Final Fantasy XIV (Guide in first post)

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Kreugen

Vyemm Raider
6,599
793
So I queued up CM today. 50 minute queue, 55 minute run because one faggot tank went afk during the first boss and then never came back again other than to taunt us in chat at the end. I spent the run kiting adds. Second boss was just me and a drg alive. Yay.
 

Beef Supreme_sl

shitlord
1,207
0
So I queued up CM today. 50 minute queue, 55 minute run because one faggot tank went afk during the first boss and then never came back again other than to taunt us in chat at the end. I spent the run kiting adds. Second boss was just me and a drg alive. Yay.
Yeaaaah, I would never DF a CM run. Never.
 

Heallun

Lord Nagafen Raider
1,100
1,073
Yeaaaah, I would never DF a CM run. Never.
As long as you've got one tank who knows how to speedrun it's not so bad. That said, never, ever, ever queue during pacific primetime hours. I'm not a huge fan of my insta queues turning into reserving instances for 40+ minutes only to have some fuckass decline and put me back in the reserving instance queue.
 

spronk

FPS noob
23,358
27,216
re: money, there are literally a ton of ways to make 500k+ gil a day if you are willing to run the game AFK. any crafting profession can convert AH-bought, bot farmed raw mats into crafted mats. Buying mythril, silver, electrum, etc ores and running a looped AHK script that turns them into bars, around ~2 a minute, and then listing stacks of 10, 20, 50, 99 of bars will net you a nice chunk of change. The higher level your profession is the better chance of getting HQ and making more money. advantage of this too is converting 1000 ore into bars will level your profession with no effort, even 20 levels higher you get small XP per convert.

playing the AH is also a great way to make money. the various shards go through massive undercut/unavailable phases, where one day thousands of wind shards will be up for 15g and the next day they will instantly sell for 50g. re-sell 50k shards over a few hours and you are looking at 1m gil easily. It is boring as fuck sitting there mass buying one day and holding for a day or more, but easy money.

there are literally a hundred more ways to make easy money in the game, it is 99% taking gil from new players instead of actual in game gil fountains (only levees really for that) but so many new players are in the game atm that there is millions circulating. Once your crafting professions are high enough level, the opportunies really explode too - there are levee quests at 45 to get the relic reborn pre-mats, you can crank out tons of those and make 40k+ a pop.

the smart thing is to figure out where the sweet spot of players is. right now it seems to be a ton of new 50s who are starting their relic reborn quests and/or starting to level professions.
 

Vilgan_sl

shitlord
259
1
Yeah, I've been super lazy with making money and still generated over 500k in the last week or so. Seems like it will get harder in a few weeks once more people are 50 and focused on income generation rather than forking over their questing $$ but super easy right now.
 

Saban_sl

shitlord
892
-2
re: money, there are literally a ton of ways to make 500k+ gil a day if you are willing to run the game AFK. any crafting profession can convert AH-bought, bot farmed raw mats into crafted mats. Buying mythril, silver, electrum, etc ores and running a looped AHK script that turns them into bars, around ~2 a minute, and then listing stacks of 10, 20, 50, 99 of bars will net you a nice chunk of change. The higher level your profession is the better chance of getting HQ and making more money. advantage of this too is converting 1000 ore into bars will level your profession with no effort, even 20 levels higher you get small XP per convert.

playing the AH is also a great way to make money. the various shards go through massive undercut/unavailable phases, where one day thousands of wind shards will be up for 15g and the next day they will instantly sell for 50g. re-sell 50k shards over a few hours and you are looking at 1m gil easily. It is boring as fuck sitting there mass buying one day and holding for a day or more, but easy money.

there are literally a hundred more ways to make easy money in the game, it is 99% taking gil from new players instead of actual in game gil fountains (only levees really for that) but so many new players are in the game atm that there is millions circulating. Once your crafting professions are high enough level, the opportunies really explode too - there are levee quests at 45 to get the relic reborn pre-mats, you can crank out tons of those and make 40k+ a pop.

the smart thing is to figure out where the sweet spot of players is. right now it seems to be a ton of new 50s who are starting their relic reborn quests and/or starting to level professions.
I absolutely loathe "playing" the AH. I'd rather risk getting banned. But thats just me.
 

Antarius

Lord Nagafen Raider
1,828
15
Yeaaaah, I would never DF a CM run. Never.
Just DF'ed it, total run time, not sure, I had 75 minutes left on the timer, so I'm assuming 45 minute run? Seemed really easy, had 2 tanks that were decent, 1 terrible whm that kept dieing over and over because he would toss regen when adds would spawn and then pull aggro... he dropped after about the 5th time he died and he was instantly replaced with a decent whm that helped us finish the run. It was the first time for 4 of us.
 

Taloo_sl

shitlord
742
2
If you're too lazy to craft find out what crafting mats sell for the most and go fucking farm them. Bunch of cry baby little faggots. Seriously. Oh no it cost me 3000 gil to fully repair my equipment woe is me. Go kill a dozen fucking mobs that drop trade skill mats selling for 1000 god damn gil on the market you lazy pieces of shit. The only reason to be "broke" in this game is fucking stupidity.
 

Stave

Potato del Grande
2,106
4,027
Looks like some crossover thing is coming? I see at least 3 new outdoor bosses (probably fates) in there. Hoping they are more like Odin/Behemoth though.

 

Chancellor Alkorin

Part-Time Sith
<Granularity Engineer>
6,051
6,036
Hoping they are more like Odin/Behemoth though.
I'm hoping they're less like Odin and Behemoth, given that these two are already culled all to shit before long if they're up in prime time. SE has done an industry leading poor job in developing a system that can handle many, many people at once.
 

Zindan

Bronze Baronet of the Realm
7,002
4,668
Question about buffs and DoT's. From what I've read here and elsewhere, it seems that once a DoT is applied, it will not be affected by any form of buff afterwards for its duration. Meaning, if you want the DoT to do more damage per tick, you need to have a +Dmg buff up prior to casting the DoT; same goes for wanting each tick to have a higher chance to crit. Is this right? If so, doesn't that seem odd? Only response I got from FC was basically "Well thats just how it works here and in every other MMO ever". haha.
 

Stave

Potato del Grande
2,106
4,027
I'm hoping they're less like Odin and Behemoth, given that these two are already culled all to shit before long if they're up in prime time. SE has done an industry leading poor job in developing a system that can handle many, many people at once.
Eh, the culling issue was acknowledged and is currently "top priority" for SE. Also really, if you follow the instructions around here, to turn off other spell effects, effects while moving, and names, honestly it won't cull for you at all. I did Odin and Behemoth now like this, and saw them the entire fight, not 1 cull, and that was when it was primetime super swamped. Maybe on PS3 you will get culled, but shouldn't on PC.

Besides, regular fates who gives a shit. At least with Odin/Behemoth you get horns/mantles to use for some gear/random shit, and it's kinda cool seeing the entire server rush there for a boss. Would be nice to have more options in this way, rather than another few random xp fates that don't really matter, when we've got 100's of them already.
 

Antarius

Lord Nagafen Raider
1,828
15
Question about buffs and DoT's. From what I've read here and elsewhere, it seems that once a DoT is applied, it will not be affected by any form of buff afterwards for its duration. Meaning, if you want the DoT to do more damage per tick, you need to have a +Dmg buff up prior to casting the DoT; same goes for wanting each tick to have a higher chance to crit. Is this right? If so, doesn't that seem odd? Only response I got from FC was basically "Well thats just how it works here and in every other MMO ever". haha.
It was even worse in WoW early on. (Rolling dots ie: refreshing a dot would only extend the duration, it's "power" only mattered for the initial application, or if it fell off)

A snapshot of your current stats when you cast the spell would theoretically be the least server intensive rather than trying to dynamically update as your stats go up and down, while still allowing buffs to not be significantly more powerful for dot users over DD users.
 

Malakriss

Golden Baronet of the Realm
12,659
11,973
Infect enemy with bio, go stand in corner, drink potion to become HULK SMAAAAAAAAAAASH!, expect enemy's bio infection to go super saiyan from 50 yards away?

That's as dumb as expecting a Thunder I proc to give the full damage of Thunder III proc.
 

Pyros

<Silver Donator>
11,220
2,366
The tip on reddit about removing name plates seem to have reduced culling for me a lot, that or there's just less people than before on the big FATEs, but last time I did Odin, he only disapeared once, and I was standing at range(was kinda zoomed in and not looking at everyone though but still). Guess it wasn't prime time though.

I expect it to be a mix of fast spawning FATEs(think the bomb one for the swimsuits) and instanced content similar to Chimera/Hydra, probably not on Duty Finder. Tbh I think it's a nice thing, some people are crying about lore and what not but fuck I'm riding in a FFVI Magitek armor anyway, so does it actually matter? Also supposedly the lore is heavily tied with FFXII, I don't remember shit about the game but the black robe guys from the main story appear to be some guys from FFXII. so meh, Lightning, why not, at least she was an ok character unlike everyone else in FFXIII or XII.
 

spronk

FPS noob
23,358
27,216
Square did a pretty good job in copying 2004 MMO mechanics, but missed the boat on a few things. Summoners should have had asoul shardLife Crystal mechanic that requires them to drain Genova Energy from an enemy to create it, and every ability uses up a Rife Kuh-Ristal. Bards also should have hadarrowsreeds, and every song they play consumes a reed. If they are out of reeds, their songs harm the party instead of helping, so the raid would be constantly telling the bard to shut the fuck up with their songs.

also bards should have been a pet class, have a moogle groupie that auto summons instantly and aggros random nearby trash and brings it back and won't stop until you /tickle it.
 

Vittra

Bronze Knight of the Realm
90
1
Lightning can time travel and move between any dimensions in the universe, so its fine for her to show up in our Eorzeas