There's only one appropriate rating for this one...
Also, RIP no house for me. What happens after with them now if say no one picks up a plot? Also, if I get an apartment, can I try for a house later if one opens up?
Also, RIP no house for me. What happens after with them now if say no one picks up a plot? Also, if I get an apartment, can I try for a house later if one opens up?
I wonder this all the time. EQ2 had one of the most amazing housing systems, and they only managed to improve it over time.So how did EQ2 get it right back in 2004 and these guys still get it so stupendously wrong now?
Square has a nuclear case of not invented here syndrome. They literally made 14 use in house janky tools and engines because they were made with pride. They make heaps of retarded systems even while other successful mmos do better.So how did EQ2 get it right back in 2004 and these guys still get it so stupendously wrong now?
Yep, I was the only entrant and it rolled a 0, didn't win. Now I have to wait for the award cycle to finish so I can bid again and pray.Reddit is full of posts with the housing lotto - apparently whoever coded it left in '0' as a possible result, so people who were literally the only entry were losing because the system rolled a 0
Elderscrolls online???I wonder this all the time. EQ2 had one of the most amazing housing systems, and they only managed to improve it over time.
In later years, they even added a whole system where you could vote on houses and show yours off.. which sounds to me like it would fit perfectly into XIV.
- Housing items as rewards throughout the game world, allowing you to show off items and various achievements you've obtained.
- The ability to own as many different houses as you want.
- The vast difference in housing options available. From one-room apartment, to a snowy cottage on a lake, to an entire overworld island. Even some dungeon/raid instances were turned into player houses.
- Not to mention the customization of placing your items. Rotate, lift, pitch, enlarge, shrink.. they gave you full access to go completely wild. You could even make your own houses out of the items available to you.
The only downside compared to XIV would be no overworld neighborhoods.. but is that even an issue? The ones they have now are totally empty in the first place.
The EQ2 system is perfect, and it's a shame that other games aren't taking more inspiration from that.
Yea, pisses me off, since I was the last bidder on my plot, which means I had almost certainly 0% chance of getting it.Ah, the classic array off by 1 error...
The lottery system is:You can have house + apartment no problem(Apartment is a really small space though..)
there seems too be some kind of cool down on the plot being re-lotto'd.. plot I wanted rolled a 0 but fuck now it's just stuck in "unavail"
Eq2 Housing is all instanced and literally everyone's exterior housing is literally he same building. The nice thing about FF14 is the fact that there are actual neightbourhoods with each house actually existing including having an outdoors. the bad part is just how few of them they are vs number of players.So how did EQ2 get it right back in 2004 and these guys still get it so stupendously wrong now?