I'm not defending the lack of things to do at 50, but it's hardly a "step backwards", WoW isn't a very good example to use, IT was a step backwards from Everquest circa 2005-06 Planes of Power or even before in either Kunark or Velious... IN THAT ONE TINY ASPECT ie: "Things to do at max level", and has WoW has ALWAYS run out of shit to do at max level for all but the most casual of casual players. For most of it's history, WoW would release about 1 encounter a month.
In WoW, you were "lucky" if you got a new encounter once a month.
ToTC: August 4, 2009
Bosses: 5
ICC: Release date December 9, 2009
Bosses: 12
Cataclysm: November 16th 2010
On top of my previous examples of Molten Core and Onyxia being "it" for 10 months, and stupid shit like 25 people going to UBRS 50 times to key up enough people for a 40 man raid for onyxia back when it was 1 blood per clear.
Is it a step forward? Is it better than WoW? No... but is it worse? Please explain to me how FFXIV is a step backwards in terms of end-game content from WoW? Because I don't see it. Hell... the LAST "big game" that launched, SWTOR, was a MILLION times worse in terms of content to do at max. And it was especially bad because they "PROMISED" a new planet every month... and so after 5 months, when the first new planet is released... and it was ONLY 15 bear-ass type quests, and no continuation of the storyline... THEN you have a right to be pissed.
Faddor, you're obviously trolling, I'm just going to play devil's advocate here a minute: A) Culling to prevent 1fps gameplay or a hard system lock in crowded cities, not forseen that it would affect pve content to the extent it has B) Server locks because fuck WoW's Arthas vs dead server problem during the Cataclysm era. C) 2.5 Second GCD because it makes it easier to have time to pull triggers on a gamepad, and combats the trend of the latest MMOs to be more about action gameplay and less about social gameplay. With a 2.5 sec GCD I can actually type to people while I'm playing the game.