Pyros
<Silver Donator>
Looking at the detailed tooltips, man Pictomancer is going to be awful garbage in leveling roulettes/low level content. Definitely good I'm gonna do MSQ with it.
The issue is it actually doesn't have many skills at all, it has a bunch of buttons but that's largely because the first 2 palettes come with 3 buttons each. You get the main 1 button combo at 1 obviously but you get nothing else besides AoE 1 button combo at 25 until 30. 1-29 is literally one button(the button changes for trash and bosses although for sastasha and co it is literally one button). Only other buttons you get are shield at 10(useless for low lvl stuff anyway) and dash at 20(pretty useless when your main combo is a 1.5s cast anyway). At 30 you get creature so that's one different button every 40seconds that gives an oGCD but well it's something and then nothing all the way to 50 where you get hammer and can start playing the class a bit more, but it's only the first hit of hammer not the whole combo(pretty sure it's not even worth recasting after the fight started with only one step to the combo cause casting 2 basic nukes looks like it does more damage in less time).
After that you get a bit more every 10 levels only(60 palette swap, 70 party buff, 80 white holy gauge, 90 black comet) until 86 that adds the additional hammer hits(not sure why that's not baseline).
It's pretty crazy that they designed the levels like that although I kinda get it due to how the class has so few skills but the result is likely to be the most boring class at low level, and possible absolute garbage in a bunch of the pre 60 content due to lacking basic mechanics. In 50 content(like CT raids) it's 1 button spam with 2 oGCDs every minute(on average) and one button you can use during downtime/prepull for a single instant cast that does a bit more dmg, and that's it. It's basically healer gameplay, but without any heals(or rez).
The issue is it actually doesn't have many skills at all, it has a bunch of buttons but that's largely because the first 2 palettes come with 3 buttons each. You get the main 1 button combo at 1 obviously but you get nothing else besides AoE 1 button combo at 25 until 30. 1-29 is literally one button(the button changes for trash and bosses although for sastasha and co it is literally one button). Only other buttons you get are shield at 10(useless for low lvl stuff anyway) and dash at 20(pretty useless when your main combo is a 1.5s cast anyway). At 30 you get creature so that's one different button every 40seconds that gives an oGCD but well it's something and then nothing all the way to 50 where you get hammer and can start playing the class a bit more, but it's only the first hit of hammer not the whole combo(pretty sure it's not even worth recasting after the fight started with only one step to the combo cause casting 2 basic nukes looks like it does more damage in less time).
After that you get a bit more every 10 levels only(60 palette swap, 70 party buff, 80 white holy gauge, 90 black comet) until 86 that adds the additional hammer hits(not sure why that's not baseline).
It's pretty crazy that they designed the levels like that although I kinda get it due to how the class has so few skills but the result is likely to be the most boring class at low level, and possible absolute garbage in a bunch of the pre 60 content due to lacking basic mechanics. In 50 content(like CT raids) it's 1 button spam with 2 oGCDs every minute(on average) and one button you can use during downtime/prepull for a single instant cast that does a bit more dmg, and that's it. It's basically healer gameplay, but without any heals(or rez).