Yeaaaah, I would never DF a CM run. Never.So I queued up CM today. 50 minute queue, 55 minute run because one faggot tank went afk during the first boss and then never came back again other than to taunt us in chat at the end. I spent the run kiting adds. Second boss was just me and a drg alive. Yay.
As long as you've got one tank who knows how to speedrun it's not so bad. That said, never, ever, ever queue during pacific primetime hours. I'm not a huge fan of my insta queues turning into reserving instances for 40+ minutes only to have some fuckass decline and put me back in the reserving instance queue.Yeaaaah, I would never DF a CM run. Never.
I absolutely loathe "playing" the AH. I'd rather risk getting banned. But thats just me.re: money, there are literally a ton of ways to make 500k+ gil a day if you are willing to run the game AFK. any crafting profession can convert AH-bought, bot farmed raw mats into crafted mats. Buying mythril, silver, electrum, etc ores and running a looped AHK script that turns them into bars, around ~2 a minute, and then listing stacks of 10, 20, 50, 99 of bars will net you a nice chunk of change. The higher level your profession is the better chance of getting HQ and making more money. advantage of this too is converting 1000 ore into bars will level your profession with no effort, even 20 levels higher you get small XP per convert.
playing the AH is also a great way to make money. the various shards go through massive undercut/unavailable phases, where one day thousands of wind shards will be up for 15g and the next day they will instantly sell for 50g. re-sell 50k shards over a few hours and you are looking at 1m gil easily. It is boring as fuck sitting there mass buying one day and holding for a day or more, but easy money.
there are literally a hundred more ways to make easy money in the game, it is 99% taking gil from new players instead of actual in game gil fountains (only levees really for that) but so many new players are in the game atm that there is millions circulating. Once your crafting professions are high enough level, the opportunies really explode too - there are levee quests at 45 to get the relic reborn pre-mats, you can crank out tons of those and make 40k+ a pop.
the smart thing is to figure out where the sweet spot of players is. right now it seems to be a ton of new 50s who are starting their relic reborn quests and/or starting to level professions.
Just DF'ed it, total run time, not sure, I had 75 minutes left on the timer, so I'm assuming 45 minute run? Seemed really easy, had 2 tanks that were decent, 1 terrible whm that kept dieing over and over because he would toss regen when adds would spawn and then pull aggro... he dropped after about the 5th time he died and he was instantly replaced with a decent whm that helped us finish the run. It was the first time for 4 of us.Yeaaaah, I would never DF a CM run. Never.
I'm hoping they're less like Odin and Behemoth, given that these two are already culled all to shit before long if they're up in prime time. SE has done an industry leading poor job in developing a system that can handle many, many people at once.Hoping they are more like Odin/Behemoth though.
Eh, the culling issue was acknowledged and is currently "top priority" for SE. Also really, if you follow the instructions around here, to turn off other spell effects, effects while moving, and names, honestly it won't cull for you at all. I did Odin and Behemoth now like this, and saw them the entire fight, not 1 cull, and that was when it was primetime super swamped. Maybe on PS3 you will get culled, but shouldn't on PC.I'm hoping they're less like Odin and Behemoth, given that these two are already culled all to shit before long if they're up in prime time. SE has done an industry leading poor job in developing a system that can handle many, many people at once.
It was even worse in WoW early on. (Rolling dots ie: refreshing a dot would only extend the duration, it's "power" only mattered for the initial application, or if it fell off)Question about buffs and DoT's. From what I've read here and elsewhere, it seems that once a DoT is applied, it will not be affected by any form of buff afterwards for its duration. Meaning, if you want the DoT to do more damage per tick, you need to have a +Dmg buff up prior to casting the DoT; same goes for wanting each tick to have a higher chance to crit. Is this right? If so, doesn't that seem odd? Only response I got from FC was basically "Well thats just how it works here and in every other MMO ever". haha.