Merrith
Golden Baronet of the Realm
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I think 4 told a much better story, and having a smaller non-customizable cast was a big part of that. Also the only "significant" death in FF6 was General Leo, who wasn't even really a playable character. FF4 is an absolute bloodbath in comparison, you lose several playable characters and although most of them survive in the end (rip Tellah) none of them rejoin your party and the game feels like it has much higher stakes than FF6. Hell even FF5 (which the vast majority of us didnt play until at least the PS1 era) had a playable character death.
And speaking of feels, goddamn Palom and Porom gets me every time, especially the enhanced scene in the DS remake.
It's funny b/c Tellah is really the only one that dies in 4, Edward, Yang, Palom/Porom all survive in the end, so I never got that "higher stakes" feel, really. Better story is debatable, although I kind of feel you on the size of the cast being a thing. I think 6 does a great job at giving enough spotlight to enough characters to make an ensemble cast of characters that big work as well as it can...but part of the reason I like 7 more than 6 is it's definitely more focused protagonist v. antagonist story. Terra seems like the protagonist of 7, but you could easily argue for Celes or Locke to some degree, too. Even Edgar somewhat. Some people prefer the games with the large number of party members more, I think I prefer somewhat smaller than what 6 did.
I guess I prefer more than just having the locked party members/size that 4 brings, but don't need as many options as you end up with in 6.