up (although the 3x fast-forward is super nice and there's no telling whether I'd be impatient without it or not).

It appears to be the PC version, so while the graphics are bad - low-res textures, low poly counts, blurry backgrounds - they don't have all the jagged edges the PS version has and so they're not ugly.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
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Puts the word 'fun' in quotes... Nobody has used the word in the conversation.

Can't explain that.
Is English different in Canada? Quotation marks are often used when discussing a word, its definition, and such. I guess my privilege is showing, I'll try to dumb it down a bit more for you next time.
 

Vorph

Silver Baronet of the Realm
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Mind you, anyone who calls FF7 'average' is either a troll or severely lacks understanding of the gaming/tech climate of the time.
I bought the game the day it was released on PC back in '98 and I share TheYanger's opinion of the game, both then and now.


Lets not bullshit ourselves here, FF10 was the best combat system in FF. Say what you will about the rest of the game, the combat was great and turn based done right.
Surely you mean X-2, its combat system was a vast improvement over X.
 

Ritley

Karazhan Raider
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I bought the game the day it was released on PC back in '98 and I share TheYanger's opinion of the game, both then and now

Surely you mean X-2, its combat system was a vast improvement over X.
Sorry, no one but homos actually played that game long enough to enjoy the combat. I don't ask a lot from games like that, just don't make me cringe at the story or characters too often. Couldn't handle it
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Aristocrat╭ರ_•́>
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If we are ignoring Tactics: Lion Wars (and Tactics Ogre), then personally the combat in 6 and 12 were hands down my favorites in any FF title out there. Story wise, 4 (aka 2 in US) is my hands down favorite, with 6 (aka 3) being a close second. If this remake turns into another FF13 real time weeboo jerk off shit show, I will never even look at another Square product again. The best RPGs ever have all been turn based, with the possible exception of Plane Scape, and its really only recently in the age of graphics are king that real time has overtaken them. The side by side line up turn based combat RPGs are generally more lackluster in their combat (FF6 being a notable exception) and I think JRPG devs got extremely lazy in abusing the formula for a long while. Then they got obsessed with trying to re-invent the wheel and shit like FF13 happens. There really needs to be a return to the gridded develop your party style turn based play that propelled the Gold Box and Tactics games to prominence, especially in the tablet era where people would eat that shit up. X-Com has shown that not only can it be good (and difficult), but it can be successful as well.
 

Quaid

Trump's Staff
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8,267
Is English different in Canada? Quotation marks are often used when discussing a word, its definition, and such. I guess my privilege is showing, I'll try to dumb it down a bit more for you next time.
Nobody was discussing the word 'fun'. That was my point.
 

The Ancient_sl

shitlord
7,386
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Neat, thanks. How's the difficulty?
I'm not sure, it's largely dependant on how prepared you are and you'll be starting pretty far behind. Some fights are fairly tactical, some are very straightforward and there are a couple of cheese tactics that you may or may not decide to make use of.
 

Falstaff

Ahn'Qiraj Raider
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I started six weeks ago and feel behind I guess, but it's not too hard, just don't have all the mats for spells/abilities and missed some of the characters that everyone talks about using for optimal parties.