If you can't comprehend how it can be problematic to launch a game with tier 2 in place and then release tier 1 later, you're not the target of my post.I don't have a single clue what you just wrote or who you thought should be pissed off about CT being a tier below BC. Hopefully somewhere in there the point was that current raiders should be mad because we've been doing BC so long that no new content is coming out for us to do. What it seems like you said is that the casuals should be pissed of because they're getting an extra raid tier to do before BC, but their feelings will be hurt because some other have already been doing BC and won't care about their CT accomplishments?
That part is what threw me for a loop. Having Tier 1 in place now should only be a boon for these people who have not started raiding BC, not unsatisfying. Those people will be reminded there are people ahead of them because there will always be people ahead of them CT, Tier 1, Tier 0 regardless. The rest of the paragraph I understand.Those who didn't raid Binding Coil for the first two months will probably feel that the Crystal Tower progression is unsatisfying because of the constant reminder that others are already ahead of it and/or are facerolling it by outgearing from the start...
Yeah...the rest of the original post made sense, but this part still doesn't. Sure, there may besomepeople that just can't stand clearing something that's easy for someone else, or breaking into content that someone else has already done...I guess? However, people of that type are far more likely to be looking for a hardcore raiding guild and won't be put in this situation to begin with, or at least not long-term. The problem really did not exist in WoW TBC - I know because I was in one of those mid-tier raid guilds. We were perfectly happy working our way through content, in order, despite the fact that others had already done it. Likewise we were doing BWL while others were in AQ, we did AQ and never even got to Naxx. In Everquest there were thousands of people perfectly happy farming stuff that the top tier guilds wouldn't have even bothered with.Because perception is half of the appeal of raiding, and if you have to start raiding CT knowing that the content you'll be progressing to afterwards has already been cleared and is now on farm status by other raiders, it takes away a lot of the satisfaction. The same problem existed in WoW TBC where a new guild couldn't really skip raid tiers like you could in later expansions, you had to work your way through the whole thing to get to the currently relevant tier, but peoplehatedraiding something that was rendered competitively irrelevant by the fact that even the next tier was just farm content for other guilds. It's why Blizzard decided to make shortcuts to the latest tier in WotLK and onwards.
Crystal Tower will be released already sort of obsolete because the tier after it is currently being cleared, and that will make it a lot less interesting to raid even for those who haven't been clearing Binding Coil, and even moreso for those who have. There won't really be properly aligned progression until thenextbatch of content after 2.1 because that'll be the first time people are starting from the same point and are actually moving into new, competitive, progression-relevant content instead of backwards into obsolete content that you already outgear or forwards into old content that isn't competitively relevant because it has already been done.
Yeah the only people with that kind of mentality are the ones in hardcore top-end guilds who only care about it because there are other hardcore top-end guilds to compete with. Honestly that mentality almost completely disappeared for me once instanced raid content became the norm. Either way it's a very very small subset of any MMO population.Yeah...the rest of the original post made sense, but this part still doesn't. Sure, there may besomepeople that just can't stand clearing something that's easy for someone else, or breaking into content that someone else has already done...I guess? However, people of that type are far more likely to be looking for a hardcore raiding guild and won't be put in this situation to begin with, or at least not long-term. The problem really did not exist in WoW TBC - I know because I was in one of those mid-tier raid guilds. We were perfectly happy working our way through content, in order, despite the fact that others had already done it. Likewise we were doing BWL while others were in AQ, we did AQ and never even got to Naxx. In Everquest there were thousands of people perfectly happy farming stuff that the top tier guilds wouldn't have even bothered with.
Yeah and that's also why WoW is shit tier now (and a lot of other MMOs, even EQ/EQ2 does this now) - making it so everything resets with every new tier and new expansion totally de-values people's time spent and makes them lose connection with their gear and character. This started about mid-way through WotLK. It even de-values the MMO companies own past content and expansions, making them ghost towns.You not caring doesn't mean nobody did. It was literally announced by Blizzard as the reason they were changing things so people didn't have to work their way through all the previous tiers to get to the current one. A lot of players disliked having to do it and it was a frequent topic of complaint back then. I'm sure it's lovely that you personally had no problem with it, but plenty did.
That's pretty subjective, but it also wasn't really the point. It's still stupid to have released tier 2 months before releasing tier 1.Yeah and that's also why WoW is shit tier now (and a lot of other MMOs, even EQ/EQ2 does this now) - making it so everything resets with every new tier and new expansion totally de-values people's time spent and makes them lose connection with their gear and chatacter. This started about mid-way through WotLK. It even de-values the MMO companies own past content and expansions, making them ghost towns.
Having to farm up through all the equipment/expansion tiers in EQ and early WoW to be able to do top end content made it way more satisfying when you finally beat a boss.
Only in your narrow view of "tiers", FFXI didn't have tiers (many concurrent raids and ways to acquire items) and Yoshi-P has never said FFXIV would be using the WoW method of loot tiers.That's pretty subjective, but it also wasn't really the point. It's still stupid to have released tier 2 months before releasing tier 1.
Yes it is different. BC was never intended to be the on-release raid content, the developers themselves said so and opined that almost nobody would be raiding it before 2.1. Devs are always wrong about that sort of thing, but regardless, this is literally a case of tier 2 being released before tier 1. CT was supposed to have been the first raid content, but it wasn't finished and instead they decided to just stick an also unfinished BC in there instead.Crystal Tower > BC isn't any different than WoW's LFR > Normal > Heroic mode for dungeons during Cataclysm, except with some consistency that the serious stuff is 8 mans and not some 10/25 crap.
Listen, I'm not just making this shit up.Man0warr_sl said:Only in your narrow view of "tiers", FFXI didn't have tiers (many concurrent raids and ways to acquire items) and Yoshi-P has never said FFXIV would be using the WoW method of loot tiers.
Coil is a zone for a small team of hardcore raiders, and it will continue to get added turns with added difficulty. Crystal Tower is tuned for the rest of the population who may not have the time/organization to have a linkshell or FC of raiders.
You're welcome to not have a problem with the way things turned out, but don't try to insist that it was always intended to be released this way. Sometimes I think most of this forum's userbase is just here to disagree with everything for the sake of it.older info about the game_sl said:Square Enix has designed end-game content in FFXIV: ARR to have a clear order of progression, where you will have to gear up in one raid in order to complete the next tier of content. For example upon reaching level 50 you will aim to obtain a primal weapon. This will enable you to move on to the Crystal Tower and from here the drops will enable you to successfully complete the Great Labyrinth of Bahamut.
cm cutscenes are listed under "instance cutscenes" (or maybe it's dungeon) either way... it works from the inn.I'm still mad I missed the cutscenes. I could *not* find any of them in my innroom, just the cutscenes before and the final ones. I should've ignored those min/maxxers and watched that shiat anyway. What would they have done, booted me? Oh wait =D